R
rakso
Guest
I brought out my Tradewind deck yesterday, and revised it as I had forgotten to use Impulse!
It won every game except just one against a weenie where i had a lousy draw and another against an all-wall deck where I let a Sunweb through out of courtesy and suddenly didn't draw anything but counters instead of bounce or creatures for my active Tradewind!
I was disappointed to find the deck less exciting to play than it used to be, though, since it plays like a weaker Draw-Go with the printing of Morphling and half the time, you just don't bother with the entire deck if you can play a protected Morphling. (Of course, in impatience, I slapped down Morphling in one game since I was about to leave, then my open mana got bluffed and I walked into a Control Magic. ) At least it's more resilient against creatures.
One change I've been thinking about is to turn the Powder Kegs back into Wall of Air.
Here's the slightly revised list:
Buyback package (9)
4 Sapphire Medallion
2 Capsize
2 Whispers of the Muse
Creatures (10)
4 Tradewind Rider
4 Ophidian
2 Morphling
Counters (9)
3 Force of Will
4 Mana Drain
2 Forbid
Others (10)
3 Powder Keg
1 Mystical Tutor
1 Recall
1 Sunder
3 Impulse
1 Sol Ring
Land (23)
4 Thawing Glaciers
4 Mishra's Factory
1 Strip Mine
1 Wasteland
12 Island
plus:
(1 Maze of Ith)
(1 Ancestral Recall)
There might be a mistake somewhere since I clearly remember 62 cards but 12 Islands.
(The original list and notes are on http://www.bdominia.com/discus/articles/tradewindFAQ.html)
It won every game except just one against a weenie where i had a lousy draw and another against an all-wall deck where I let a Sunweb through out of courtesy and suddenly didn't draw anything but counters instead of bounce or creatures for my active Tradewind!
I was disappointed to find the deck less exciting to play than it used to be, though, since it plays like a weaker Draw-Go with the printing of Morphling and half the time, you just don't bother with the entire deck if you can play a protected Morphling. (Of course, in impatience, I slapped down Morphling in one game since I was about to leave, then my open mana got bluffed and I walked into a Control Magic. ) At least it's more resilient against creatures.
One change I've been thinking about is to turn the Powder Kegs back into Wall of Air.
Here's the slightly revised list:
Buyback package (9)
4 Sapphire Medallion
2 Capsize
2 Whispers of the Muse
Creatures (10)
4 Tradewind Rider
4 Ophidian
2 Morphling
Counters (9)
3 Force of Will
4 Mana Drain
2 Forbid
Others (10)
3 Powder Keg
1 Mystical Tutor
1 Recall
1 Sunder
3 Impulse
1 Sol Ring
Land (23)
4 Thawing Glaciers
4 Mishra's Factory
1 Strip Mine
1 Wasteland
12 Island
plus:
(1 Maze of Ith)
(1 Ancestral Recall)
There might be a mistake somewhere since I clearly remember 62 cards but 12 Islands.
(The original list and notes are on http://www.bdominia.com/discus/articles/tradewindFAQ.html)