N
Notepad
Guest
Okay, looks like everyone just kind of stopped posting on the brainstorming. Maybe it shoulda been done differently. We needed a psycho with a marker and eisel in the front of a room of people who've just drank too much coffee and cola. Failing that...may as well have a question sheet.
But, before getting to the questions, here is the current team:
DÛke, Istanbul, Notepad, Oversoul, TheCasualOblivion
Design: (everyone who wants to)
Storyline: DÛke and Notepad
Flavor text: DÛke and Istanbul (Notepad on backup)
Development: Istanbul (Notepad on backup)
Playtesting: Oversoul
Awaiting a "hey, come on over" welcome...
Art: Limited would like to do this part.
Flavor Text: DarthFerret would like to help here.
===============
Okay, now please say whether or not you'd like these guys on. Would be cool to have someone to do the art for the project. Oh, and more people on flavor text couldn't hurt, either.
Now, since volunteering ideas might have been too...bleh... (no marker-brandishing psycho to scream at you as you jitter with hyper-caffination) why not just answer the questions below about the project? It'll let the whole team know how everyone thinks and help us all get an idea of where the concensus is on what to do with each aspect of the project.
Alrighty.
1) How large of a set would you like to see?
2) Would you like to see set mechanics/themes? If so, how abundant should those cards be?
3) Should the set be primarily for constructed, limited, or mixed?
4) How many reprints would you like to see?
5) Should this set truly stand alone, or would you like to see an effort for interaction with WotC sets?
6) Should there be humorous flavor text? If so, how much?
7) Should there be an overhead storyline such as the Weatherlight Saga, or loose-fitting storyline such as Alpha and Legends?
8) Should the flavor text reflect storyline? If so, how often?
9) Should the color wheel's boundaries be followed at all times? If not, where should the rules be broken?
10) Do you want to see roles of the color wheel shifted? If so, what do you want to see changed?
11) How strong should color interactions be?
12) Should there be hoser cards for specific colors and/or strategies?
13) What should the era setting of the storyline be? Magi-medieval (as WotC's is), techno, future, stone age, etc?
14) What should the culture setting of the storyline be? (Even though many have been world-view sets, most of WotC's stuff has been very European in nature.) Would you like to see Native American Tribal? Old West? More Japanese? More Euro? etc?
15) What specie(s) would you like to see as the dominant form of life both in story and on cards? (Obviously, humans have always dominated WotC's stuff.)
16) What secondary species should there be in the story and cards? (WotC has almost always fallen back on Goblins and Elves for this role.)
17) What legendary super species should there be in the story and cards? (Dragons, Angels and Demons are WotC's usual fare, but with CHK they have been using Spirits for both this and previous question, strangely enough.)
18) What kind of a timeline would you like to see on this project? Do you think a year is too long? Too short? About right?
19) How many cards that push the limits of the game should there be, if any?
20) Should there be a few "casual only" cards that border between normal sets and Unhinged? (Things like Frazzled Editor with Protection from Wordy come to mind.) If so, how many cards like this should be in the set?
21) How many top-down (theme driven rather than mechanic driven) designed cards would you like to see?
22) Should we make this set with the hopes we'll make another? (As in, leave room for expansion of ideas, such as WotC does with blocks.)
But, before getting to the questions, here is the current team:
DÛke, Istanbul, Notepad, Oversoul, TheCasualOblivion
Design: (everyone who wants to)
Storyline: DÛke and Notepad
Flavor text: DÛke and Istanbul (Notepad on backup)
Development: Istanbul (Notepad on backup)
Playtesting: Oversoul
Awaiting a "hey, come on over" welcome...
Art: Limited would like to do this part.
Flavor Text: DarthFerret would like to help here.
===============
Okay, now please say whether or not you'd like these guys on. Would be cool to have someone to do the art for the project. Oh, and more people on flavor text couldn't hurt, either.
Now, since volunteering ideas might have been too...bleh... (no marker-brandishing psycho to scream at you as you jitter with hyper-caffination) why not just answer the questions below about the project? It'll let the whole team know how everyone thinks and help us all get an idea of where the concensus is on what to do with each aspect of the project.
Alrighty.
1) How large of a set would you like to see?
2) Would you like to see set mechanics/themes? If so, how abundant should those cards be?
3) Should the set be primarily for constructed, limited, or mixed?
4) How many reprints would you like to see?
5) Should this set truly stand alone, or would you like to see an effort for interaction with WotC sets?
6) Should there be humorous flavor text? If so, how much?
7) Should there be an overhead storyline such as the Weatherlight Saga, or loose-fitting storyline such as Alpha and Legends?
8) Should the flavor text reflect storyline? If so, how often?
9) Should the color wheel's boundaries be followed at all times? If not, where should the rules be broken?
10) Do you want to see roles of the color wheel shifted? If so, what do you want to see changed?
11) How strong should color interactions be?
12) Should there be hoser cards for specific colors and/or strategies?
13) What should the era setting of the storyline be? Magi-medieval (as WotC's is), techno, future, stone age, etc?
14) What should the culture setting of the storyline be? (Even though many have been world-view sets, most of WotC's stuff has been very European in nature.) Would you like to see Native American Tribal? Old West? More Japanese? More Euro? etc?
15) What specie(s) would you like to see as the dominant form of life both in story and on cards? (Obviously, humans have always dominated WotC's stuff.)
16) What secondary species should there be in the story and cards? (WotC has almost always fallen back on Goblins and Elves for this role.)
17) What legendary super species should there be in the story and cards? (Dragons, Angels and Demons are WotC's usual fare, but with CHK they have been using Spirits for both this and previous question, strangely enough.)
18) What kind of a timeline would you like to see on this project? Do you think a year is too long? Too short? About right?
19) How many cards that push the limits of the game should there be, if any?
20) Should there be a few "casual only" cards that border between normal sets and Unhinged? (Things like Frazzled Editor with Protection from Wordy come to mind.) If so, how many cards like this should be in the set?
21) How many top-down (theme driven rather than mechanic driven) designed cards would you like to see?
22) Should we make this set with the hopes we'll make another? (As in, leave room for expansion of ideas, such as WotC does with blocks.)