M
Modus Pwnens
Guest
That makes 4 then.
Tangle Asp, done.
Oh, and while you're at it, we still have a mindmaster game going
Modus Pwnens: 20
Hand: 2
Library: 30
Play:
(U, U) Island
(T, U) Forest
(T) Novijen (T: 1. UG, T: put a +1/+1 counter on all creatures that came into play this turn)
Rancor (+2/+0 and trample. When put into a graveyard from play, return ~ to my hand)
(U) Wall of Tears (0/4, Defender. Whenever ~ blocks a creature, return that creature to its owner's hand at end of combat)
(U) Thought Carrier (1/1, T: Draw, discard)
(T) River Boa (4/1, Islandwalk, G: Regenerate ~)
(S) Tangle Asp (1/2, Whenever ~ blocks or becomes blocked by a creature, destroy that creature at end of combat)
GY: Glade Gnarr, Spined Wurm
RFG:
Ransac: 12
Hand: 3
Library: 48
Play:
(TTT) Forest
(TT) Plains
(U) Elvish Lookout (1/1, Shroud)
(U) Heartwood Dryad (2/1, ~ can block creatures with shadow as though they didn't have shadow)
(S) Deranged Hermit (1/1, Echo, When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play.
Squirrel creatures get +1/+1.)
(SSSS) Squirrel Token (2/2)
GY:
RFG: Giant Dustwasp (1 counters)
Tangle Asp, done.
Oh, and while you're at it, we still have a mindmaster game going
Modus Pwnens: 20
Hand: 2
Library: 30
Play:
(U, U) Island
(T, U) Forest
(T) Novijen (T: 1. UG, T: put a +1/+1 counter on all creatures that came into play this turn)
Rancor (+2/+0 and trample. When put into a graveyard from play, return ~ to my hand)
(U) Wall of Tears (0/4, Defender. Whenever ~ blocks a creature, return that creature to its owner's hand at end of combat)
(U) Thought Carrier (1/1, T: Draw, discard)
(T) River Boa (4/1, Islandwalk, G: Regenerate ~)
(S) Tangle Asp (1/2, Whenever ~ blocks or becomes blocked by a creature, destroy that creature at end of combat)
GY: Glade Gnarr, Spined Wurm
RFG:
Ransac: 12
Hand: 3
Library: 48
Play:
(TTT) Forest
(TT) Plains
(U) Elvish Lookout (1/1, Shroud)
(U) Heartwood Dryad (2/1, ~ can block creatures with shadow as though they didn't have shadow)
(S) Deranged Hermit (1/1, Echo, When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play.
Squirrel creatures get +1/+1.)
(SSSS) Squirrel Token (2/2)
GY:
RFG: Giant Dustwasp (1 counters)