Taking a brake from donkeys...

Discussion in 'Home Made Cards' started by K9Archmage, Nov 13, 2000.

  1. K9Archmage He Might Be Giants

    Here is my wolf set!

    Spike Wolf 2ggg
    summon wolf

    Spike Wolf comes into play with 3 +1/+1 counters on it.
    remove a spike counter from Spike wolf, target creature gets +2/+2 until end of turn
    0/1
    --------------------------------------------
    Speeding wolf 2rr
    summon wolf

    puncher rrr
    haste
    if you pay the puncher cost, speeding wolf can be blocked only by red or artifact creatures
    3/3

    --------------------------------------------
    Essence of Wolf 1g
    enchant creature

    enchanted creature has power and toughness each equal to the number of forests you control
    --------------------------------------------
    Diplomatic Wolf 2w
    summon wolf

    shadow
    when diplomatic wolf deals damage to a player, choose a target creature, that creature cannot attack next turn.
    1/2
    --------------------------------------------
  2. K9Archmage He Might Be Giants

    Wolf Shadow bbb
    summon wolf-night staker

    flying
    sacrifice wolf shadow, Urborg Wolf, and Wolf stalker, you may search your library for Spirit of the Wolf and put it into play.
    2/2
    --------------------------------------------

    Wolf stalker bbbb
    summon wolf-night stalker

    black: wolf stalker gets +1/-1 until end of turn.
    2/3
    --------------------------------------------
    Urborg Wolf 1bbb
    summon wolf-night stalker

    urborg wolf can be blocked only by black creatures
    3/1
    --------------------------------------------
    Spirit of the Wolf 4bbb
    summon wolf-spirit

    puncher bbb
    first strike
    trample
    if you payed the puncher cost, Spirit of the Wolf gets "All wolves get +1/+0"
    5/5
  3. Landkiller CPA Menace

    Old Wolf GG1
    Creature - Wolf
    When Old Wolf comes into play, choose a color.
    G : Old Wolf has protection from the chosen color until end of turn.
    3/1

    Wolf Howl G
    Sorcery
    Tap all Wolves. Draw a card for each Wolf tapped in this way.

    Wolf Hunt G
    Sorcery
    Tap a Wolf. Destroy target green creature.

    Benalish Wolf Emissary W2
    Creature - Wolf Hero
    Handshake - G
    If you paid the handshake cost, Benalish Wolf Emissary gains Banding with Wolves and Heroes.
    All Heroes and Wolves get +1+1.
    1/1
  4. Griffion2000 New Member

    White Fang, Big Ass Wolf
    GGGG
    Creature - Wolf Legend
    T: Put a +1/+1 counter on White Fang
    G: White Fang gains +1/+1 until end of turn
    G: Untap White Fang
    G: First Strike until end of turn
    1/1
  5. K9Archmage He Might Be Giants

    Angelic Wolf 2www
    summon wolf angel

    prevent all damage that would be dealt to Angelic wolf
    if angelic wolf gets put into any graveyard from play, you must remove it from the game and put a -2/-2 counter on a creature you control
    flying

    3/3
  6. Landkiller CPA Menace

    Wolf Home
    Land
    T : Add X mana of any color to your mana pool. X is the number of Wolves you tap.
    3, T : Put a Wolf from your hand into play. Play this ability as a sorcery.
  7. K9Archmage He Might Be Giants

    that is way to cheap, maybe if you were dealt 3 damage when it comes into play?
  8. Landkiller CPA Menace

    ok, it goes like

    Wolf Home
    Land
    T : Add X mana of any color to your mana pool. X is the number of Wolves you tap.
    3, T : Put a Wolf from your hand into play. Play this ability as a sorcery. Lose life equal to that Wolf's toughness, or lose 2 life; whichever is more.
  9. K9Archmage He Might Be Giants

    Ok. That is a lot better

    Wolf Skeleton 3b
    summon wolf

    if wolf skeletons is target of a spell or ability, destroy wolf skeletons.
    b: regenerate
    4/1
    -------------------------------------------------
    Zombie Wolf 1bb
    summon wolf

    if zombie wolf is put into the graveyard, you may return it to your hand.
    3: put a deterioration counter on zombie wolf. Any player may play this ability, but only once each turn. If their is more than 3 deterioration counters on zombie wolf, remove it from the game.
    4: remove a deterioration counter from zombie wolf

    3/3
  10. Landkiller CPA Menace

    Wolf Bat B
    Creature - Wolf
    Wolf Bat counts as a Bat.
    Gains Flying when attacking.
    When Wolf Bat deals damage to a player, lose 2 life.
    You may sacrifice Wolf Bat to gain 2 life if it damaged a player this turn.
    2/1

    This will be the card I submit to the Magic Invitational next year if I go. I promise.

    <Now that I've said that, maybe I'll stop sucking at Magic? That would be ironic>
  11. Chaos Turtle Demiurgic CPA Member, Admin Assistant

    Appetite of Wolf
    GB
    Enchant Creature
    Enchanted Creature has "Tap: Destroy target nonblack creature. It can't be regenerated. This creature gains -X/-Y where X is the destroyed creature's power and Y is it's toughness.
    Don't eat so fast! You'll make yourself sick!"
  12. Chaos Turtle Demiurgic CPA Member, Admin Assistant

    That should say "until end of turn" after the -X/-Y part. :p

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