UUD
Chime of Night on the Heart
Done.
Turgy22: 14
Hand: 0
Library: 20
Battlefield:
(TTTTT) Forest x5
(TT) Plains x2
(T) Mountain
(T) Boros Garrison (T: Add WR; CIP tapped; return a land to hand when CIP)
(T) Talisman of Unity (T: Add 1; T: Add G or W, deals 1 damage to me.)
Leyline of the Meek (Creature tokens get +1/+1; Something irrelevant about having this in my opening hand.)
(T) Berserkers of Blood Ridge (4/4; Attacks each turn, if able.)
(T) Skyshroud Troopers (3/3; T: Add G)
(T) Goliath Beetle (3/1; Trample)
(S) Snake (2/2)
(S) Snake (2/2)
(S) Snake (2/2)
(S) Snake (2/2)
(S) Snake (2/2)
(S) Snake (2/2)
(S) Snake (2/2)
(S) Snake (2/2)
(S) Snake (2/2)
(S) Snake (2/2)
(S) Snake (2/2)
(S) Snake (2/2)
Graveyard: Woolly Thoctar, Marker Beetles, Wrath of God, Borderland Ranger, River Boa, Snake Basket
Exile:
Mooseman: 34
Hand: 1
Library: 23
Battlefield:
(UU) Swamp
(UT) Forset
(UT) Mountain
(U) Darksteel Citadel ( Darksteel Citadel is indestructible. T: Add 1 to your mana pool.)
Megrim ( Whenever an opponent discards a card, Megrim deals 2 damage to that player.)
Chime of Night (When Chime of Night is put into a graveyard from play, destroy target nonblack creature.)
(U) Muscle Sliver (2/2, All Slivers get +1/+1)
(U) Heart Sliver (2/2, All Slivers are unaffected by summoning sickness.) ~Chimed~
Graveyard: Elven Rite, Doomblade, Darkheart Sliver, Clot Sliver, Spined Sliver, Vampiric Link
Exile: