M
Mundungu
Guest
Orim's Chant
cc: W
Instant
Kicker W
Target player cant play spells this turn.
If you paid the kicker cost, creatures cant attack this turn.
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What does the card do ?
If played during you opponent's upkeep, that player can only respond to the casting of the chant or use abilities of permanents already in play.
With kicker, it is an extra holy day on top of it.
I know I repeat the card but think about it.
- think again -
and know read : pay WW, target player untaps all permanents, draws a card and may play a land. Take an extra turn after this one.
This is my translation of the Chant. Methink it is "some good"
Against control :
this card is a counter catcher. Should you have a key spell to cast, the control player will have to counter the chant, or you will be at liberty to play whatever you like.
In the worst case, you exchange a card against a counter.
Against Fire/creature rush.
The chant simply buys you a turn where the opponent only plays a land at best. The strength of Fire or rushing decks is to be quick. By buying yourself a turn, you basically negate their advantage.
Against combo.
Once again, The Chant gives you that extra turn you might need to survive and topdeck a solution, or go for the kill.
Where to play the Chant
I personally would put chants in any deck running white. But I am not very objective. If you play any type of control in your deck, then play with Chant. Only if you play crature rush yourself, then have it in you sideboard.
When to play the Chant.
Knowing you opponent's deck is definitly an advantage.
Play the chant on their "crucial turn" and they will be off.
Against Fire, for example, play the chant with kicker the turn he has 3 or 4 sparolings out. Next time they will be able to attack, all the token will be a bit weaker.
Against control, play it on your turn when you feel you can make a few plays that will stabilise you, or early in the game to slow the take of control.
Disclaimer - I'm certainly not a pro. But I find amazing that this card gets almost no attention, where I feel it is very powerfull. It is not a card that will create deck, but one that will see play in most decks running white, and potentially the most powerfull card in Planshift, or even in type II altogether.
I could see deck splashing white just for the Chant !
If I am wrong, you guys, with more experience, let me know. If you concur, please say so.
Thanks for reading.
cc: W
Instant
Kicker W
Target player cant play spells this turn.
If you paid the kicker cost, creatures cant attack this turn.
-------------------------------------------------------
What does the card do ?
If played during you opponent's upkeep, that player can only respond to the casting of the chant or use abilities of permanents already in play.
With kicker, it is an extra holy day on top of it.
I know I repeat the card but think about it.
- think again -
and know read : pay WW, target player untaps all permanents, draws a card and may play a land. Take an extra turn after this one.
This is my translation of the Chant. Methink it is "some good"
Against control :
this card is a counter catcher. Should you have a key spell to cast, the control player will have to counter the chant, or you will be at liberty to play whatever you like.
In the worst case, you exchange a card against a counter.
Against Fire/creature rush.
The chant simply buys you a turn where the opponent only plays a land at best. The strength of Fire or rushing decks is to be quick. By buying yourself a turn, you basically negate their advantage.
Against combo.
Once again, The Chant gives you that extra turn you might need to survive and topdeck a solution, or go for the kill.
Where to play the Chant
I personally would put chants in any deck running white. But I am not very objective. If you play any type of control in your deck, then play with Chant. Only if you play crature rush yourself, then have it in you sideboard.
When to play the Chant.
Knowing you opponent's deck is definitly an advantage.
Play the chant on their "crucial turn" and they will be off.
Against Fire, for example, play the chant with kicker the turn he has 3 or 4 sparolings out. Next time they will be able to attack, all the token will be a bit weaker.
Against control, play it on your turn when you feel you can make a few plays that will stabilise you, or early in the game to slow the take of control.
Disclaimer - I'm certainly not a pro. But I find amazing that this card gets almost no attention, where I feel it is very powerfull. It is not a card that will create deck, but one that will see play in most decks running white, and potentially the most powerfull card in Planshift, or even in type II altogether.
I could see deck splashing white just for the Chant !
If I am wrong, you guys, with more experience, let me know. If you concur, please say so.
Thanks for reading.