M
Master Shake
Guest
Since I have started coming to the site, I have been reading Oscar Tan's Type one articles... Why does it seem to zap the fun from the game?
I know that I am not forced to read it, but some people take the game way to seriously... playing a game for prize money... seems a lot like poker or something... but at least in poker everyone has equal odds.
Anyway, he advertises his "Control Player's Bible" But, then he tries to apply card advantage to aggressive decks, such as Suicide Black.
Maybe it is just me, but I did not think that the same 'rules' applied to building aggressive decks. I was always under the impression, that in type 1, agressive you needed:
1. Creatures that can attack for more then they cost (exceptions: WW (exception: Savannah Lions) and Fish.)
2. Creatures that had some sort non-damaging ability, at a cheap cost (True Beliver, Hypnotic Specter, Gorllia Shaman)
3. Burn (for red)
4. Accel if you are running anything < CC3
5. Punishment for artifacts/non basic lands (Null Rod, Price of Progress)
Since when are agressive decks that burn off life and cards in hand for a turn 2 5/5 wasteful?
I also do not think that Oscar puts enough into life and library as valuable resources. Last time I checked, a good deal of games have been wo by reducing your oppenet to 0 life.
Oscar's articles make it seem as if aggro is not even viable anymore.
I find that rather interesting, because a neo-academy deck ay my locale T1 FNM lost to a U/G Maddness deck (T2 legal from a year ago.) The weak before that, it lost to zombies (T2 legal as of today.) The week before that, it lost to goblin sligh (1x legal as of Decemember.) These well all losses in the top 8 (of about 40 people) It is not that he is a bad player, or the deck is poorly built, it is just that he simply could not keep up. Other decks such as Hulk Smash, Keeper and Neither Void (void is a shaky deck in the first place) have all had problems with WW, Goblins, Sligh, Stompy (I will admit it, I was playing stompy) and even Evles!
Like I said, it is not that the decks are lacking, or that the pilots behind them are bad, but that they can not keep up.
Aggro decks do not get the representation they deserve.
I know that I am not forced to read it, but some people take the game way to seriously... playing a game for prize money... seems a lot like poker or something... but at least in poker everyone has equal odds.
Anyway, he advertises his "Control Player's Bible" But, then he tries to apply card advantage to aggressive decks, such as Suicide Black.
Maybe it is just me, but I did not think that the same 'rules' applied to building aggressive decks. I was always under the impression, that in type 1, agressive you needed:
1. Creatures that can attack for more then they cost (exceptions: WW (exception: Savannah Lions) and Fish.)
2. Creatures that had some sort non-damaging ability, at a cheap cost (True Beliver, Hypnotic Specter, Gorllia Shaman)
3. Burn (for red)
4. Accel if you are running anything < CC3
5. Punishment for artifacts/non basic lands (Null Rod, Price of Progress)
Since when are agressive decks that burn off life and cards in hand for a turn 2 5/5 wasteful?
I also do not think that Oscar puts enough into life and library as valuable resources. Last time I checked, a good deal of games have been wo by reducing your oppenet to 0 life.
Oscar's articles make it seem as if aggro is not even viable anymore.
I find that rather interesting, because a neo-academy deck ay my locale T1 FNM lost to a U/G Maddness deck (T2 legal from a year ago.) The weak before that, it lost to zombies (T2 legal as of today.) The week before that, it lost to goblin sligh (1x legal as of Decemember.) These well all losses in the top 8 (of about 40 people) It is not that he is a bad player, or the deck is poorly built, it is just that he simply could not keep up. Other decks such as Hulk Smash, Keeper and Neither Void (void is a shaky deck in the first place) have all had problems with WW, Goblins, Sligh, Stompy (I will admit it, I was playing stompy) and even Evles!
Like I said, it is not that the decks are lacking, or that the pilots behind them are bad, but that they can not keep up.
Aggro decks do not get the representation they deserve.