Sports League Season 4, Week 4: Spidey vs Melkor

Melkor

Well-known member
Untap, Upkeep, Draw

Island, Fencer Clique, done
Spidey: 19
Hand: 1
Library: 26
Battlefield:

(T,T) Swamp x2
(T,T,T,T) Plains x4

(U) Skyshroud Falcon (1/1; Flying; Vigilance)
(U) Skyhunter Prowler (1/3; Flying; Vigilance)
(U) Veteran Armorsmith (2/3; Other Soldier creatures I control get +0/+1)
(U) Silver Knight (2/2; First Strike; Pro-red)
(U) Nomads en-Kor (Kor Nomad Soldier; 1/2 from the Armorsmith; 0: The next 1 dmg that would be dealt to ~ this turn is dealt to target creature I control instead)
(U) Death's Head Buzzard (2/1; Flying; When ~ dies, all creatures get -1/-1 ueot) *Gassed*

Graveyard: Executioner's Capsule, Disembowel
Exile:

===================================================================
Melkor: 5
Hand: 1
Library: 23
Battlefield:

(T) (T) (U) (U) (U) Plains x5
(T) (T) Island x2

Ward of Lights (Enchanted creature gains protection from the color of your choice, this protection does not destroy ~, you may play ~ as an instant, if you do sacrifice it at end of turn)
Gaseous Form (Enchanted creature neither deals nor receives combat damage)
(U) Blade of the Sixth Pride (3/1) Warded
(U) Revered Dead (1/1, W: Regenerate ~)
(S) Fencer Clique (3/2, Flying, U: Put ~ on top of its owner's library)

Graveyard: Time Ebb, Belltower Sphinx, Tundra Wolves, Whip-Spine Drake
Exile:
 

Spiderman

Administrator
Staff member
Untap, Upkeep, Draw

Swamp

Done

Spidey: 19
Hand: 1
Library: 25
Battlefield:

(U,U,U) Swamp x3
(U,U,U,U) Plains x4

(U) Skyshroud Falcon (1/1; Flying; Vigilance)
(U) Skyhunter Prowler (1/3; Flying; Vigilance)
(U) Veteran Armorsmith (2/3; Other Soldier creatures I control get +0/+1)
(U) Silver Knight (2/2; First Strike; Pro-red)
(U) Nomads en-Kor (Kor Nomad Soldier; 1/2 from the Armorsmith; 0: The next 1 dmg that would be dealt to ~ this turn is dealt to target creature I control instead)
(U) Death's Head Buzzard (2/1; Flying; When ~ dies, all creatures get -1/-1 ueot) *Gassed*

Graveyard: Executioner's Capsule, Disembowel
Exile:

===================================================================
Melkor: 5
Hand: 1
Library: 23
Battlefield:

(T) (T) (U) (U) (U) Plains x5
(T) (T) Island x2

Ward of Lights (Enchanted creature gains protection from the color of your choice, this protection does not destroy ~, you may play ~ as an instant, if you do sacrifice it at end of turn)
Gaseous Form (Enchanted creature neither deals nor receives combat damage)

(U) Blade of the Sixth Pride (3/1) Warded
(U) Revered Dead (1/1, W: Regenerate ~)
(S) Fencer Clique (3/2, Flying, U: Put ~ on top of its owner's library)

Graveyard: Time Ebb, Belltower Sphinx, Tundra Wolves, Whip-Spine Drake
Exile:
 

Melkor

Well-known member
Untap, Upkeep, Draw

Cast Jodah's Avenger, done
Spidey: 19
Hand: 1
Library: 25
Battlefield:

(U,U,U) Swamp x3
(U,U,U,U) Plains x4

(U) Skyshroud Falcon (1/1; Flying; Vigilance)
(U) Skyhunter Prowler (1/3; Flying; Vigilance)
(U) Veteran Armorsmith (2/3; Other Soldier creatures I control get +0/+1)
(U) Silver Knight (2/2; First Strike; Pro-red)
(U) Nomads en-Kor (Kor Nomad Soldier; 1/2 from the Armorsmith; 0: The next 1 dmg that would be dealt to ~ this turn is dealt to target creature I control instead)
(U) Death's Head Buzzard (2/1; Flying; When ~ dies, all creatures get -1/-1 ueot) *Gassed*

Graveyard: Executioner's Capsule, Disembowel
Exile:

===================================================================
Melkor: 5
Hand: 1
Library: 22
Battlefield:

(T) (T) (T) (T) (U) Plains x5
(T) (T) Island x2

Ward of Lights (Enchanted creature gains protection from the color of your choice, this protection does not destroy ~, you may play ~ as an instant, if you do sacrifice it at end of turn)
Gaseous Form (Enchanted creature neither deals nor receives combat damage)

(U) Blade of the Sixth Pride (3/1) Warded
(U) Revered Dead (1/1, W: Regenerate ~)
(U) Fencer Clique (3/2, Flying, U: Put ~ on top of its owner's library)
(S) Jodah's Avenger (4/4, 0: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow)
Graveyard: Time Ebb, Belltower Sphinx, Tundra Wolves, Whip-Spine Drake
Exile:
 

Spiderman

Administrator
Staff member
Untap, Upkeep, Draw

Sword of the Meek
Equip it to the Prowler
Attack with the Prowler
Responses/blocks/take it?

Spidey: 19
Hand: 1
Library: 24
Battlefield:

(T,T,U) Swamp x3
(T,T,U,U) Plains x4

(U) Sword of the Meek (Equipped creature gets +1/+2.; Equip 2; Whenever a 1/1 creature ETB under my control, I may return ~ from my graveyard to the battlefield, then attach it to that creature)

(U) Skyshroud Falcon (1/1; Flying; Vigilance)
(U,A) Skyhunter Prowler (2/5 from Sword; Flying; Vigilance) *Equipped w/Sword*
(U) Veteran Armorsmith (2/3; Other Soldier creatures I control get +0/+1)
(U) Silver Knight (2/2; First Strike; Pro-red)
(U) Nomads en-Kor (Kor Nomad Soldier; 1/2 from the Armorsmith; 0: The next 1 dmg that would be dealt to ~ this turn is dealt to target creature I control instead)
(U) Death's Head Buzzard (2/1; Flying; When ~ dies, all creatures get -1/-1 ueot) *Gassed*

Graveyard: Executioner's Capsule, Disembowel
Exile:

===================================================================
Melkor: 5
Hand: 1
Library: 22
Battlefield:

(T) (T) (T) (T) (U) Plains x5
(T) (T) Island x2

Ward of Lights (Enchanted creature gains protection from the color of your choice, this protection does not destroy ~, you may play ~ as an instant, if you do sacrifice it at end of turn)
Gaseous Form (Enchanted creature neither deals nor receives combat damage)

(U) Blade of the Sixth Pride (3/1) Warded
(U) Revered Dead (1/1, W: Regenerate ~)
(U) Fencer Clique (3/2, Flying, U: Put ~ on top of its owner's library)
(S) Jodah's Avenger (4/4, 0: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow)

Graveyard: Time Ebb, Belltower Sphinx, Tundra Wolves, Whip-Spine Drake
Exile:
 

Spiderman

Administrator
Staff member
That's 2

Done

Spidey: 19
Hand: 1
Library: 24
Battlefield:

(T,T,U) Swamp x3
(T,T,U,U) Plains x4

(U) Sword of the Meek (Equipped creature gets +1/+2.; Equip 2; Whenever a 1/1 creature ETB under my control, I may return ~ from my graveyard to the battlefield, then attach it to that creature)

(U) Skyshroud Falcon (1/1; Flying; Vigilance)
(U) Skyhunter Prowler (2/5 from Sword; Flying; Vigilance) *Equipped w/Sword*
(U) Veteran Armorsmith (2/3; Other Soldier creatures I control get +0/+1)
(U) Silver Knight (2/2; First Strike; Pro-red)
(U) Nomads en-Kor (Kor Nomad Soldier; 1/2 from the Armorsmith; 0: The next 1 dmg that would be dealt to ~ this turn is dealt to target creature I control instead)
(U) Death's Head Buzzard (2/1; Flying; When ~ dies, all creatures get -1/-1 ueot) *Gassed*

Graveyard: Executioner's Capsule, Disembowel
Exile:

===================================================================
Melkor: 3
Hand: 1
Library: 22
Battlefield:

(T) (T) (T) (T) (U) Plains x5
(T) (T) Island x2

Ward of Lights (Enchanted creature gains protection from the color of your choice, this protection does not destroy ~, you may play ~ as an instant, if you do sacrifice it at end of turn)
Gaseous Form (Enchanted creature neither deals nor receives combat damage)

(U) Blade of the Sixth Pride (3/1) Warded
(U) Revered Dead (1/1, W: Regenerate ~)
(U) Fencer Clique (3/2, Flying, U: Put ~ on top of its owner's library)
(S) Jodah's Avenger (4/4, 0: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow)

Graveyard: Time Ebb, Belltower Sphinx, Tundra Wolves, Whip-Spine Drake
Exile:
 

Melkor

Well-known member
Untap, Upkeep, Draw

Island, Shinewend, done

Spidey: 19
Hand: 1
Library: 24
Battlefield:

(T,T,U) Swamp x3
(T,T,U,U) Plains x4

(U) Sword of the Meek (Equipped creature gets +1/+2.; Equip 2; Whenever a 1/1 creature ETB under my control, I may return ~ from my graveyard to the battlefield, then attach it to that creature)

(U) Skyshroud Falcon (1/1; Flying; Vigilance)
(U) Skyhunter Prowler (2/5 from Sword; Flying; Vigilance) *Equipped w/Sword*
(U) Veteran Armorsmith (2/3; Other Soldier creatures I control get +0/+1)
(U) Silver Knight (2/2; First Strike; Pro-red)
(U) Nomads en-Kor (Kor Nomad Soldier; 1/2 from the Armorsmith; 0: The next 1 dmg that would be dealt to ~ this turn is dealt to target creature I control instead)
(U) Death's Head Buzzard (2/1; Flying; When ~ dies, all creatures get -1/-1 ueot) *Gassed*

Graveyard: Executioner's Capsule, Disembowel
Exile:

===================================================================
Melkor: 3
Hand: 0
Library: 22
Battlefield:

(T) (U) (U) (U) (U) Plains x5
(T) (U) (U) Island x3

Ward of Lights (Enchanted creature gains protection from the color of your choice, this protection does not destroy ~, you may play ~ as an instant, if you do sacrifice it at end of turn)
Gaseous Form (Enchanted creature neither deals nor receives combat damage)

(U) Blade of the Sixth Pride (3/1) Warded
(U) Revered Dead (1/1, W: Regenerate ~)
(U) Fencer Clique (3/2, Flying, U: Put ~ on top of its owner's library)
(U) Jodah's Avenger (4/4, 0: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow)
(S) Shinewend(1/1, W1, Remove a +1/+1 counter from ~: Destroy target enchantment, put a +1/+1 counter on ~ when it comes into play)
Graveyard: Time Ebb, Belltower Sphinx, Tundra Wolves, Whip-Spine Drake
Exile:
 

Spiderman

Administrator
Staff member
Untap, Upkeep, Draw

Trigon of Corruption
Attack with the Prowler
Responses/blocks/take it?

Spidey: 19
Hand: 1
Library: 23
Battlefield:

(T,T,U) Swamp x3
(T,T,U,U) Plains x4

(U) Sword of the Meek (Equipped creature gets +1/+2.; Equip 2; Whenever a 1/1 creature ETB under my control, I may return ~ from my graveyard to the battlefield, then attach it to that creature)
(U) Trigon of Corruption (~ ETB w/three charge ctrs on it.; BB, T: Put a charge ctr on ~.; 2, T, Remove a charge ctr from ~: Put a -1/-1 ctr on target creature) *3 charge ctrs*

(U) Skyshroud Falcon (1/1; Flying; Vigilance)
(U,A) Skyhunter Prowler (2/5 from Sword; Flying; Vigilance) *Equipped w/Sword*
(U) Veteran Armorsmith (2/3; Other Soldier creatures I control get +0/+1)
(U) Silver Knight (2/2; First Strike; Pro-red)
(U) Nomads en-Kor (Kor Nomad Soldier; 1/2 from the Armorsmith; 0: The next 1 dmg that would be dealt to ~ this turn is dealt to target creature I control instead)
(U) Death's Head Buzzard (2/1; Flying; When ~ dies, all creatures get -1/-1 ueot) *Gassed*

Graveyard: Executioner's Capsule, Disembowel
Exile:

===================================================================
Melkor: 3
Hand: 0
Library: 22
Battlefield:

(T) (U) (U) (U) (U) Plains x5
(T) (U) (U) Island x3

Ward of Lights (Enchanted creature gains protection from the color of your choice, this protection does not destroy ~, you may play ~ as an instant, if you do sacrifice it at end of turn)
Gaseous Form (Enchanted creature neither deals nor receives combat damage)

(U) Blade of the Sixth Pride (3/1) Warded
(U) Revered Dead (1/1, W: Regenerate ~)
(U) Fencer Clique (3/2, Flying, U: Put ~ on top of its owner's library)
(U) Jodah's Avenger (4/4, 0: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow)
(S) Shinewend(1/1, W1, Remove a +1/+1 counter from ~: Destroy target enchantment, put a +1/+1 counter on ~ when it comes into play) *1 +1/+1 ctr*

Graveyard: Time Ebb, Belltower Sphinx, Tundra Wolves, Whip-Spine Drake
Exile:
 

Spiderman

Administrator
Staff member
Shinewind bites it

Done
Spidey: 19
Hand: 1
Library: 23
Battlefield:

(T,T,U) Swamp x3
(T,T,U,U) Plains x4

(U) Sword of the Meek (Equipped creature gets +1/+2.; Equip 2; Whenever a 1/1 creature ETB under my control, I may return ~ from my graveyard to the battlefield, then attach it to that creature)
(U) Trigon of Corruption (~ ETB w/three charge ctrs on it.; BB, T: Put a charge ctr on ~.; 2, T, Remove a charge ctr from ~: Put a -1/-1 ctr on target creature) *3 charge ctrs*

(U) Skyshroud Falcon (1/1; Flying; Vigilance)
(U) Skyhunter Prowler (2/5 from Sword; Flying; Vigilance) *Equipped w/Sword*
(U) Veteran Armorsmith (2/3; Other Soldier creatures I control get +0/+1)
(U) Silver Knight (2/2; First Strike; Pro-red)
(U) Nomads en-Kor (Kor Nomad Soldier; 1/2 from the Armorsmith; 0: The next 1 dmg that would be dealt to ~ this turn is dealt to target creature I control instead)
(U) Death's Head Buzzard (2/1; Flying; When ~ dies, all creatures get -1/-1 ueot) *Gassed*

Graveyard: Executioner's Capsule, Disembowel
Exile:

===================================================================
Melkor: 3
Hand: 0
Library: 22
Battlefield:

(T) (U) (U) (U) (U) Plains x5
(T) (U) (U) Island x3

Ward of Lights (Enchanted creature gains protection from the color of your choice, this protection does not destroy ~, you may play ~ as an instant, if you do sacrifice it at end of turn)
Gaseous Form (Enchanted creature neither deals nor receives combat damage)

(U) Blade of the Sixth Pride (3/1) Warded
(U) Revered Dead (1/1, W: Regenerate ~)
(U) Fencer Clique (3/2, Flying, U: Put ~ on top of its owner's library)
(U) Jodah's Avenger (4/4, 0: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow)

Graveyard: Time Ebb, Belltower Sphinx, Tundra Wolves, Whip-Spine Drake, Shinewend
Exile:
 

Melkor

Well-known member
Untap, Upkeep, Draw

Island, done

Spidey: 19
Hand: 1
Library: 23
Battlefield:

(T,T,U) Swamp x3
(T,T,U,U) Plains x4

(U) Sword of the Meek (Equipped creature gets +1/+2.; Equip 2; Whenever a 1/1 creature ETB under my control, I may return ~ from my graveyard to the battlefield, then attach it to that creature)
(U) Trigon of Corruption (~ ETB w/three charge ctrs on it.; BB, T: Put a charge ctr on ~.; 2, T, Remove a charge ctr from ~: Put a -1/-1 ctr on target creature) *3 charge ctrs*

(U) Skyshroud Falcon (1/1; Flying; Vigilance)
(U) Skyhunter Prowler (2/5 from Sword; Flying; Vigilance) *Equipped w/Sword*
(U) Veteran Armorsmith (2/3; Other Soldier creatures I control get +0/+1)
(U) Silver Knight (2/2; First Strike; Pro-red)
(U) Nomads en-Kor (Kor Nomad Soldier; 1/2 from the Armorsmith; 0: The next 1 dmg that would be dealt to ~ this turn is dealt to target creature I control instead)
(U) Death's Head Buzzard (2/1; Flying; When ~ dies, all creatures get -1/-1 ueot) *Gassed*

Graveyard: Executioner's Capsule, Disembowel
Exile:

===================================================================
Melkor: 3
Hand: 0
Library: 22
Battlefield:

(T) (U) (U) (U) (U) Plains x5
(T) (U) (U) (U) Island x4

Ward of Lights (Enchanted creature gains protection from the color of your choice, this protection does not destroy ~, you may play ~ as an instant, if you do sacrifice it at end of turn)
Gaseous Form (Enchanted creature neither deals nor receives combat damage)

(U) Blade of the Sixth Pride (3/1) Warded
(U) Revered Dead (1/1, W: Regenerate ~)
(U) Fencer Clique (3/2, Flying, U: Put ~ on top of its owner's library)
(U) Jodah's Avenger (4/4, 0: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow)

Graveyard: Time Ebb, Belltower Sphinx, Tundra Wolves, Whip-Spine Drake, Shinewend
Exile:
 
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