I really like this a lot. Kind of mana fixes like a BoP, but is a 1/1 that can swing, like a Llanowar Elf. It seems really fair and would be a real bonus in Limited as a mana fixer. It’s one of my favourite designs - I really like the cards with a 'back to basics' re-imagining of core abilities and themes.
My keyword ability ‘Hatred of’ that works like an inverted Affinity. In the set I was devising it would be about tribal conflicts that had Hatred for each other (Illusions vs Dragons, Clerics vs Barbarians, Merfolk vs Elves) and the ability also works for other uses, such as this one above.
The Hatred ability seems on paper to be very well balanced, and it would be interesting to see it’s impact on limited. A chaff common with Hatred could arrive two or three turns earlier against certain opponents and in fact be a game winner.
Two cards with another new keyword ability – Refresh. It falls somewhere between Flashback and Buyback in allowing you to recur an effect more than once, depending on how many copies you have in your deck. Again this makes it an interesting factor in drafts (much like Ripple did in Coldsnap) and poor cards in enough multiples become a viable strategy. For instance there was a Refresh (1U: Target players puts the top 4 cards of their library into the graveyard) then it would be interesting how many of those you’d need to pick up before they become a win condition.
I also want to try this ability on creatures, although I’ve got a feeling that’s going to be a little too good (effectively giving each colour a cycle of Auroch Herds.
A neat convergence of flavor, art, and ability. I like how ‘neat’ this design is, ticking all the boxes right down to the referencing of Thieving Magpie.
like cards that have both players making a decision - Fact Or Fiction is a good example of this, it really adds a lot of mindgames and skill to the game.
In this case the player casting the Wish has to try and second-guess what his opponent is going to name and maybe not get the #1 most obvious card, and the opponent also then has to decide if he cares more about a specific card that he thinks he can guess just came in from the SB, or if he wants to name something more generic like Damnation.
I'm really proud of this one, it really feels like 'a good design' in that it's fun, encourages player interaction on multiple levels, and is potentially also very competitive.
I think this is fair – Red’s Rogue Elephant!
The big bad Barbarian... originally he double-striked but that was going to be far too mean with his 'sacrifice when damaged' ability so I canned that idea and gave him Firebreathing. Great artwork!
More of my cards are here: