Scrappy Paupers [PDH]

Oversoul

The Tentacled One
My second Pauper EDH deck. I love Auriok Salvagers and had to try to build a deck around it.

Commander:
1 Auriok Salvagers

1 Afterlife
1 Ancient Den
1 Antler Skulkin
1 Arcane Signet
1 Arcbound Mouser
1 Arcbound Prototype
1 Ash Barrens
1 Ashnod's Altar
1 Ashnod's Transmogrant
1 Barbed Sextant
1 Basilica Skullbomb
1 Blazing Torch
1 Candy Trail
1 Chromatic Sphere
1 Chromatic Star
1 Conjurer's Bauble
1 Darksteel Citadel
1 Desert
1 Dispeller's Capsule
1 Dross Scorpion
1 Everflowing Chalice
1 Expedition Map
1 Feldon's Cane
1 Fellwar Stone
1 Foundry Inspector
1 Frantic Salvage
1 Frogmite
1 Gingerbrute
1 Goblin Firebomb
1 Gold Myr
1 Golden Urn
1 Golem Foundry
1 Holy Day
1 Implement of Improvement
1 Jalum Tome
1 Kami of False Hope
1 Leonin Elder
1 Lotus Petal
1 Magnifying Glass
1 Marble Diamond
1 Mind Stone
1 Myr Enforcer
1 Myr Retriever
1 Myr Scrapling
1 Oblivion Ring
1 Ominous Parcel
1 Origin Spellbomb
1 Ornithopter
1 Ornithopter of Paradise
1 Phantom Nomad
1 Pili-Pala
28 Plains
1 Remember the Fallen
1 Seal of Cleansing
1 Secluded Steppe
1 Shield Sphere
1 Sisay's Ring
1 Sojourner's Companion
1 Springjaw Trap
1 Starnheim Courser
1 Sunbeam Spellbomb
1 Temporal Isolation
1 Thought Vessel
1 Universal Solvent
1 Ur-Golem's Eye
1 Urn of Godfire
1 Urza's Mine
1 Urza's Power Plant
1 Urza's Tower
1 Wayfarer's Bauble
1 Welding Jar
1 Workshop Assistant
 

Oversoul

The Tentacled One
I was really excited to try this deck out because it's probably my second favorite PDH deck after the Khabal Ghoul deck. Well, I got ran over by a token swarm super early. My friend built a deck helmed by Evangel of Heliod and it popped off. Defensive capabilities of this deck might need to be better. It durdled. But this is another one where the game was over quickly and I didn't get much value out of it as a test.
 

Oversoul

The Tentacled One
Lost another game with this deck, but it was generally better. I feel like I misplayed this one more than the deck failed me here. After an opponent exiled my Expedition Map to stop me from being able to assemble the Urzatron, I used Chromatic Sphere as a draw engine. I built up a modest defensive board state and tried to let my opponents slug it out against each other. I could have killed one opponent with Blazing Torch, but I deemed it unnecessary. Seeing that I'd have lethal damage against him on my next turn with the Torch, he went in against me with trample damage I couldn't survive. He managed to protect himself from our other opponent, so it worked out for him. But yeah, I should have sequenced this one differently. Oops.
 

Oversoul

The Tentacled One
Changes.

-1 Arcbound Mouser
-1 Feldon's Cane
-1 Golden Urn
-1 Jalum Tome
-1 Myr Scrapling
-1 Oblivion Ring
-1 Ominous Parcel
-1 Pili-Pala
-1 Seal of Cleansing
-1 Springjaw Trap
-1 Temporal Isolation
-1 Universal Solvent
+1 Angelic Purge
+1 Bagel and Schmear
+1 Coalition Honor Guard
+1 Deconstruction Hammer
+1 Energy Refractor
+1 Lunatic Pandora
+1 Myr Moonvessel
+1 Prophetic Prism
+1 Recommission
+1 Squad Captain
+1 Standard Bearer
+1 World Map
 

Oversoul

The Tentacled One
In Barbed Sextant we trust.

This deck finally scored a win. I was in a packed pod: five players. I managed to use Shield Sphere and Welding Jar to hold off some early attacks, but one opponent became the archenemy at the table. When I was desperate, I activated Barbed Sextant a bunch and filled my hand with copies of Plains (my opponents didn't know that when I drew 7 random cards, 6 of them were basic Plains). A plucky minotaurs deck somehow killed the top deck at the table. So it was down to just the two of us, and I managed to create a loop with Barbed Sextant + Foundry Inspector + Dross Scorpion + Sisay's Ring. I had Goblin Firebomb in hand already for protection, compromised his attack by getting rid of his commander at the beginning of combat, and withstood his attack. On my own turn, I set up a combo with Antler Skulkin + Arcbound Prototype + Ashnod's Altar to modular a few billion +1/+1 counters onto my artifact creatures.
 
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