Supposed to be fun

Discussion in 'Casual Decks/Variants/Etc' started by BurlyBrute, Nov 11, 2000.

  1. BurlyBrute munchkin wrangler

    You'll never guess that this is my first attempt
    at writing a semi-serious post about this...
    ahem... game.
    If ever there was a term meant for my style
    of play, it'd be C-A-S-U-A-L.
    It's been about two years since I've even played
    in a tournement.
    I have a group of friends who get together most
    weeks to play. We play type 1 even though
    most have none of the power cards. We just
    like the variety of the card pool. We do use the
    banned and restricted lists, and try to keep it
    friendly, right Chris?
    I read incessent complaints about the lack of
    this, or that, in the last two blocks, but one has
    to admit, they've been a bonanza for us group
    gamers.
    Personally, I love Invasion, and I loved Masque
    block, and I've never had more fun. I enjoy
    seeing my friends smiling, and while winning's
    nice and I do my share, it's the comraderrie I
    crave.
    Anyway, I have a question: can anyone help me
    list all the enchant world cards?
    We want to use them like Vanguard cards that
    effect everyone and randomly select another
    every round or so.
    Thanks, and remember, it's only a game, it's
    supposed to be fun.
  2. Mikeymike Captain Hiatus

    I think the last set with the actual Enchant World was Visions or Weatherlight. Of course more were printed afterwards. Here's a list (you owe me one :)) for Black, Blue, Green and Gold. It should be complete.

    Black
    The Abyss
    Bottemless Pit
    Endbringer's Revel
    Forsaken Wastes (here's a good group card)
    Infernal Genesis
    Koskun Falls (EW but player specific)
    Liability
    Nether Void
    Oath of Gouls
    Oppression
    Pillar Tombs of Aku
    Planar Void
    Spreading Plague
    Tainted Aether
    Tombstone Stairwell

    Blue
    Aether Barrier
    Arcane Laboratory
    Aura Flux
    Back to Basics (bad group card)
    Bazaar of Wonders
    Cowardice
    Dream Halls
    Energy Flux
    Field of Dreams
    In the Eye of Chaos
    Intruder Alarm
    Mana Breach
    Mana Maze
    Mystic decree
    Oath of Scholars
    Overburden
    Pendrell Mists
    Psychic Battle
    Squeeze
    Temporal Distortion
    Teferi's Realm
    Well-Laid Plans
    Zur's Weirding

    Green
    Aluren
    Arboria
    Awakening
    City of Solitude
    Concordant Crossroads (good group card)
    Crosswinds
    Dense Foliage
    Dual Nature
    Eladamri's Vineyard
    Fecundity (good group card)
    Greener Pastures
    Hall of Gemstone
    Katabatic Winds
    Kavu Lair
    Ley Line
    Living Lands
    Natue's Revolt
    Oath of Druids
    Revelation
    Root Maze
    Saproling cluster
    Song of Serenity
    Vernal Equinox (huge group card)



    Gold
    Breathstealer's Crypt
    Dueling Grounds
    Overabundance
    Vile Consumption
    Winter's Night
  3. Ristik New Member

    If you want a list of actual enchant world cards, couldn't you just go to Apprentice and find them? Or did I read the post wrong?
  4. Darsh Corrupt CPA Member

    I don't think he wants actual "Enchant World" cards, just cards that effect everybody that's playing. Am I right?
  5. krichaiushii New Member

    And what about the artifacts that affect everybody?
  6. BurlyBrute munchkin wrangler

    No, I was just interested in the cards printed as Enchant Worlds. I know at the printing of Ice Age, there were 13 or 14 of them. They were also "global enchantments" but the card type listed, "Enchant World." The difference being, like legends, there could only be one in play at a time, althought unlike legends, if say a "Field of Dreams" was in play, and I played a "Concordant Crossroads" the Field would be destroyed.
    Thanks MickeyMike, but many on that list are simple global enchantments.
  7. arhar Member

  8. Ristik New Member

    Don't forget that Raging River was erratta'd to be an Enchant World!

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