S
spiderking
Guest
I origionally thought that spiders could not serve as a single basic creature type basis for a deck. A friend showed me I was wrong. Spiders have two things going for them:
1. They can all block flying. This increases the options for creature warfare.
2. They all have high toughness. This means that, simply, they can get into combat and come out of it unsquished.
So, I had the idea of making a passive, "blocking" deck. It uses lots of cards to make the spiders live longer and become more dangerous. Here is the projected idea of it:
4x Canopy Spider
2x Rib Cage Spider
2x Wooly Spider
4x Plated Spider
3x Tangle Spider
1x Spitting Spider
1x Silklash Spider
4x Regeneration
2x Gift of the Woods
2x Thunderstaff
2x Venom
4x Giant Growth
2x Bounty of the Hunt
4x Ferocity
1x Rite of Passage
2x Desert Twister
In other words, i'm running cards such as Venom and Giant Growth to kill off creatures. I have Ferocity and Rite of Passage to make my spiders bigger permanently(and make my opponents not want to block). Then there is Regeneration and Gift of the Woods to keep them alive. Thunderstaff serves a dual purpose, both protecting me, then makeing my spiders stronger for the kill. And of course, I have Desert Twisters for removal. Oh, yeah and I threw in the Bounty of the Hunts for more unpredictability.
For spiders, I have the eight cheaper bugs, then Tangle Spider for suprise blocking, Plated spider for actual damage dealing, and the Spitting and Silklash Spiders for higher toughness and more flying destruction.
What do you guys think?
1. They can all block flying. This increases the options for creature warfare.
2. They all have high toughness. This means that, simply, they can get into combat and come out of it unsquished.
So, I had the idea of making a passive, "blocking" deck. It uses lots of cards to make the spiders live longer and become more dangerous. Here is the projected idea of it:
4x Canopy Spider
2x Rib Cage Spider
2x Wooly Spider
4x Plated Spider
3x Tangle Spider
1x Spitting Spider
1x Silklash Spider
4x Regeneration
2x Gift of the Woods
2x Thunderstaff
2x Venom
4x Giant Growth
2x Bounty of the Hunt
4x Ferocity
1x Rite of Passage
2x Desert Twister
In other words, i'm running cards such as Venom and Giant Growth to kill off creatures. I have Ferocity and Rite of Passage to make my spiders bigger permanently(and make my opponents not want to block). Then there is Regeneration and Gift of the Woods to keep them alive. Thunderstaff serves a dual purpose, both protecting me, then makeing my spiders stronger for the kill. And of course, I have Desert Twisters for removal. Oh, yeah and I threw in the Bounty of the Hunts for more unpredictability.
For spiders, I have the eight cheaper bugs, then Tangle Spider for suprise blocking, Plated spider for actual damage dealing, and the Spitting and Silklash Spiders for higher toughness and more flying destruction.
What do you guys think?