Z
Zadok001
Guest
Some of you know what the title of this thread implies. The rest, well, you can stay in the dark for the time being, unless some old denizen of the Dojo cares to shead light on it for ya'll.
Wheee...
Moving on.
Ladies and gentlemen. This thread is here for one purpose, and one purpose only: To discuss the lost art of beatdown decks. A lot of players consider beatdown decks to be exceedingly simple to build and play- Those people have never really played one. The difficulty in effectively designing a beatdown deck goes a lot deeper than that, with such strange complexities as mana curve, creature quality, and spell/creature ratios. What is the ideal number of creatures to play in a Type 2 G/r Fires deck? In Extended 10-Land-Green? In Type 1 Deadguy Red?
I'm creating this thread largely for selfish reasons. I would like to know what, exactly, a perfect mana ratio looks like as a function of the mana curve in a deck. Any ideas? Specifically, Gizmo?
This is your calling...
Wheee...
Moving on.
Ladies and gentlemen. This thread is here for one purpose, and one purpose only: To discuss the lost art of beatdown decks. A lot of players consider beatdown decks to be exceedingly simple to build and play- Those people have never really played one. The difficulty in effectively designing a beatdown deck goes a lot deeper than that, with such strange complexities as mana curve, creature quality, and spell/creature ratios. What is the ideal number of creatures to play in a Type 2 G/r Fires deck? In Extended 10-Land-Green? In Type 1 Deadguy Red?
I'm creating this thread largely for selfish reasons. I would like to know what, exactly, a perfect mana ratio looks like as a function of the mana curve in a deck. Any ideas? Specifically, Gizmo?