Some Random Cards

Discussion in 'Home Made Cards' started by Budget Player Cadet, Nov 8, 2008.

  1. Budget Player Cadet Where in the world is BPC

    Refuse UUU
    Split Second
    Counter Target Spell.
    "I don't care if it was a perfect fireball; I don't care if you could back it up with a hundred counterspells. I won't take it."

    Impulsive Battlefield
    T: Add R or W to your mana pool. Impulsive Battlefield deals 2 damage to you.
    At the beginning of your combat phase, if Impulsive Battlefield is tapped, you may gain 2 life
    Fight... or die.

    Restore GG
    Put target card in a graveyard on top of its owner’s library.
    "Such a beautiful flower need not fade away; it shall be reborn."
    -Entan, elvish lyricist

    Exemplify 3W
    Remove target attacking creature from the game. Creatures deal no combat damage this turn.
    "Let that be a warning to the rest of you rabble!"
    -Captain Bainhart
  2. Rakarth New Member

    I like the idea of Impulsive Battlefield but I think maybe it should be soley red and add RR to your pool instead. Maybe you even need an attacker to gain the 2 life back as well?
  3. Budget Player Cadet Where in the world is BPC

    A land adding two mana to your mana pool is crazy good; just look at Ancient Tomb. The attacker idea is a good one, I'll consider that.
  4. Rakarth New Member

    I think it could work if the drawback was bigger, like the Hideaway lands from Eventide (I think, or Shadowmoor) so instead of attacking with one creature you must have two attacking to get the life back.

    You could even go mental and add mana to your pool equal to the number of attackers you have :p it'd only be available for instants or abilities but I'm sure some interesting combos could be made.

    Also, how would this work if you get more than one combat phase, does it just keep taking and adding life?

    I was looking at Exemplify and I thought maybe you could put in an alternative casting cost. It came from your flavour text which I liked :) instead of paying the mana cost you remove a creature your opponent controls from the game but only for a turn (or until the end of this turn) in order to prevent the combat damage.

    I just thought it went along with the text a bit more although I don't know how powerful this could be :p maybe the creature removed is the one with the lowest power or the highest power (making an example of the strongest/weakest) or let the attacking player decide?

    The only problem is that you have all the bonuses come to the defender without any cost :D I can't think of an appropraite cost at the moment so I'll leave it hehe :)
  5. Mooseman Isengar Tussle

    Could this maybe be restricted to Sorcery and Instant spell, but then add abilities too?

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