Ship Deck Possible?

C

Crackdown

Guest
Has anyone given some thought to a T2 ship deck? Just for fun, of course.

Battle Squadron
3RR, Creature — Ship */*, Mercadian Masques Rare
Flying
Battle Squadron’s power and toughness are each equal to the number of creatures you control.
The goblins made an unruly pile with military precision.
Illus. Mark Tedin

Saprazzan Outrigger
3U, Creature — Ship 5/5, Mercadian Masques Common
When Saprazzan Outrigger attacks or blocks, put it on top of its owner’s library at end of combat.
The Saprazzans excel at both tactics: hit and run.
Illus. Doug Chaffee

Stronghold Zeppelin
2UU, Creature — Ship 3/3, Nemesis Uncommon
Flying Stronghold Zeppelin can block only creatures with flying.
As long as the stronghold controlled the sky, the rebels were doomed.
Illus. Arnie Swekel

Windscouter
3U, Creature — Ship 3/3, Prophecy Uncommon
Flying Whenever Windscouter attacks or blocks, return it to its owner’s hand at end of combat.
These nimble ships were designed for hit-and-run tactics.
Illus. Brian Snoddy

Metathran Aerostat
2UU, Creature — Ship 2/2, Invasion Rare
Flying
XU: You may put a creature card with converted mana cost X from your hand into play. If you do, return Metathran Aerostat to its owner’s hand.
Illus. Greg Staples

Metathran Transport
1UU, Creature — Ship 1/3, Invasion Uncommon
Flying
Metathran Transport can’t be blocked by blue creatures.
U: Target creature becomes blue until end of turn.
Illus. Glen Angus


I suppose I could use the Aerostat to bring out the Battle Squadron so that I wouldn't need red mana. Some Cloud Sprites or Rootwater Thieves for early play and to pump the Battle Squadron.

Splash white, use coastal towers . . .

Lots of flyers here, not much staying power or ability to block blastoderm, except for the Outrigger, which then either gets destroyed or goes to the library where it is the next draw.

Nah, maybe not yet, but with all these ships since Mercadian, I wonder if the 7th will reprint the other two ships that were in 5th edition (Reef Pirates and Pirate Ship) or add some new ones in the next set of Invasion.
 
G

Griffith_se

Guest
Saprazzan Outrigger and/or Windscouter + Puffer Extract(draw back is negated) Could be some good if You can produce enough Mana.

Just another random thought. :)
 
C

Crackdown

Guest
Grif... of course I was being a bit goofy. That was supposed to be a prereq.

But, here's the rules question.

If Outrigger or Windscout take lethal damage from combat, do they get placed on top of library or in hand respectively at end of combat (since that ability is on the stack as soon as they are declared as attacker or blocker and not "at end of combat" -- or is it?)?

Admittedly, this doesn't sound right as it in effect grants a conditional graveyard recursion to either the top of the library or player's hand. But, I'm at a loss to know what rule or ruling would prevent it.

While it sounds reasonable to assume that the ability goes on the stack "at end of combat" and checks to see if the condition is met (attacked or blocked), thereby invoking the rule that any end of combat ability goes on stack only if the creature is still in play, it leaves open the question of bouncing the Outrigger to your hand after declaring blockers step and before damage is assigned. Then, at end of combat it isn't in play (so the ability does not go on the stack), but it isn't dealt lethal damage either.

C.6.1 - All "at end of combat" abilities trigger and are placed on the stack, then the current player receives priority to play spells and abilities. [CompRules 99/04/23]
C.6.Ruling.1 - If a creature is removed from the combat but is still in play, all "at end of combat" abilities that would affect that creature will still happen. [D'Angelo 99/05/01]
 
Z

Zadok001

Guest
They won't return from your graveyard. If they leave play, then their effect tries to resolve, but finds no Windscouter to return.

The Aerostat in your deck can do some _really_ neat combat tricks, by the way. :)
 
G

Griffith_se

Guest
That post that says "goof".

I wasn't saying Your idea was goofy. :)

It say's goof because I messed up the post and couldnt delete it so, I just backspaced over it and typed "goof".

My Goof. :D
 
G

Griffith_se

Guest
Hmm,
How do the steps go?
When is damage assigned, after combat, or is assigning damage part of the combat step?
 
S

Sammy Dead-O

Guest
Rishadan Airship would be a good card to use. It's creature type is Pirate, but it's basically a ship...
 
R

rkoelsch

Guest
place the outrigger damage on stack then use the bouncers ability to return to your hand that way you don't lose a card draw. some other cards to use would be coastal piracy or heightened awareness for card drawing to negate the negative card drawing effects.
 
D

Duel

Guest
Um, question: Speed? Countering?

Hey, is it goofy, or should you put skyship weatherlight in the deck. It's a ship, no? And so is predator, yes?
 

Spiderman

Administrator
Staff member
Since no one answered your question...

Roughly, *combat* damage is part of the combat PHASE. Roughly, it goes:

Beginning of combat
Declare attackers
Declare blockers
Combat damage
End of combat

Stacks are built (if necessary) at each step (so you can respond and stuff).
 
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