Sports League Season 1, Match 17: Melkor vs. Turgy22

turgy22

Nothing Special
Well, I'm boned.

Untap, Upkeep, Draw

Play Fiery Mantle on my Golem.
Equip it with the armaments.

Done.


Turgy22: 19
Hand: 3
Library: 27
In Play
(TTU) Mountain
(TT) Swamp

Veteran's Armaments (Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it. Equip: 2)
Fiery Mantle (R: Enchanted creatures gets +1/+0 until EOT. If this is put into a GY from play, return it to hand.)

(U) Patagia Golem (2/3; 3: Flying until EOT.) Armed & Mantled

Graveyard: Mudbrawler Cohort, Skirk Shaman
RFG:


Melkor: 7
Hand: 2
Library: 26
In Play

(U) (T) (T) (T) Island x4
(T) (T) (U) Plains x3

(U) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.)

(S) Belltower Sphinx (2/5; Flying; Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.)

Graveyard: Thornwind Faeries, Time Ebb, Gaseous Form
RFG:
 

Melkor

Well-known member
Untap, Upkeep, Draw




Turgy22: 19
Hand: 3
Library: 27
In Play
(TTU) Mountain
(TT) Swamp

Veteran's Armaments (Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it. Equip: 2)
Fiery Mantle (R: Enchanted creatures gets +1/+0 until EOT. If this is put into a GY from play, return it to hand.)

(U) Patagia Golem (2/3; 3: Flying until EOT.) Armed & Mantled

Graveyard: Mudbrawler Cohort, Skirk Shaman
RFG:


Melkor: 7
Hand: 2
Library: 25
In Play

(U) (U) (T) (T) Island x4
(T) (U) (U) Plains x3

(U) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.)

(U) Belltower Sphinx (2/5; Flying; Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.)
(S) Minister of Impediments (1/1; T: Tap target creature)

Graveyard: Thornwind Faeries, Time Ebb, Gaseous Form
RFG:
 

turgy22

Nothing Special
I'll assume you played Minister of Impediments and then ended your turn.

UUD.
Mountain.
Done.


Turgy22: 19
Hand: 3
Library: 26
In Play
(UUUU) Mountain
(UU) Swamp

Veteran's Armaments (Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it. Equip: 2)
Fiery Mantle (R: Enchanted creatures gets +1/+0 until EOT. If this is put into a GY from play, return it to hand.)

(U) Patagia Golem (2/3; 3: Flying until EOT.) Armed & Mantled

Graveyard: Mudbrawler Cohort, Skirk Shaman
RFG:


Melkor: 7
Hand: 2
Library: 25
In Play

(U) (U) (T) (T) Island x4
(T) (U) (U) Plains x3

(U) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.)

(U) Belltower Sphinx (2/5; Flying; Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.)
(S) Minister of Impediments (1/1; T: Tap target creature)

Graveyard: Thornwind Faeries, Time Ebb, Gaseous Form
RFG:
 

Melkor

Well-known member
That assumption was correct. Activate Cursed Scroll on you, naming Anoint; I reveal Soltari Emissary

Untap, Upkeep, Draw

Plains, Soltari Emissary, Done


Turgy22: 19
Hand: 3
Library: 26
In Play
(UUUU) Mountain
(UU) Swamp

Veteran's Armaments (Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it. Equip: 2)
Fiery Mantle (R: Enchanted creatures gets +1/+0 until EOT. If this is put into a GY from play, return it to hand.)

(U) Patagia Golem (2/3; 3: Flying until EOT.) Armed & Mantled

Graveyard: Mudbrawler Cohort, Skirk Shaman
RFG:


Melkor: 7
Hand: 1
Library: 25
In Play

(U) (U) (T) (U) Island x4
(T) (U) (U) (U) Plains x4

(U) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.)

(U) Belltower Sphinx (2/5; Flying; Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.)
(U) Minister of Impediments (1/1; T: Tap target creature)
(S) Soltari Emissary (2/1; W: ~ gains Shadow until end of turn)

Graveyard: Thornwind Faeries, Time Ebb, Gaseous Form
RFG:
 

turgy22

Nothing Special
Untap, Upkeep, Draw

Mountain.
Done.


Turgy22: 19
Hand: 3
Library: 25
In Play
(UUUUU) Mountain
(UU) Swamp

Veteran's Armaments (Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it. Equip: 2)
Fiery Mantle (R: Enchanted creatures gets +1/+0 until EOT. If this is put into a GY from play, return it to hand.)

(U) Patagia Golem (2/3; 3: Flying until EOT.) Armed & Mantled

Graveyard: Mudbrawler Cohort, Skirk Shaman
RFG:


Melkor: 7
Hand: 1
Library: 25
In Play

(U) (U) (T) (U) Island x4
(T) (U) (U) (U) Plains x4

(U) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.)

(U) Belltower Sphinx (2/5; Flying; Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.)
(U) Minister of Impediments (1/1; T: Tap target creature)
(S) Soltari Emissary (2/1; W: ~ gains Shadow until end of turn)

Graveyard: Thornwind Faeries, Time Ebb, Gaseous Form
RFG:
 

Melkor

Well-known member
Activate Scroll naming Anoint dealing 2 damage to you; Use the Minister to tap the Golem; both at the end of your turn

Untap, Upkeep, Draw

Attack with Sphinx and Emissary, done

Turgy22: 17 13?
Hand: 3
Library: 25
In Play
(UUUUU) Mountain
(UU) Swamp

Veteran's Armaments (Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it. Equip: 2)
Fiery Mantle (R: Enchanted creatures gets +1/+0 until EOT. If this is put into a GY from play, return it to hand.)

(T) Patagia Golem (2/3; 3: Flying until EOT.) Armed & Mantled

Graveyard: Mudbrawler Cohort, Skirk Shaman
RFG:


Melkor: 7
Hand: 2
Library: 23
In Play

(U) (U) (U) (U) Island x4
(U) (U) (U) (U) Plains x4

(U) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.)

(T) Belltower Sphinx (2/5; Flying; Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.)
(U) Minister of Impediments (1/1; T: Tap target creature)
(T) Soltari Emissary (2/1; W: ~ gains Shadow until end of turn)

Graveyard: Thornwind Faeries, Time Ebb, Gaseous Form
RFG:
 

turgy22

Nothing Special
I lose a Swamp and an Island off my library.

Untap, upkeep, draw.

Enter combat phase... responses?


Turgy22: 13
Hand: 4
Library: 22
In Play
(UUUUU) Mountain
(UU) Swamp

Veteran's Armaments (Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it. Equip: 2)
Fiery Mantle (R: Enchanted creatures gets +1/+0 until EOT. If this is put into a GY from play, return it to hand.)

(U) Patagia Golem (2/3; 3: Flying until EOT.) Armed & Mantled

Graveyard: Mudbrawler Cohort, Skirk Shaman, Swamp, Island
RFG:


Melkor: 7
Hand: 2
Library: 23
In Play

(U) (U) (U) (U) Island x4
(U) (U) (U) (U) Plains x4

(U) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.)

(T) Belltower Sphinx (2/5; Flying; Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.)
(U) Minister of Impediments (1/1; T: Tap target creature)
(T) Soltari Emissary (2/1; W: ~ gains Shadow until end of turn)

Graveyard: Thornwind Faeries, Time Ebb, Gaseous Form
RFG:
 

Melkor

Well-known member
You only mill cards when Belltower Sphinx takes damage, not when it deals damage. I'll tap the Golem at the beginning of combat
 

turgy22

Nothing Special
Oops. My bad. I'll put the cards back in the proper order.

Swamp.

Done.


Turgy22: 13
Hand: 3
Library: 24
In Play
(UUUUU) Mountain
(UUU) Swamp

Veteran's Armaments (Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it. Equip: 2)
Fiery Mantle (R: Enchanted creatures gets +1/+0 until EOT. If this is put into a GY from play, return it to hand.)

(U) Patagia Golem (2/3; 3: Flying until EOT.) Armed & Mantled

Graveyard: Mudbrawler Cohort, Skirk Shaman
RFG:


Melkor: 7
Hand: 2
Library: 23
In Play

(U) (U) (U) (U) Island x4
(U) (U) (U) (U) Plains x4

(U) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.)

(T) Belltower Sphinx (2/5; Flying; Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.)
(T) Minister of Impediments (1/1; T: Tap target creature)
(T) Soltari Emissary (2/1; W: ~ gains Shadow until end of turn)

Graveyard: Thornwind Faeries, Time Ebb, Gaseous Form
RFG:
 

Melkor

Well-known member
Cast Raise the Alarm at the end of turn, activate Scroll naming Anoint dealing 2 to you

Untap, Upkeep, Draw

Attack with both Soldiers, Soltari Emissary and Sphinx; Cast Shinewend; done

Turgy22: 13 11? 5?
Hand: 3
Library: 24
In Play
(UUUUU) Mountain
(UUU) Swamp

Veteran's Armaments (Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it. Equip: 2)
Fiery Mantle (R: Enchanted creatures gets +1/+0 until EOT. If this is put into a GY from play, return it to hand.)

(T) Patagia Golem (2/3; 3: Flying until EOT.) Armed & Mantled

Graveyard: Mudbrawler Cohort, Skirk Shaman
RFG:


Melkor: 7
Hand: 1
Library: 22
In Play

(T) (U) (U) (U) Island x4
(T) (U) (U) (U) Plains x4

(U) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.)

(T) Belltower Sphinx (2/5; Flying; Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.)
(U) Minister of Impediments (1/1; T: Tap target creature)
(T) Soltari Emissary (2/1; W: ~ gains Shadow until end of turn)
(T) Soldier (1/1)
(T) Soldier (1/1)
(S) Shinewend (1/1; ~ comes into play with a +1/+1 counter on it; Flying; W1, Remove a +1/+1 counter from ~: Destroy target enchantment)

Graveyard: Thornwind Faeries, Time Ebb, Gaseous Form, Raise the Alarm
RFG:
 

turgy22

Nothing Special
Well, that's it for me. There's more I can do, but nothing to prevent you from winning next turn.

Good game.
 

turgy22

Nothing Special
Yeah, I was hopeful for a while there. I got a nice start, but ran out of steam, which seems to be a theme with this deck.
 
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