Some cards I created:

L

Lotus Mox

Guest
Specter's Screams 2BBB
Sorcery
Target opponent reveals his hand, chose a card from it, that player discards that card, then that player discards a card at random, then choses and discards a card from hand.
Specter's Screams deals 2 damage to that player for each time he or she couldn't discard a card.

Telepathic Misinformation UU
Instant
Name a card, then target opponent names a different card. Put the top card of your library into your graveyard. If it's the card named by your opponent, that opponent draws four cards. If this card was named by neither your opponent nor yourself, draw a card.
Draw a card.

Merfolk Spy U
Creature - Merfolk
Your opponents play with the top card of their library revealed.
1/1

-just to prove that Merfolk are more intelligent than Goblins ;)

Garden of Eden G
Enchantment
Whenever you play a land you may search your library for a basic forest card, reveal that card, and put it into your hand. Then shuffle your library.

Blood Engine B
Enchantment
B: Put a blood counter on Blood Engine
Remove a blood counter from Blood Engine, pay 1 life: add B to your mana pool.

Goblin Hermit R
Creature - Goblin
Goblin Hermit can only attack alone.
Goblin Hermit can't block.
2/3

Ogre Healer WR
Creature - Ogre Cleric
When Ogre Healer comes into play, target opponent gains 4 life.
4/3

do you think these two are undercosted??

Spells which get cheaper because of some condition:

Tivadar's Crusader 2WW
Creature - Knight
If an opponent controls a Goblin, Tivadar's Crusader costs 2W less to play.
First Strike
Protection from Goblins
T: Remove target Goblin from the game.
3/2

Rediscover 2UU
Instant
Draw two cards,
If you have three or less cards in your hand Rediscover costs 2U less to play.

(can't think of a good name :) ) 1BB
Instant
Destroy target non-black, non-artifact creature. it can't be regenerated.
If target creature's power is 2 or less, ~this~ costs 1B less to play.

Some Elephant 2GG
Creature - Elephant
If an opponent controls a creature, Some Elephant costs 1G less to play
3/4

Tidal Raider 2U
Creature - Merfolk
If an opponent controls an untapped land, Tidal Raider costs 2 less to play
2/1

Aura Overload 2W
Instant
Destroy target Artifact or Enchantment, if target Artifact or Enchantment's controller controls another Artifact or Enchantment Aura Overload costs 2 less to play.

Most these cards are rather generic, :eek:

Tell me what you think!
 

Spiderman

Administrator
Staff member
do you think these two are undercosted??
Yep. I'd say at least increase the cc by a colorless or lower the p/t (or change the Goblin one to "Can't attack alone" or something).
 
D

DÛke

Guest
...I'm so happy that another member can come up with creative cards! Although those are..."generic," one must admit that they're pretty darn hip...

Nothing really caught my attention, but Goblin Hermit and Ogre Healer are 2 original cards. I'll agree on Spiderman's comment on those cards though...
 
M

MrXarvox

Guest
yeah, but making a hermit unable to attack alone defeats the purpose of the title entirely.
 

Spiderman

Administrator
Staff member
But that's what balancing cards is all about.

Is the name more important or the idea?

Ya just gotta change one to suit the other. No biggie.
 
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