Revised version of Blue/Black control. All comments welcome and encouraged.

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PTQ

Guest
OK. I listened to a lot of comments and sugestions on this thing, and took some to heart. But, others I disregarded because I did not think they were good for the deck, such as Chemeric Idols. It's a good card, but not when I have blue in my deck. The rituals are gone, but I kept the skerrys for a few little boosts. It has more counters and fewer kill spells now too.

Well, tell me what you think.

Blue (18)
4 Counter Spells
4 Twart
2 Misdirection
4 Fact or Fiction
4 Spiketail Drake

Black (8)
4 Snuff Out
4 Chilling Apperition

Gold (10)
4 Undermine
4 Recoil
2 Barrin's Spite

Mana Sources (24)
4 Underground River
3 Saprazan Skerry
9 Islands
8 Swamps
 
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Gizmo

Guest
That looks much better. I question if Spiketail Drake is better than the lowly Air Elemental, as I think you`d rather not be using the sac effect unless something REALLY drastic is happening. Probably you would rather just have a 4/4 monster that is slightly harder to kill (cannot be Hammered or Raged).
I`m still not sure that Recoil is worthy of going to fours, though. Maybe a couple are good generic bounce spells, but I think four is too many.
Don`t especially like Sap Skerry either, but that`s just nitpicking.

Is Yawgmoth`s Agenda good?
It does let you reuse the counters in your graveyard, which HAS to be a pain for your opponent.
 

Killer Joe

New member
I use it, and it's Great!
It's no Yawgmoth's Will but it can stick around for a while and be a total pain in the ars for your opponent. Heck, I even play land from my graveyard withit (you know, from Fact or Fiction).
 
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PTQ

Guest
I've been wondering about the Yawgmoth's Agenda my self. Maybe a couple of them for more late game counter spells, since I think Agenda costs 5 or 6 to bring out. I might take out 2 Recoil and add 2 Agenda just to see how they do.

I also figured that Air Elementals would be going in eventually, but I did manage to counter an Armageddon this weekend by sakking a Drake. But, that was also the only time so far that I have used the Drake counter. Also, 5 turns of kill time is much better then 7. Yeah, I think the Air Elementals are the way to go.
 
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Purple_jester

Guest
In a deck with so few creatures, I would think that perhaps a few Air Elementals are indeed in order. They're really difficult to get rid of, short of black. You seem to have enough counters. Perhaps you could sub out a single Recoil and a Spiketail Drake for 2 Elementals?

And instead of the Skerry's, maybe you could add a single Island and 2 Salt Marshes. ;)
 
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Duel

Guest
I question thwart in the deck. Perhaps prohibit works better.
 
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