some cards from my twisted imagination..

Discussion in 'Home Made Cards' started by Izaryo, Dec 22, 2003.

  1. Izaryo Yojimbo

    Some of my cards utilising the anti-counter mechanic..

    Blazing blast
    Sorcery
    2RR
    Blazing blast deals 5 damage, divided as you choose among any number of creatures and/or players. If ~this~ is countered, it deals 3 damage to the player who countered it.

    Heaven's Troops
    Sorcery
    3WWW
    Put 2 white 3/3 angel tokens with flying into play. If Heaven's troops is countered put 2 white 1/2 Spirit tokens with flying into play instead.

    Gigantism
    Sorcery
    2GGG
    Target creature gets +6/+6 and gains trample until end of turn. If Gigantism is countered target creature gains +3/+3 and gains trample until end of turn instead

    Death Shriek
    Sorcery
    4BBB
    Destroy 3 target nonblack creatures.They can't be regenerated.
    If Death shriek is countered, destroy target nonblack creature and it's controller loses 3 life instead

    Shut Out
    Enchantment
    3UU
    Spells or abilites that counter spells can't be played.
    If Shut Out is countered. return two permanents to their owners hands instead

    I think train would love the last one if it weren't blue....
  2. Notepad Seffy Sefro

    Interesting. I like the "at least I didn't waste mana" theme. Thus:

    Fluffy Sheep
    0
    Creature--Fetish Beast (that's for you, Randy!)
    Fluffy Sheep is green.
    When Fluffy Sheep comes into play, pay GG or sacrifice it.
    2/3

    See, if its countered you never wasted mana. And, it messes with recursion decks, too. :p

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