Tainted Aether... You build the deck

Discussion in 'Single Card Strategies' started by Force of Will Smith, Sep 18, 2007.

  1. Force of Will Smith New Member

    Ok so the longer i look at this card the more ridiculous it becomes..

    Let's see what mayhem we can come up with..


    Tainted Aether+Mogg infestation (OMG u die!)
    VarChild's Warriders
    Dingus Staff
    Pyroclasm
    Deathpits
    Infernal genesis? could kill you though.
    Burning sands?
    aether flash+ deathpits lock?



    Im thinking it could go like this.
    Early game you spend 2cc global kill spells to get to you 4-5 mana.
    It could have some utility artifacts that stop attackers, like possibly
    crawlspace
    caltrops, etc.

    Maybe some creatures with regenerate so that when they come into play
    and get hit by aether flash you could pay a quick black mana to keep them alive.


    so far the finished deck so far is

    4x Terminate
  2. train The Wildcard!!!...

    you can run it with the hunted creatures - horror and dragon...
  3. Killerbob Official CPA European Guy

    Tainted aether + War-riders +dingus staff might work, but the other cards tends to be too expensive, too situational and too passive. Maybe you´re better off just playing war-riders + dingus staff + any pestilence/pyroclasm-effects. Breaking tainted aether is not easy. Its an interresting card, but I never really found out how to play it.

    Regenerating creatures doesnt work, since tainted aether requires you to sacrifice.
  4. Force of Will Smith New Member

    Ok i was thinking for some reason that aether would trigger with CIP creatures without allow you to sacrifice the creatures THEMSELVES...


    so yeah youd need 2 tainted aether... and that sounds pretty bad..
    8 mana just to set up.

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