Which of the following scenarios would you prefer in terms of set design: a) Between 3 and 5 new game-mechanics are introduced every year in each 350-card set. They are all explored in the big set and the two sets that follow it in each block. (This was what used to be.) b) One mechanic is introduced each expansion, large or small, and is not used in any other expansion. (This seems to be the direction things are heading.) c) One or two mechanics are introduced every year instead of 3-5, but they are explored very thoroughly, in an attempt to deal with all possible elements of strategy that could affect them. d) Any sort of combination of the above three I personally would prefer c, because there would be pressure on WotC to make strategically rich mechanics and thus lots of different types of strategy could be employed. Also, do you think mechanics from previous expert-level blocks should be used in later expert-level expansions? Obviously they would not be used to the same degree, but I don't see much harm in reprinting something with phasing if the card calls for it (although flanking would admittedly cause a problem). Oh well, that's just me.