Sports League Season 1, Match 1. DarthFerret Vs. Melkor

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DarthFerret

Guest
oops..guess I will be blocking the scarecrow then, and will not tap the mana for toughness yet.

Sorry...was in a big hurry this morning to get to work. End of the month is a high pressure time for me.
 

Melkor

Well-known member
I will use Cursed Scroll naming Gaseous Form which unless something happens is all I have, so 2 damage to the Aven Flock
 

Melkor

Well-known member
Alright, take 5, Aven Flock dies, and things are tapped, done

Melkor: 17
Hand: 1
Library: 25
In play:

(T) (T) (T) (T) (U) Plains x5
(T) (U) (U) Island x3

(T) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.

(T) Watchwing Scarecrow (2/4, Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature.)
(T) Belltower Sphinx (2/5, Flying, Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.)
(T) Fencer Clique (3/2, Flying, U: Put Fencer Clique on top of its owner's library.)
(T) Thornwind Faeries (1/1, Flying, T: ~ deals 1 damage to target creature or player)
Ward of Lights (You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. As Ward of Lights comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.) Attached to Fencer Clique

Graveyard: Time Ebb
RFG:
------------------------------------
DarthFerret: 11
Hand: 3
Library: 25
In play:

(T) (T) (T) (T) (T) Plains x4
(T) Golgari Rot Farm (Tap: add BG to mana pool)

(U) Armored Pegasus (1/2, Flying)
(U) Venerable Monk (2/2, When ~this~ comes into play, you gain 2 life)
(U) Nomads en-Kor (1/1, 0: The next 1 damage that would be dealt to ~this~ is dealt to target creature you control instead)


Graveyard: Steelshaper Apprentice, Auriok Transfixer, Aven Flock
RFG:
 
D

DarthFerret

Guest
Untap, upkeep, draw, Plains, Miraculous Recovery targeting the Aven Flock, Swing with Everything else, I assume you take 4 damage, done.

Melkor: 13?
Hand: 1
Library: 25
In play:

(T) (T) (T) (T) (U) Plains x5
(T) (U) (U) Island x3

(T) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.

(T) Watchwing Scarecrow (2/4, Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature.)
(T) Belltower Sphinx (2/5, Flying, Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.)
(T) Fencer Clique (3/2, Flying, U: Put Fencer Clique on top of its owner's library.)
(T) Thornwind Faeries (1/1, Flying, T: ~ deals 1 damage to target creature or player)
Ward of Lights (You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. As Ward of Lights comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.) Attached to Fencer Clique

Graveyard: Time Ebb
RFG:
------------------------------------
DarthFerret: 11
Hand: 2
Library: 24
In play:

(T) (T) (T) (U) (U) (U) Plains x6
(T) Golgari Rot Farm (Tap: add BG to mana pool)

(A) Armored Pegasus (1/2, Flying)
(A) Venerable Monk (2/2, When ~this~ comes into play, you gain 2 life)
(A) Nomads en-Kor (1/1, 0: The next 1 damage that would be dealt to ~this~ is dealt to target creature you control instead)
(S) Aven Flock (3/4, Flying, W:+0/+1)

Graveyard: Steelshaper Apprentice, Auriok Transfixer, Miraculous Recovery
RFG:
 

Melkor

Well-known member
Untap, Upkeep, Draw

Advanced Hoverguard, attack with Fencer Clique . . .

Melkor: 13
Hand: 1
Library: 24
In play:

(T) (T) (T) (U) (U) Plains x5
(T) (U) (U) Island x3

(T) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.

(U) Watchwing Scarecrow (2/4, Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature.)
(U) Belltower Sphinx (2/5, Flying, Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.)
(T) Fencer Clique (3/2, Flying, U: Put Fencer Clique on top of its owner's library.)
(U) Thornwind Faeries (1/1, Flying, T: ~ deals 1 damage to target creature or player)
Ward of Lights (You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. As Ward of Lights comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.) Attached to Fencer Clique
(S) Advanced Hoverguard (2/2, Flying, U: ~ gains shroud until end of turn)

Graveyard: Time Ebb
RFG:
------------------------------------
DarthFerret: 11
Hand: 2
Library: 24
In play:

(T) (T) (T) (U) (U) (U) Plains x6
(T) Golgari Rot Farm (Tap: add BG to mana pool)

(A) Armored Pegasus (1/2, Flying)
(A) Venerable Monk (2/2, When ~this~ comes into play, you gain 2 life)
(A) Nomads en-Kor (1/1, 0: The next 1 damage that would be dealt to ~this~ is dealt to target creature you control instead)
(S) Aven Flock (3/4, Flying, W:+0/+1)

Graveyard: Steelshaper Apprentice, Auriok Transfixer, Miraculous Recovery
RFG:
 

Melkor

Well-known member
Take 3, done

Melkor: 13
Hand: 1
Library: 24
In play:

(T) (T) (T) (U) (U) Plains x5
(T) (U) (U) Island x3

(T) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.

(U) Watchwing Scarecrow (2/4, Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature.)
(U) Belltower Sphinx (2/5, Flying, Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.)
(T) Fencer Clique (3/2, Flying, U: Put Fencer Clique on top of its owner's library.)
(U) Thornwind Faeries (1/1, Flying, T: ~ deals 1 damage to target creature or player)
Ward of Lights (You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. As Ward of Lights comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.) Attached to Fencer Clique
(S) Advanced Hoverguard (2/2, Flying, U: ~ gains shroud until end of turn)

Graveyard: Time Ebb
RFG:
------------------------------------
DarthFerret: 8
Hand: 2
Library: 24
In play:

(T) (T) (T) (U) (U) (U) Plains x6
(T) Golgari Rot Farm (Tap: add BG to mana pool)

(A) Armored Pegasus (1/2, Flying)
(A) Venerable Monk (2/2, When ~this~ comes into play, you gain 2 life)
(A) Nomads en-Kor (1/1, 0: The next 1 damage that would be dealt to ~this~ is dealt to target creature you control instead)
(S) Aven Flock (3/4, Flying, W:+0/+1)

Graveyard: Steelshaper Apprentice, Auriok Transfixer, Miraculous Recovery
RFG:
 
D

DarthFerret

Guest
Untap, upkeep, draw, Plains, Benalish Hero,

Melkor: 13
Hand: 1
Library: 24
In play:

(T) (T) (T) (U) (U) Plains x5
(T) (U) (U) Island x3

(T) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.

(U) Watchwing Scarecrow (2/4, Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature.)
(U) Belltower Sphinx (2/5, Flying, Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.)
(T) Fencer Clique (3/2, Flying, U: Put Fencer Clique on top of its owner's library.)
(U) Thornwind Faeries (1/1, Flying, T: ~ deals 1 damage to target creature or player)
Ward of Lights (You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. As Ward of Lights comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.) Attached to Fencer Clique
(S) Advanced Hoverguard (2/2, Flying, U: ~ gains shroud until end of turn)

Graveyard: Time Ebb
RFG:
------------------------------------
DarthFerret: 8
Hand: 1
Library: 23
In play:

(T) (U) (U) (U) (U) (U) (U) Plains x7
(U) Golgari Rot Farm (Tap: add BG to mana pool)

(U) Armored Pegasus (1/2, Flying)
(U) Venerable Monk (2/2, When ~this~ comes into play, you gain 2 life)
(U) Nomads en-Kor (1/1, 0: The next 1 damage that would be dealt to ~this~ is dealt to target creature you control instead)
(U) Aven Flock (3/4, Flying, W:+0/+1)
(S) Benalish Hero (1/1, Banding)

Graveyard: Steelshaper Apprentice, Auriok Transfixer, Miraculous Recovery
RFG:
 

Melkor

Well-known member
If you don't have anything else I'm going to hit you with the Cursed Scroll and the Thornwind Faeries at the end of your turn
 

Melkor

Well-known member
Untap, Upkeep, Draw

Minister of Impediments, Attack with Scarecrow, Sphinx, Clique, Hoverguard . . .

Melkor: 13
Hand: 1
Library: 23
In play:

(T) (T) (U) (U) (U) Plains x5
(T) (U) (U) Island x3

(U) Cursed Scroll (3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.

(T) Watchwing Scarecrow (2/4, Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature.)
(T) Belltower Sphinx (2/5, Flying, Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.)
(T) Fencer Clique (3/2, Flying, U: Put Fencer Clique on top of its owner's library.)
(U) Thornwind Faeries (1/1, Flying, T: ~ deals 1 damage to target creature or player)
Ward of Lights (You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. As Ward of Lights comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.) Attached to Fencer Clique
(T) Advanced Hoverguard (2/2, Flying, U: ~ gains shroud until end of turn)

Graveyard: Time Ebb
RFG:
------------------------------------
DarthFerret: 5
Hand: 1
Library: 23
In play:

(T) (U) (U) (U) (U) (U) (U) Plains x7
(U) Golgari Rot Farm (Tap: add BG to mana pool)

(U) Armored Pegasus (1/2, Flying)
(U) Venerable Monk (2/2, When ~this~ comes into play, you gain 2 life)
(U) Nomads en-Kor (1/1, 0: The next 1 damage that would be dealt to ~this~ is dealt to target creature you control instead)
(U) Aven Flock (3/4, Flying, W:+0/+1)
(S) Benalish Hero (1/1, Banding)

Graveyard: Steelshaper Apprentice, Auriok Transfixer, Miraculous Recovery
RFG:
 
D

DarthFerret

Guest
I guess I gonna just die here. BTW....you forgot to put in your minister of impediments on the board, and since he is also a white creature the scarecrow would not tap while attacking...just a tip for any future games you have. Good game, I just could not compete with the amount of flyers you had (the ward did not help any either).
 
B

BigBlue

Guest
This looks like one of those games where it wasn't as lopsided as it looks...

then again, maybe it is that lopsided... :)

All in all, I would say it was a good showing though DF... that hoverguard sucks... I know cuz I'm facing it right now... and Melkor got sick fliers...
 
B

BigBlue

Guest
Yeah... I thought I did good w/ fliers... But I can see now I am weak... hopefully I have just enough tricks to eek out 1 win between us...
 
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