Sports League Season 1, Match 16: Melkor vs. Mooseman

Mooseman

Isengar Tussle
Untap, Upkeep, Draw

Heart and Muscle slivers, done

Mooseman: 8 5?
Hand: 1
Library: 29
In play:

(UTT) Swamp
(UT) Mountain
(T) Forest

(S) Heart Sliver (2/2, All Slivers are unaffected by summoning sickness.)
(S) Muscle Sliver (2/2, All Slivers get +1/+1)

Graveyard: Feral Shadow, Wall of Diffusion, Consume strength, Lowland Basilisk, Chime of Night
RFG:
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Melkor: 19
Hand: 1
Library: 26
In play:

(T) (T) (T) (T) Plains x4
(U) (T) (T) Island x3

(U) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.)

(T) Soltari Trooper (1/1; Shadow; When ~ attacks ~ gains +1/+1 until end of turn)
(U) Thornwind Faeries (1/1; Flying; T: ~ deals 1 damage to target creature or player)
(T) Shinewend (1/1; Flying; ~ comes into play with a +1/+1 counter on it; 1W, Remove a +1/+1 counter from ~: Destroy target enchantment)
(S) Jodah's Avenger (4/4; 0: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow.)

Graveyard: Godhead of Awe
RFG:
 

Melkor

Well-known member
Deal 1 damage to you with Thornwind at end of turn
Untap, Upkeep, Draw

Give Avenger Shadow, Attack with Avenger, Shinewend, and Soltari Trooper . . .

Mooseman: 5 4? 0?
Hand: 1
Library: 29
In play:

(UTT) Swamp
(UT) Mountain
(T) Forest

(S) Heart Sliver (2/2, All Slivers are unaffected by summoning sickness.)
(S) Muscle Sliver (2/2, All Slivers get +1/+1)

Graveyard: Feral Shadow, Wall of Diffusion, Consume strength, Lowland Basilisk, Chime of Night
RFG:
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Melkor: 19
Hand: 2
Library: 26
In play:

(U) (U) (U) (U) Plains x4
(U) (U) (U) Island x3

(U) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.)

(T) Soltari Trooper (1/1; Shadow; When ~ attacks ~ gains +1/+1 until end of turn)
(U) Thornwind Faeries (1/1; Flying; T: ~ deals 1 damage to target creature or player)
(T) Shinewend (1/1; Flying; ~ comes into play with a +1/+1 counter on it; 1W, Remove a +1/+1 counter from ~: Destroy target enchantment)
(T) Jodah's Avenger (4/4; 0: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow.)

Graveyard: Godhead of Awe
RFG:
 
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