I origionally thought that spiders could not serve as a single basic creature type basis for a deck. A friend showed me I was wrong. Spiders have two things going for them: 1. They can all block flying. This increases the options for creature warfare. 2. They all have high toughness. This means that, simply, they can get into combat and come out of it unsquished. So, I had the idea of making a passive, "blocking" deck. It uses lots of cards to make the spiders live longer and become more dangerous. Here is the projected idea of it: 4x Canopy Spider 2x Rib Cage Spider 2x Wooly Spider 4x Plated Spider 3x Tangle Spider 1x Spitting Spider 1x Silklash Spider 4x Regeneration 2x Gift of the Woods 2x Thunderstaff 2x Venom 4x Giant Growth 2x Bounty of the Hunt 4x Ferocity 1x Rite of Passage 2x Desert Twister In other words, i'm running cards such as Venom and Giant Growth to kill off creatures. I have Ferocity and Rite of Passage to make my spiders bigger permanently(and make my opponents not want to block). Then there is Regeneration and Gift of the Woods to keep them alive. Thunderstaff serves a dual purpose, both protecting me, then makeing my spiders stronger for the kill. And of course, I have Desert Twisters for removal. Oh, yeah and I threw in the Bounty of the Hunts for more unpredictability. For spiders, I have the eight cheaper bugs, then Tangle Spider for suprise blocking, Plated spider for actual damage dealing, and the Spitting and Silklash Spiders for higher toughness and more flying destruction. What do you guys think?