E
Earendil
Guest
I'll admit, even though I'm no longer an active player of Magic, I was irritated when I realized what was, well, banished from the main set in Sixth. Not merely banding and trample, but also non-creature counters. {sigh} I think I know how to coordinate Chronicles II, in that instance...It helps that the Rath cycle doesn't seem to be in the running for Seventh Edition.
Anyway, even with those strictures, I think I've got a possibility for Seventh (if the designers remember what the word "vibrance" means, anyway; think Legends and The Dark). I basically assumed a set of 396 cards, not counting basic lands. Anything that has actually been confirmed has an asterisk (well, if I _do_ remember such. There were seven such, I think)
White:
Common:
Alabaster Potion
Benevolent Unicorn
Capashen Knight
Capashen Templar
Circle of Protection: Black
Circle of Protection: Blue
Circle of Protection: Green
Circle of Protection: Red
Circle of Protection: White
D'Avenant Archer
Death Ward
Devout Harpist
Disenchant
Ekundu Griffin
Festival
Healing Salve
Hero's Resolve
Mesa Falcon
Pacifism
Prismatic Ward
Reliquary Monk
Resistance Fighter
Samite Healer
Serra Zealot
Shield Wall
Uncommon:
Battle Cry
Blood of the Martyr
Castle
Circle of Protection: Artifacts
Daraja Griffin
Enlightened Tutor
Farrelite Priest
Honorable Passage
Justice
Kismet
Knighthood
Longbow Archer
Relic Ward
Righteous Avengers
Seasoned Marshal
Serra Advocate
Serra Angel
Serra's Blessing
Shadowbane
Wall of Swords
Rare:
Archangel
Blinking Spirit
Crusade
Elite Archers
Ethereal Champion
Exile
Faith Healer
Glorious Anthem
Intrepid Hero
Kjeldoran Royal Guard
Master Healer
Opalescence
Order of the Sacred Torch
Pearl Dragon
Planar Birth
Purify
Reverse Damage
Soul Sculptor
Sunweb
Tariff
Blue:
Common:
Awesome Presence
Boomerang
Bouncing Beebles
Brainstorm
Cloud Elemental
Counterspell
Deep Water
Exhaustion
Fatigue
Fishliver Oil
Flight
Gaseous Form
Horseshoe Crab
Hydroblast
Kukemssa Serpent
Memory Lapse
Mental Discipline
Merfolk of the Pearl Trident
Phantasmal Terrain
Spell Blast
Sunken City
Thornwind Faeries
Unsummon
Vodalian Mage
Vodalian Soldiers
Uncommon:
Abduction
Air Elemental
Anti-Magic Aura
Arcane Laboratory
Aura Flux
Douse
Dream Tides
Ether Well
Fog Bank
Harmattan Efreet
Hibernation
Iridescent Drake
Mystical Tutor
Power Sink
Prosperity
Relearn
Segovian Leviathan
Tangle Kelp
Thunder Wall
Vigilant Drake
Rare:
Archivist
Back to Basics
Blizzard Elemental
Dance of Many
Deflection
Desertion
Flash
Forget
Juxtapose
Library of Lat-Nam
Lord of Atlantis
Mana Short
Opposition
Recall
Second Chance
Teleport
Time Elemental
Time Spiral
Zephid
Zur's Weirding
Black:
Common:
Bog Rats
Coercion
Dark Banishing
Dark Privilege
Dark Ritual
Drain Life
*Drudge Skeletons
Fatal Blow
Gravedigger
Howl from Beyond
Initiates of the Ebon Hand
Lim-Dul's Cohort
Looming Shade
Necrite
Painful Memories
Phyrexian Boon
Phyrexian Debaser
Phyrexian Ghoul
Plague Beetle
Raise Dead
Sleeper's Guile
Soldevi Adnate
Soul Kiss
Squirming Mass
Vampire Bats
Uncommon:
Abyssal Specter
Blighted Shaman
Bog Wraith
Cloak of Confusion
Cursed Land
Desolation
Eater of the Dead
Fallen Angel
Gravebane Zombie
Horror of Horrors
Kaervek's Hex
Leshrac's Rite
Leshrac's Sigil
Mind Warp
Pestilence
Sanguine Guard
Simulacrum
Stupor
Treacherous Link
Yawgmoth's Edict
Rare:
Abyssal Hunter
Ashen Powder
Attrition
Broken Visage
Derelor
Greed
Infernal Contract
Krovikan Vampire
Necrosavant
Nightmare
Oppression
Rag Man
Spined Fluke (I ran out of room in the uncommons...I suppose you could transpose it and Fallen Angel, but I think the latter is better as an uncommon)
Subversion
Tainted Aether
Vampiric Tutor
Warp Artifact
Western Paladin
Yawgmoth's Will
Zombie Master
Red:
Common:
Active Volcano
Anaba Bodyguard
Anaba Shaman
Artifact Blast
Atog
Balduvian Barbarians
Chain Lightning
Dwarven Warriors
Firebreathing
Flame Spirit
Giant Strength
Goblin Lackey
*Goblin Hero
Goblin Raider
Headlong Rush
Lava Burst
Mountain Goat
*Pygmy Pyrosaur
Pyrotechnics
Reflexes
Sabretooth Tiger
Talruum Minotaur
Viashino Warrior
Uncommon:
Burning Palm Efreet
Burrowing
Cinder Cloud
Conquer
Fire Elemental
Fit of Rage
Flashfires
*Goblin Matron
Hulking Cyclops
Keldon Warlord
Orcish Mechanics
Orcish Oriflamme
Parch
Pillage
Pyroclasm
Scald
Spitting Drake
Viashino Heretic
Volcanic Geyser
Wall of Lava
Rare:
Bloodshot Cyclops
Crimson Hellkite
Earthquake
Fervor
Final Fortune
Goblin King
Goblin Warrens
Hammer of Bogardan
Impending Disaster
Inferno
Jokulhaups
Mana Flare
Manabarbs
Orcish Squatters
Reckless Embermage
Relentless Assault
Shatterstorm
Sulfuric Vapors
Volcanic Dragon
Winds of Change
Green:
Common:
Carapace
Cat Warriors
Elven Cache
Fog
Fyndhorn Brownie
Gang of Elk
Giant Growth
Gorilla Chieftain
Gorilla Warrior
Grizzly Bears
Llanowar Elves
Marker Beetles
Plated Spider
Pradesh Gypsies
Rampant Growth
Redwood Treefolk
Regeneration
Stalking Tiger
Stream of Life
Tranquility
Treetop Rangers
Village Elder
Vitalize
Weatherseed Elf
Wild Growth
Uncommon:
Blanchwood Armor
Creeping Mold
Familiar Ground
Fecundity
Femeref Archers
Foratog
Freyalise's Charm
Fyndhorn Elder
Lure
People of the Woods
Radjan Spirit
Reincarnation
River Boa
Spitting Slug
Summer Bloom
Thicket Basilisk
Tropical Storm
Uktabi Orangutan
Warthog
Worldly Tutor
Rare:
Ancient Silverback
An-Havva Constable
Argothian Enchantress
Birds of Paradise
Citanul Hierophants
Defense of the Heart
Dense Foliage
Early Harvest
Elder Druid
Elvish Archers
Emperor Crocodile
Exploration
Lhurgoyf
Living Lands
Maro
Nature's Resurgence
Pattern of Rebirth
Uktabi Wildcats
Waiting in the Weeds
Wyluli Wolf
Artifact/Non-basic Lands:
Common:
Amulet of Kroog
Braidwood Sextant
Clay Statue
Desert
Staff of Zegon
Worn Powerstone
Yotian Soldier
Uncommon:
Adarkar Sentinel
Bone Flute
Charcoal Diamond
Crystal Chimes
Crystal Vein
Dwarven Ruins
Ebon Stronghold
Fire Diamond
Fountain of Youth
Glasses of Urza
Havenwood Battleground
Helm of Awakening
Ice Floe
Lead Golem
Life Chisel
Mana Prism
Mantis Engine
Marble Diamond
Mobile Fort
Moss Diamond
Obsianus Golem
Ornithopter
Rod of Ruin
Ruins of Trokair
Skull Catapult
Sky Diamond
Soul Net
Svyelunite Temple
Tawnos's Weaponry
Urza's Armor
Rare:
Adarkar Wastes
Amber Prison
Ankh of Mishra
Brushland
Chimeric Staff
Citanul Flute
Crown of the Ages
Cursed Totem
Damping Engine
Dancing Scimitar
Defense Grid
Dingus Egg
Disrupting Scepter
Dragon Engine
Flying Carpet
Grinning Totem
The Hive
Horn of Deafening
Howling Mine
Jade Monolith
Jalum Tome
Jayemdae Tome
Karplusan Forest
Meekstone
Pentagram of the Ages
Phyrexian Vault
Storm Cauldron
Sulfurous Springs
Thran Lens
Thran Quarry
Underground River
Wand of Denial
Whetstone
{pant, pant} I hope I didn't accidentally put any restricted or banned cards in there...Admittedly, the list didn't change THAT much, but then, I'm reticent about draining worthies. Still...anything that should have gone in (or out), but wasn't made such? Any unworthies put in? Too small a set size? Anything?
Anyway, even with those strictures, I think I've got a possibility for Seventh (if the designers remember what the word "vibrance" means, anyway; think Legends and The Dark). I basically assumed a set of 396 cards, not counting basic lands. Anything that has actually been confirmed has an asterisk (well, if I _do_ remember such. There were seven such, I think)
White:
Common:
Alabaster Potion
Benevolent Unicorn
Capashen Knight
Capashen Templar
Circle of Protection: Black
Circle of Protection: Blue
Circle of Protection: Green
Circle of Protection: Red
Circle of Protection: White
D'Avenant Archer
Death Ward
Devout Harpist
Disenchant
Ekundu Griffin
Festival
Healing Salve
Hero's Resolve
Mesa Falcon
Pacifism
Prismatic Ward
Reliquary Monk
Resistance Fighter
Samite Healer
Serra Zealot
Shield Wall
Uncommon:
Battle Cry
Blood of the Martyr
Castle
Circle of Protection: Artifacts
Daraja Griffin
Enlightened Tutor
Farrelite Priest
Honorable Passage
Justice
Kismet
Knighthood
Longbow Archer
Relic Ward
Righteous Avengers
Seasoned Marshal
Serra Advocate
Serra Angel
Serra's Blessing
Shadowbane
Wall of Swords
Rare:
Archangel
Blinking Spirit
Crusade
Elite Archers
Ethereal Champion
Exile
Faith Healer
Glorious Anthem
Intrepid Hero
Kjeldoran Royal Guard
Master Healer
Opalescence
Order of the Sacred Torch
Pearl Dragon
Planar Birth
Purify
Reverse Damage
Soul Sculptor
Sunweb
Tariff
Blue:
Common:
Awesome Presence
Boomerang
Bouncing Beebles
Brainstorm
Cloud Elemental
Counterspell
Deep Water
Exhaustion
Fatigue
Fishliver Oil
Flight
Gaseous Form
Horseshoe Crab
Hydroblast
Kukemssa Serpent
Memory Lapse
Mental Discipline
Merfolk of the Pearl Trident
Phantasmal Terrain
Spell Blast
Sunken City
Thornwind Faeries
Unsummon
Vodalian Mage
Vodalian Soldiers
Uncommon:
Abduction
Air Elemental
Anti-Magic Aura
Arcane Laboratory
Aura Flux
Douse
Dream Tides
Ether Well
Fog Bank
Harmattan Efreet
Hibernation
Iridescent Drake
Mystical Tutor
Power Sink
Prosperity
Relearn
Segovian Leviathan
Tangle Kelp
Thunder Wall
Vigilant Drake
Rare:
Archivist
Back to Basics
Blizzard Elemental
Dance of Many
Deflection
Desertion
Flash
Forget
Juxtapose
Library of Lat-Nam
Lord of Atlantis
Mana Short
Opposition
Recall
Second Chance
Teleport
Time Elemental
Time Spiral
Zephid
Zur's Weirding
Black:
Common:
Bog Rats
Coercion
Dark Banishing
Dark Privilege
Dark Ritual
Drain Life
*Drudge Skeletons
Fatal Blow
Gravedigger
Howl from Beyond
Initiates of the Ebon Hand
Lim-Dul's Cohort
Looming Shade
Necrite
Painful Memories
Phyrexian Boon
Phyrexian Debaser
Phyrexian Ghoul
Plague Beetle
Raise Dead
Sleeper's Guile
Soldevi Adnate
Soul Kiss
Squirming Mass
Vampire Bats
Uncommon:
Abyssal Specter
Blighted Shaman
Bog Wraith
Cloak of Confusion
Cursed Land
Desolation
Eater of the Dead
Fallen Angel
Gravebane Zombie
Horror of Horrors
Kaervek's Hex
Leshrac's Rite
Leshrac's Sigil
Mind Warp
Pestilence
Sanguine Guard
Simulacrum
Stupor
Treacherous Link
Yawgmoth's Edict
Rare:
Abyssal Hunter
Ashen Powder
Attrition
Broken Visage
Derelor
Greed
Infernal Contract
Krovikan Vampire
Necrosavant
Nightmare
Oppression
Rag Man
Spined Fluke (I ran out of room in the uncommons...I suppose you could transpose it and Fallen Angel, but I think the latter is better as an uncommon)
Subversion
Tainted Aether
Vampiric Tutor
Warp Artifact
Western Paladin
Yawgmoth's Will
Zombie Master
Red:
Common:
Active Volcano
Anaba Bodyguard
Anaba Shaman
Artifact Blast
Atog
Balduvian Barbarians
Chain Lightning
Dwarven Warriors
Firebreathing
Flame Spirit
Giant Strength
Goblin Lackey
*Goblin Hero
Goblin Raider
Headlong Rush
Lava Burst
Mountain Goat
*Pygmy Pyrosaur
Pyrotechnics
Reflexes
Sabretooth Tiger
Talruum Minotaur
Viashino Warrior
Uncommon:
Burning Palm Efreet
Burrowing
Cinder Cloud
Conquer
Fire Elemental
Fit of Rage
Flashfires
*Goblin Matron
Hulking Cyclops
Keldon Warlord
Orcish Mechanics
Orcish Oriflamme
Parch
Pillage
Pyroclasm
Scald
Spitting Drake
Viashino Heretic
Volcanic Geyser
Wall of Lava
Rare:
Bloodshot Cyclops
Crimson Hellkite
Earthquake
Fervor
Final Fortune
Goblin King
Goblin Warrens
Hammer of Bogardan
Impending Disaster
Inferno
Jokulhaups
Mana Flare
Manabarbs
Orcish Squatters
Reckless Embermage
Relentless Assault
Shatterstorm
Sulfuric Vapors
Volcanic Dragon
Winds of Change
Green:
Common:
Carapace
Cat Warriors
Elven Cache
Fog
Fyndhorn Brownie
Gang of Elk
Giant Growth
Gorilla Chieftain
Gorilla Warrior
Grizzly Bears
Llanowar Elves
Marker Beetles
Plated Spider
Pradesh Gypsies
Rampant Growth
Redwood Treefolk
Regeneration
Stalking Tiger
Stream of Life
Tranquility
Treetop Rangers
Village Elder
Vitalize
Weatherseed Elf
Wild Growth
Uncommon:
Blanchwood Armor
Creeping Mold
Familiar Ground
Fecundity
Femeref Archers
Foratog
Freyalise's Charm
Fyndhorn Elder
Lure
People of the Woods
Radjan Spirit
Reincarnation
River Boa
Spitting Slug
Summer Bloom
Thicket Basilisk
Tropical Storm
Uktabi Orangutan
Warthog
Worldly Tutor
Rare:
Ancient Silverback
An-Havva Constable
Argothian Enchantress
Birds of Paradise
Citanul Hierophants
Defense of the Heart
Dense Foliage
Early Harvest
Elder Druid
Elvish Archers
Emperor Crocodile
Exploration
Lhurgoyf
Living Lands
Maro
Nature's Resurgence
Pattern of Rebirth
Uktabi Wildcats
Waiting in the Weeds
Wyluli Wolf
Artifact/Non-basic Lands:
Common:
Amulet of Kroog
Braidwood Sextant
Clay Statue
Desert
Staff of Zegon
Worn Powerstone
Yotian Soldier
Uncommon:
Adarkar Sentinel
Bone Flute
Charcoal Diamond
Crystal Chimes
Crystal Vein
Dwarven Ruins
Ebon Stronghold
Fire Diamond
Fountain of Youth
Glasses of Urza
Havenwood Battleground
Helm of Awakening
Ice Floe
Lead Golem
Life Chisel
Mana Prism
Mantis Engine
Marble Diamond
Mobile Fort
Moss Diamond
Obsianus Golem
Ornithopter
Rod of Ruin
Ruins of Trokair
Skull Catapult
Sky Diamond
Soul Net
Svyelunite Temple
Tawnos's Weaponry
Urza's Armor
Rare:
Adarkar Wastes
Amber Prison
Ankh of Mishra
Brushland
Chimeric Staff
Citanul Flute
Crown of the Ages
Cursed Totem
Damping Engine
Dancing Scimitar
Defense Grid
Dingus Egg
Disrupting Scepter
Dragon Engine
Flying Carpet
Grinning Totem
The Hive
Horn of Deafening
Howling Mine
Jade Monolith
Jalum Tome
Jayemdae Tome
Karplusan Forest
Meekstone
Pentagram of the Ages
Phyrexian Vault
Storm Cauldron
Sulfurous Springs
Thran Lens
Thran Quarry
Underground River
Wand of Denial
Whetstone
{pant, pant} I hope I didn't accidentally put any restricted or banned cards in there...Admittedly, the list didn't change THAT much, but then, I'm reticent about draining worthies. Still...anything that should have gone in (or out), but wasn't made such? Any unworthies put in? Too small a set size? Anything?