F
FoundationOfRancor
Guest
Camps
2BB
Enchantment
When Camps comes into play, shuffle all creatures in play together, and remove them from the game in a face down pile.
If Camps leaves play, return all creatures removed from the game by Camps into play under their owners control.
1B: Place the top card of the pile removed from the game and place it in its owners graveyard.
Sea Salt
2UU
Sorcery
Gain control of target creature with the highest power in play. Your opponent gains control of the creature with the highest toughness. If a creature is both the highest power and toughness, gain control of that creature.
Mounted Skull
3
Artifact
When Mounted Skull comes into play, sacrifice an artifact.
Whenever a creature attacks you, Mounted Skull deals 3 damage to it.
Honeysuckle
1W
Enchantment
Lands you control do not untap during any untap steps.
During your upkeep, gain 3 life.
Ferocious Flury
XGG
Creature - Ball Lightning
You may spend only R/W mana on Ferocious Flury.
When Ferocious Flury comes into play, put XX +1/+1 counters on it.
Remove two counters from Ferocious Flury: Ferocious Flury deals 1 damage to all creatures with flying and all players.
1/1
Cure Soul
XWWW
Instant
You may spend only nonwhite, noncolorless mana to pay for X.
Gain XXX life.
Merchant Of Better
1UU
Creature - Merchant
When Merchant of Better comes into play, draw a card for each spell played this turn.
1/3
Volcano
4R
Sorcery
Destroy all lands in play that produce red mana.
For each land destroyed this way, lose 1 life and you may deal 1 damage to target creature or player
Hunger
3GG
Sorcery
Remove all cards in all graveyards from the game. Gain 1 life for each card removed this way.
Mental Madness!
2U
Sorcery
Each player draws and reveals three cards. Each player discards all blue cards drawn this way.
Delay
3U
Instant
Target play skips his or her next two draw steps.
Draw a card.
Mutual Madness
1BBB
Sorcery
You may only play Mutual Madness if you have 2 or more cards in your hand.
All players discard four cards.
Grow
1G
Instant
Two target green creatures get +X/+X until end of turn, where X is equal to the number of cards in your hand
Blue Skies
WW
Instant
Each player may search his or her library for two nonwhite cards, and put them on top of their library in any order.
Spawn Giant
X2G
Sorcery
Spend only colorless mana to pay for X.
Put X 4/4 Giant tokens into play under your control.
2BB
Enchantment
When Camps comes into play, shuffle all creatures in play together, and remove them from the game in a face down pile.
If Camps leaves play, return all creatures removed from the game by Camps into play under their owners control.
1B: Place the top card of the pile removed from the game and place it in its owners graveyard.
Sea Salt
2UU
Sorcery
Gain control of target creature with the highest power in play. Your opponent gains control of the creature with the highest toughness. If a creature is both the highest power and toughness, gain control of that creature.
Mounted Skull
3
Artifact
When Mounted Skull comes into play, sacrifice an artifact.
Whenever a creature attacks you, Mounted Skull deals 3 damage to it.
Honeysuckle
1W
Enchantment
Lands you control do not untap during any untap steps.
During your upkeep, gain 3 life.
Ferocious Flury
XGG
Creature - Ball Lightning
You may spend only R/W mana on Ferocious Flury.
When Ferocious Flury comes into play, put XX +1/+1 counters on it.
Remove two counters from Ferocious Flury: Ferocious Flury deals 1 damage to all creatures with flying and all players.
1/1
Cure Soul
XWWW
Instant
You may spend only nonwhite, noncolorless mana to pay for X.
Gain XXX life.
Merchant Of Better
1UU
Creature - Merchant
When Merchant of Better comes into play, draw a card for each spell played this turn.
1/3
Volcano
4R
Sorcery
Destroy all lands in play that produce red mana.
For each land destroyed this way, lose 1 life and you may deal 1 damage to target creature or player
Hunger
3GG
Sorcery
Remove all cards in all graveyards from the game. Gain 1 life for each card removed this way.
Mental Madness!
2U
Sorcery
Each player draws and reveals three cards. Each player discards all blue cards drawn this way.
Delay
3U
Instant
Target play skips his or her next two draw steps.
Draw a card.
Mutual Madness
1BBB
Sorcery
You may only play Mutual Madness if you have 2 or more cards in your hand.
All players discard four cards.
Grow
1G
Instant
Two target green creatures get +X/+X until end of turn, where X is equal to the number of cards in your hand
Blue Skies
WW
Instant
Each player may search his or her library for two nonwhite cards, and put them on top of their library in any order.
Spawn Giant
X2G
Sorcery
Spend only colorless mana to pay for X.
Put X 4/4 Giant tokens into play under your control.