Ok, this is Extended. and i wouldn't mind comments on this. (as long as Train doesn't comment. I hope you understand. no hard feelings, but i know you might try to counterspell or something.) 4 Isochron scepter 4 boomerang 4 hoodwink 4 force spike 4 mana leak 3 counterspell 4 brain storm 3 words of wisdom 4 chrome mox 2 Capsize 1 Masticore 1 Indentured dijin 1 Millstone 4 port 16 island The idea here is to lock your opponents land as soon as possible using boomerang and hoodwink. the kill is delivered by either a creature, or decking. which ever comes first. 11 counterspells make sure your opponent doesn't cast anything nasty while your trying to set up your lock. brainstorm, words of wisdom and opt are great to imprint or just use solo to draw the cards you need. I playtested for quite awhile lastnight Vs. Mono black controll and atog. it did quite well. I would drop an islan, chrome mox and isochron scepter either with a boomerang or hoodwink first turn. say go. let them play a land. then bounce it during my turn. I'm not going to say this is as solid as i would like it to be, but it is very strong. and worth playing i think.