Oversoul
The Tentacled One
A couple of my siblings got me precons for Christmas. I'd asked for containers to store my cards, but hey, exacerbating the problem works too. I'm not complaining...
It's been a long time since I've had precons. Actually, I can be more specific: I picked up a couple of the Invasion precons when they were new. That was over 13 years ago. I was 15 years old. I'm 28 now. So, it's been a while. I could think of some other ways to put it, but I think you get the idea.
I intend to keep these decks for a bit, but apparently one thing that has not changed is that precons are underpowered. These will require a bit of adjustment in order to stop sucking. On another note, my 2014 New Years resolution is to add the occasional understatement to the things I say and write.
I've sleeved these decks up and tried them out...
Gruul Siege
2 Cobblebrute
2 Feral Animist
1 Ghor-Clan Rampager
2 Kraul Warrior
1 Ripscale Predator
3 Rubblebelt Maaka
2 Ruination Wurm
1 Ruric Thar, the Unbowed
2 Saruli Gatekeepers
1 Skarrg Goliath
1 Slaughterhorn
2 Viashino Shanktail
3 Zhur-Taa Druid
1 Zhur-Taa Swine
1 Armed // Dangerous
2 Ground Assault
2 Gruul Cluestone
2 Gruul War Chant
1 Pit Fight
1 Predator’s Rapport
1 Volcanic Geyser
12 Forest
4 Gruul Guildgate
10 Mountain
Azorius Authority
2 Ascended Lawmage
2 Azorius Arrester
1 Azorius Justiciar
2 Haazda Snare Squad
2 Jelenn Sphinx
1 Lavinia of the Tenth
1 Lyev Skyknight
3 Silvercoat Lion
1 Soulsworn Spirit
2 Stealer of Secrets
2 Sunspire Gatekeepers
3 Wind Drake
1 Arrest
2 Avenging Arrow
2 Azorius Cluestone
2 Lyev Decree
1 Martial Law
1 Protect // Serve
1 Restore the Peace
2 Righteous Charge
4 Azorius Guildgate
10 Island
12 Plains
There are some pretty obvious cards to cut. The creatures that triggered abilities dependent on controlling gates are too situational. I have some notions already: the Gruul deck should get Kird Apes, for example. But I wanted to solicit here first, before I sift through my cards for ways to improve these decks. All ideas are welcome, although I do intend to make some attempt to maintain the overall themes that these decks represent (this may not even be possible for the Azorius deck because it's just that bad). The decks as they currently exist would be legal in RTR Block Constructed and such, but I don't really care about that. Almost all of my cards are much older than these ones, and I'll use what I have.
It's been a long time since I've had precons. Actually, I can be more specific: I picked up a couple of the Invasion precons when they were new. That was over 13 years ago. I was 15 years old. I'm 28 now. So, it's been a while. I could think of some other ways to put it, but I think you get the idea.
I intend to keep these decks for a bit, but apparently one thing that has not changed is that precons are underpowered. These will require a bit of adjustment in order to stop sucking. On another note, my 2014 New Years resolution is to add the occasional understatement to the things I say and write.
I've sleeved these decks up and tried them out...
Gruul Siege
2 Cobblebrute
2 Feral Animist
1 Ghor-Clan Rampager
2 Kraul Warrior
1 Ripscale Predator
3 Rubblebelt Maaka
2 Ruination Wurm
1 Ruric Thar, the Unbowed
2 Saruli Gatekeepers
1 Skarrg Goliath
1 Slaughterhorn
2 Viashino Shanktail
3 Zhur-Taa Druid
1 Zhur-Taa Swine
1 Armed // Dangerous
2 Ground Assault
2 Gruul Cluestone
2 Gruul War Chant
1 Pit Fight
1 Predator’s Rapport
1 Volcanic Geyser
12 Forest
4 Gruul Guildgate
10 Mountain
Azorius Authority
2 Ascended Lawmage
2 Azorius Arrester
1 Azorius Justiciar
2 Haazda Snare Squad
2 Jelenn Sphinx
1 Lavinia of the Tenth
1 Lyev Skyknight
3 Silvercoat Lion
1 Soulsworn Spirit
2 Stealer of Secrets
2 Sunspire Gatekeepers
3 Wind Drake
1 Arrest
2 Avenging Arrow
2 Azorius Cluestone
2 Lyev Decree
1 Martial Law
1 Protect // Serve
1 Restore the Peace
2 Righteous Charge
4 Azorius Guildgate
10 Island
12 Plains
There are some pretty obvious cards to cut. The creatures that triggered abilities dependent on controlling gates are too situational. I have some notions already: the Gruul deck should get Kird Apes, for example. But I wanted to solicit here first, before I sift through my cards for ways to improve these decks. All ideas are welcome, although I do intend to make some attempt to maintain the overall themes that these decks represent (this may not even be possible for the Azorius deck because it's just that bad). The decks as they currently exist would be legal in RTR Block Constructed and such, but I don't really care about that. Almost all of my cards are much older than these ones, and I'll use what I have.