So, it's been 10 years...

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BigBlue

Guest
What is your Favorite change to Magic?

What is your least Favorite change to Magic?



I'll start with Interupt to Instant - it made it less confusing. Certainly it had a lot of effects, but not many for worse (Power Sink).

As for least favorite - I'd like to say it's the card face... But it's more the Stack changes. While I think it makes more sense it burned out a lot of my friends on the game.
 
C

Chaos Turtle

Guest
Specific sets aside, I think the introduction of the Comprehensive Rules is the best change ever made to Magic.

My least favorite change has been the simplification of the base set. I understand why it had to be done, though.
 
M

Master Shake

Guest
My favorite change? The FFL (Future Future League); Why? It reduces the threat and limits the number of broken cards.

Least Favorite change: Focus on tournment play far more then on the story and casual play..
 
N

Notepad

Guest
Favorite Change: The thought that it is a good idea to try to break the rules and fundamentals of the game with each set. Leads to some awesome stuff.

Least Favorite Change: I agree wholly with Shake on this one--the dreadfully potent push towards tournament Magic. Maybe they could design a set that doesn't have "limited tourneys" in mind, so that way commons could be good utility again! Why is stuff like Absorb and Call of the Herd rare? Oh yeah...limited...
 
O

orgg

Guest
Favorite: NEW ORGGS.

Least Favorite: untested new card frames; Black looks nearly unchanged, blue is alright for 'water,' but red and green is too light, and white is fine... except for the artifacts. The Artifacts should still be brown, and the lands should be slightly darker(or more consistantly light) than they are now.
 
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Mr_Pestilence

Guest
Favorite change: physical quality of the cardstock. Revised cards looked like they had been left in the sun.

Least Favorite change: Pestilence is now out of the basic set, denying me a chance for a foil Pestilence.

Never changes: I hate Islands.
 
T

train

Guest
I hate islands too!!!...

tie for favorite - COUNTERSPELL is GONE from Standard!!!... and the collector's info - color-coded rarity, and numbering of cards...

least favorite - freakin' color wheel balancing!!!...

All colors but blue should be able to rule the world!!!...
 

Spiderman

Administrator
Staff member
Favorite change: The better to understand rules of 6th and past, especially the stack.

Least favorite: Not sure about this one. I guess that of the people who first came to the sight back in 2000, hardly any play anymore who visit now.
 

Killer Joe

New member
Favorite Change: The creation of the "STACK"

Least Favorite Change: Counterspell out of the Core Set.

What do I wish for the future of Magic? That they never run out of good idea's on how to make Magic stay enjoyable to play.
 
N

Notepad

Guest
Ho about "dream changes"? By that, I mean those changes we hope to see happen in the next ten years. Here are mine:

Favorite Dream Change: The eventual ramping up of a basic "counter target spell" card being costed at 2UUUU, "destroy target land" at RRRRR, and "opponent discards a card" at BBBBB.

Least Favorite Dream Change: Foil oversized naked female Elvish Ranger as a box topper in order to increase sales on 10th Edition, which will be out when I come back to the DCI. Why couldn't it be naked Hannah-only Fact or Fiction?!?
 

Spiderman

Administrator
Staff member
Why would ramping up those type of spells be on your dream list? Unless there's some other type of advantage to them, they'd never get played due to the cheaper versions (except maybe in Limited format, if those are the only options). :confused:
 
I

Istanbul

Guest
Favorite: The stack.
Least favorite: Poorly designed mechanics that lend themselves to abuse, that linger to this day. Fading, madness, pitch spells, now affinity...when will they learn that allowing players to play their spells for less/no mana is an open invitation to problems? Thoughtcast with 4 artifacts out is just slightly worse than Ancestral Recall.
 
R

Reverend Love

Guest
Favorite :

Wow..quite a few actually,

1. The Stack....opponents of the stack are f00ktard elitist plain and simple. Interrupt windows and all that can blow me.

2. Card rarities marked by colored expansion symbol. Whatever helps the kiddies is good for magic. Again fook elitist (ala Manadrain)

3. Cards Keyword abilities explained on the card (yes there was a day before this was a standard practice)!...I remember reading Cumulative Upkeep, Rampage and thinking WTF is this?

Least Favorite:

1. The recent lack of broken cards...Yes I believe that if WoTC isn't restricting cards then they're not pushing the envelope. That’s not to say they're not creating original content. I just think they're a gun shy.

- I would rather they restrict my cards then supply unusable cards...I mean False Memories...are you ****en kidding me!?-

2. This God awful Heathen Mongoloid Fooktardian card layout. They're withdrawing a major portion of the communities goodwill on this. I still can't believe the layout was a WotC prerogative.....Hasbro..yes Hasbro must be the culprit. Because WoTC surely wouldn't rape their own product in such a demeaning manor.
 

Spiderman

Administrator
Staff member
While I know it's all opinion, I think it's great that there's a great drop in "broken" cards. Rosewater already covered why some cards have to be bad, so it's a given that you're not going to use some anyway. But I'd rather have the option open of playing 4 copies than just one.

And I think some cards HAVE pushed the envelope :)
 
N

Notepad

Guest
Originally posted by Istanbul
Thoughtcast with 4 artifacts out is just slightly worse than Ancestral Recall.

I totally agree with you on your problematic mechanics statement, but what the heck is with this example? Affinity is like divine fruit from Heaven!

Okay, sorry, it is abusive.

But then again, Thoughtcast cannot be better than Recall. Recall nets you three cards as an instant for U. Thoughtcast is a 2-card sorcery that needs artifacts out in play before it costs U.

However, yes, it is powerful, and should not be in the current T2/Extended environment. It is causing for too many little BNet Skirpt Kiddiez to think they're hot shizat just because they can get some card advantage.
 
T

train

Guest
Doesn't matter which is better - point is you can run both in the same deck...
 
R

Reverend Love

Guest
Gun-Shy.

El Pistola.......shy.

I believe WoTC is in a position that if they're uncomfortable with a card's potential, then it's axed. Without sounding cliché the last two blocks have been fairly canned. Meaning;

1. Odyssey Block, you WILL play discard/graveyard reliant cards.
2. Onslaught bock you WILL play tribal!

Now that's all fine and dandy if you're all about block and Type2...but I'm Type1 casual..and this really irks me. If I try and use 85% percent of Odyssey/Onslaught block out their assigned roles they blow..pretty hard in fact.

Maybe I'm just oinked that their force feeding me Timmy crap (Scourge...oh how I hate you Scrouge) when I'm really a Johnny.

..to summaries this crappily articulated response. I'd rather have one Uber powerful resource that allows me to go off then some eeleventy/eeleventy trampling butt-clown.

.....but I do like eeleventy/eeleventy butt-clowns....Darksteel Golem.
 
M

Mefta16

Guest
Originally posted by BigBlue
So, it's been 10 years...
Actually since its 2004 and magic started in 1993. It's actullay been about 11 years.

As for changes... I haven't been in that long to tell best changes besides the sixth edition styling.
 

Spiderman

Administrator
Staff member
It's only the start of 2004 and I think Magic was introduced in the fall of 1993. So it's really 10 years and a couple of months :)
 
T

train

Guest
released in July/August... public premiere at a gaming convention...

if I'm not mistaken - and I may be...
 
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