Sultaitaire [Canadian Highlander]


The Tentacled One
This was an experimental Canadian Highlander concept, but I'm shelving it for now. Bad timing took this up to 12 points just two days after I built it. Also, it was way too slow and would need a lot of work to be remotely viable. Oh well.

Internally, I kind of debated whether to even post this one. I built is a couple of days ago from a concept I initially outlined a week ago, but didn't finish construction until late at night on Saturday. I was clearly too tired to be deckbuilding. This pile is extremely slow. Far too slow to be remotely competitive. It just rolls over and dies, even to lower-tier lists. It is so, so very bad. Now, the concept itself is super-fun and really tempts me. Other cards I was considering were things like Stunted Growth and Misinformation. Basically, the idea is to keep gumming up the opponent's progress while working toward lots of extra turns. Opponent gets slowed down only a little at first, then because you're taking so many extra turns, it adds up to become a hard lockdown. And the pieces are, more or less, available to try and do that. But we're lacking in card advantage, consistency, and survivability. I don't play Canadian Highlander often and I don't have the motivation to try and salvage this.

However, the one game in which this deck succeeded was glorious and showcased exactly why I built it. My friend kept a sketchy starting hand with his Grixis Time Vault control-combo deck and I thought he was probably going to win as the game dragged on. Just as it was looking like I was about to become stuck in desperate topdeck-mode for yet another game, Primal Amulet transformed. This let me copy my Regrowth to get back Time Walk and Narset's Reversal. Mystical Tutor for Seasons Past gave me enough resources to ensure that I could keep generating extra turns indefinitely. I then either bounced, destroyed, or tucked all of my opponent's permanents and looped in Hymn to Tourach to get rid of his whole hand. God-Eternal Kefnet and Archaeomancer attacked multiple times and gave me the win against an opponent with no permanents and no hand. It turns out that Primal Wellspring is awesome, if you can actually get the stupid artifact to transform into it.

1x Abrupt Decay
1x Archaeomancer
1x Bayou
1x Bloodstained Mire
1x Boomerang
1x Brainstorm
1x Breeding Pool
1x Capsize
1x Capture of Jingzhou
1x Chain of Vapor
1x Counterspell
1x Curious Homunculus
1x Cyclonic Rift
1x Dark Petition
1x Dark Ritual
1x Daze
1x Duress
1x Erayo, Soratami Ascendant
1x Eternal Witness
1x Evacuation
1x Eye of Nowhere
1x Flooded Strand
1x Force of Negation
1x Force of Will
3x Forest
1x God-Eternal Kefnet
1x Growth Spiral
1x Gush
1x Hoodwink
1x Hymn to Tourach
1x Ice Storm
4x Island
1x Leovold, Emissary of Trest
1x Library of Alexandria
1x Liliana of the Veil
1x Lim-Dul's Vault
1x Marsh Flats
1x Memory Lapse
1x Mirri's Guile
1x Misty Rainforest
1x Muddle the Mixture
1x Mystic Sanctuary
1x Mystical Tutor
1x Narset's Reversal
1x Nostalgic Dreams
1x Noxious Revival
1x Oko, Thief of Crowns
1x Overburden
1x Overgrown Tomb
1x Personal Tutor
1x Plow Under
1x Polluted Delta
1x Ponder
1x Preordain
1x Primal Amulet
1x Rebuild
1x Regrowth
1x Reliquary Tower
1x River's Rebuke
1x Rushing River
1x Scalding Tarn
1x Seasons Past
1x Sinkhole
2x Snow-Covered Forest
3x Snow-Covered Island
2x Snow-Covered Swamp
1x Spellseeker
3x Swamp
1x Sylvan Scrying
1x Tamiyo, the Moon Sage
1x Temporal Manipulation
1x Thoughtseize
1x Tidal Bore
1x Time Walk
1x Time Warp
1x Toxic Deluge
1x Tropical Island
1x Twincast
1x Underground Sea
1x Unsubstantiate
1x Urban Evolution
1x Vendilion Clique
1x Verdant Catacombs
1x Wasteland
1x Watery Grave
1x Windswept Heath
1x Wipe Away
1x Wishclaw Talisman
1x Wooded Foothills