N
Notepad
Guest
Alrighty, so we're still figuring out our roles in this project, but we can at least brainstorm on the overall project right now. Of course, this is a "throw out anything you think of" session about the project, so don't feel afraid to speak your mind on anything.
Were this a business project, this is the point where some maniac with a marker and a giant eisel writes down everything frantically while people in the room shout out any crazy idea they can think of.
Keep in mind, though, this isn't card suggestion time. This is for us to vent our ideas on what the project should be, card mixes, goals with the cards, storylines, settings, etc.
Once we have all that thrown out, we can start collaborating on what ideas are the best to take and run with on this grand project.
Rather than double-post, here's some ideas that have been tossed around already:
-No overall set mechanics. (Duke and I talked about this on another thread). Have mechanics be per-card, to foster creativeness in each and every card.
-Make a new base set. (I believe TCO said this in another forum). Granted, we might just end up with some staples from Magic's many sets, but this idea takes it further with more reprints and an attempt at making a type of casual core set.
-Make it draftable. (Istanbul's previous dream card set article and thread made it clear balance for limited can be something to aim for).
Were this a business project, this is the point where some maniac with a marker and a giant eisel writes down everything frantically while people in the room shout out any crazy idea they can think of.
Keep in mind, though, this isn't card suggestion time. This is for us to vent our ideas on what the project should be, card mixes, goals with the cards, storylines, settings, etc.
Once we have all that thrown out, we can start collaborating on what ideas are the best to take and run with on this grand project.
Rather than double-post, here's some ideas that have been tossed around already:
-No overall set mechanics. (Duke and I talked about this on another thread). Have mechanics be per-card, to foster creativeness in each and every card.
-Make a new base set. (I believe TCO said this in another forum). Granted, we might just end up with some staples from Magic's many sets, but this idea takes it further with more reprints and an attempt at making a type of casual core set.
-Make it draftable. (Istanbul's previous dream card set article and thread made it clear balance for limited can be something to aim for).