Schtoopid question

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Istanbul

Guest
What are the different styles of draft?

The one I'm familiar with has everybody open a booster, pick a card, pass left until the booster's gone...then everybody opens another booster, passes right...then the third, passes left again...gets some basic land, makes their deck, plays.
 

Spiderman

Administrator
Staff member
One way is Rochester(?), where one player takes 4(?) cards at a time and puts them in two piles of two cards each. Then the other player chooses a pile.

Another is point draft, where each member gets a set number of points (60 is good). Then there are X+1 "slots", where X is the number of players drafting. When it's a player's turn, they turn over a card and put it in the "top slot", which is worth X points and slides down any cards down a slot correspondingly (X-1, X-2) until it gets down to 0 points. If all the slots are filled, that player MUST take a card and spend the corresponding points; if not, he can pass.

Another way is "Backdraft", where you try to draft the worst deck because you're going to give it to your opponent and have him play it against you (and you get his cards). You can do this in any draft setting.

Those are what I can think of off the top of my head.
 

Killer Joe

New member
But it's a two man draft where you each open your three packs and the first person lays out 4 cards and they pick one and then the other player picks two and then the first playere takes the last one and repeat again only with the second person laying down four cards and the picking goes the other way (man, run on sentence if ever I've seen one :)).
 
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theorgg

Guest
Rochester draft is when a complete pack is layed out face up and cards are chosen in order, and then several packs are done like that.

Another form is Soloman Drafting which has all the cards for two players shuffled together and basically "fact or fiction"ing piles of five, OR what you thought was Rochester-- four cards, one, two, one...

There's a minimaster, which is a fifteen card pack that you add three of each land to, play your first opponant with that deck(unlooked at, by the way) and whoever wins 2/3 gets all the opponant's cards, constructs another deck (40 card min.) with no sideboard, and plays again... next round, it's sixty cards min. no sideboard... from then after, it's sixty....
 

Spiderman

Administrator
Staff member
Yeah, I think it was Solomon I was thinking of.

There's also Grandmaster, where you win your opponent's cards after the set of 3 and can construct a new deck out of your doubled card pool. It's like all of your cards are for ante.
 
C

Chaos Turtle

Guest
The one I'm familiar with has everybody open a booster, pick a card, pass left until the booster's gone...then everybody opens another booster, passes right...then the third, passes left again...gets some basic land, makes their deck, plays.
That's Booster Draft. Far and away the most common type of draft outside the Pro Tour.

One way is Rochester(?), where one player takes 4(?) cards at a time and puts them in two piles of two cards each. Then the other player chooses a pile.
Actually, I don't know if there is a name for this one. It is often called Rochester Draft, since it resembles that type of drafting. It's technically not, though. I've heard it called "One-on-One" and that's how I refer to it, to avoid confusion.
The common way to do this is the way Yellowjacket describes, which more closely mimics the actual Rochester style.
Arena League (back in the days when formats were determined by DCI) had a season or two of "Continuous Draft" which uses this style of drafting. The idea being that you keep whatever cards you draft as you go through opponents, keeping your decks ever-changing throughout the season.

Another is point draft, where each member gets a set number of points (60 is good). Then there are X+1 "slots", where X is the number of players drafting...<snip>
That's a new one for me. I'm not sure I understand from the description how it works. After the first card is put in the X+1 point slot, does the player who turned it over get to pick it, spending that number of points? As the turn passes around the table, does each player flip a card, then choose whether to draft one from the flipped cards or pass? Or does that player choose either to draft a card or flip a card?
This one sound really interesting. I'd like to know more.

Another way is "Backdraft", where you try to draft the worst deck because you're going to give it to your opponent and have him play it against you (and you get his cards). You can do this in any draft setting.
I love this one. Too bad no one around here ever seems to want to play it.

Rochester draft is when a complete pack is layed out face up and cards are chosen in order, and then several packs are done like that.
Right. Starting with player one, that player chooses one card, and play goes around the table until you reach player 8 (called the "wheel") who gets to choose 2 cards. Then the draft reverses until all cards are drafted. This leaves player one with only one card, supposedly balancing the advantage of picking first.
There are a number of packs used equal to the number of players times three.
This is (as far as I know) the only type of drafting done on the Pro Tour, since it's regarded as being highly skill-intensive, with lots of decisions and political maneuvering, based on the knowledge of every card that each player has drafted, since they are kept face-up the whole time. Also, very time-consuming.

Another form is Soloman Drafting which has all the cards for two players shuffled together and basically "fact or fiction"ing piles of five...
Solomon Draft is an Invitational staple. I've seen it done with piles of five cards each, giving a total of 18 piles, and nice cards each, giving ten piles (and a somewhat quicker draft). I prefer this type of one-on-one to the "mini-Rochester" type, as it goes a little bit faster and seems to require a bit more skill.

There's a minimaster, which is a fifteen card pack that you add three of each land to, play your first opponant with that deck(unlooked at, by the way) and whoever wins 2/3 gets all the opponant's cards, constructs another deck (40 card min.) with no sideboard, and plays again...
Also known as "Pack Wars." This is a lot of fun for a group of friends who don't mind losing the 3 bucks they spent on cards. In my area, we sometime do Pack Wars, but without the tournament and deck-combining, meaning that we just play long series of packs, one against the other. Winner keeps both packs.
There is almost no skill involved, since you don't even see your cards before you start to play, but sometimes the tricks you can pull off can be unexpected and occasionally astonishing.

Spidey also mentions Grandmaster, which is a tournament setup that can be used with just about all of the draft styles, as well as with sealed decks.

Another version is "Ironman" which doesn't get used much anymore, since a lot of players don't see the fun in literally destroying cards (instead of simply putting them in the graveyard) when they are "destroyed" in the game.
 

Spiderman

Administrator
Staff member
Here is an in-depth explanation.

Let's say we have 5 players, A-E. So we have 6 slots worth 5-0 points.

Player A starts, turns over the first card and puts it in the 5 point slot. He can pay 5 points and take it, or he can pass.

If he takes it, Player B turns over the next card and puts it in the 5 point slot. He can choose to pay or pass.

If Player A passes, player B turns over the next card, puts it in the 5 pt slot, and slides Player A's card to the 4 point slot. He can choose either card, paying 5 or 4 pts, or pass.

This continues until all 6 slots are filled (cards are in 5, 4, 3, 2, 1, and 0 pts). Once this occurs, the current player MUST take a card and spend the appropriate number of pts.

Once a player runs out of pts to spend, he can only take the 0 pt card (if any).

So this means the entire card pool is in one gigantic pile. But you can tweak that if you want.

Is that better?

Backdraft was fun, but it got repetitive after a couple of games because once you built a deck that won, you usually kept building the same deck but it was a pain to keep building it because sometimes the previous opponent wouldn't build the same deck.
 
C

Chaos Turtle

Guest
I'm going to try to convince the locals to try that one. How many packs are used? Three per player?
 

Spiderman

Administrator
Staff member
Yes, I think it is 3 packs a player.

You can do it two ways, depending on the land mix. You can let the players add their land freely afterwards or you can include it in the point draft, making them think even more about what colors they need to get and the land (and of course you probably up the initial points a bit, I don't remember how much but you can choose like 15 or something). You might want to wait on that until you've gone through at least one of the first type so they know what they're doing :)
 
P

Pezmeister

Guest
similar to "pack wars" is "kamikaze", which plays like this:

-each person starts 2 of each basic land in play.
-both players buy a booster pack, and shuffle the 15 cards. that becomes their deck.
-winner gets some/all of the cards, although this part is really up to you.

what's more fun is playing packs from different editions against each other...e.g. homelands vs. planeshift (this actually happened, too...homelands got trounced) or tempest vs. masques.
 
T

train

Guest
Well there's:

Miller Genuine and various others...,
There's the draft you feel when your pants have sunken to floor level,
There's the NBA, NFL, NHL, MLB, and minor others,
There's the draft you get of a window open when some stalking, crazed, psycho has snuck into your room to kill you,
And there's the rough draft, which you should alway start out with...

I think that's aboutit... :D
 

Ferret

Moderator
Staff member
A format I tried w/ some friends was we each bought a Starter (Fifth Edition at the time) and didn't look at any of the cards.

Open the boxes. Shuffle like mad. Put one card aside each as ante. We then start to play. It always starts slow. Last player alive gets the ante.

-Ferret

"...Ultimate Sealed Deck!"
 
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