some cards from my twisted imagination..

I

Izaryo

Guest
Some of my cards utilising the anti-counter mechanic..

Blazing blast
Sorcery
2RR
Blazing blast deals 5 damage, divided as you choose among any number of creatures and/or players. If ~this~ is countered, it deals 3 damage to the player who countered it.

Heaven's Troops
Sorcery
3WWW
Put 2 white 3/3 angel tokens with flying into play. If Heaven's troops is countered put 2 white 1/2 Spirit tokens with flying into play instead.

Gigantism
Sorcery
2GGG
Target creature gets +6/+6 and gains trample until end of turn. If Gigantism is countered target creature gains +3/+3 and gains trample until end of turn instead

Death Shriek
Sorcery
4BBB
Destroy 3 target nonblack creatures.They can't be regenerated.
If Death shriek is countered, destroy target nonblack creature and it's controller loses 3 life instead

Shut Out
Enchantment
3UU
Spells or abilites that counter spells can't be played.
If Shut Out is countered. return two permanents to their owners hands instead

I think train would love the last one if it weren't blue....
 
N

Notepad

Guest
Interesting. I like the "at least I didn't waste mana" theme. Thus:

Fluffy Sheep
0
Creature--Fetish Beast (that's for you, Randy!)
Fluffy Sheep is green.
When Fluffy Sheep comes into play, pay GG or sacrifice it.
2/3

See, if its countered you never wasted mana. And, it messes with recursion decks, too. :p
 
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