Return to Kai: Lands and Artifacts

Are these cards balanced and playable?

  • Excellent job! Go ahead and print it!

    Votes: 0 0.0%
  • Needs very minor tweaking.

    Votes: 0 0.0%
  • Needs a bit more work.

    Votes: 0 0.0%
  • Go back to the drawing board, it's a mess.

    Votes: 0 0.0%

  • Total voters
    0
H

HumanError

Guest
Foreword

I'd really appreciate any input anyone can give me on this set, because I intend to print it and run a small sealed league in my area with it. So if anyone has any suggestions, constructive criticism, or finds a card that isn't templated to WotC standards, please let me know. :)


Set Mechanics

Blink X: You may pay X to blink this card out (set it aside), or blink this card in (return it to play if it was set aside).

Shift X: You may pay X instead of this card's mana cost to play it.

Visage creature type: Creatures that have abilities dependant on your stats or permanents in play. Visages are projections of the player, like avatars.


Rules of Blink

• If a card is blinked out, it is set aside. All counters on it and enchantments on it go with it. Likewise, if it is a local enchantment, permanents it enchants blink out with it. Conversely, if these permanents blink in, the same rules apply.
• A card that is blinked out can't be the target of spells or abilities, can't attack or block, and is unaffected by spells or abilities which occur in play.
• Some cards which are blinked out may have abilities which can only be used while they are blinked out, but these abilities can be used.
• Some cards affect cards which are blinked out.
• Anything blinked out is essentially considered to be in a separate play area.


Artifact

286U Bundle of Wildflowers
2, Artifact
When Bundle of Wildflowers comes into play, you lose 3 life.
T, Sacrifice Bundle of Wildflowers: Add three mana of any one color to your mana pool.

287U Chimeric Crystal
4, Artifact
1: Chimeric Crystal becomes a 1/1 artifact creature with first strike until end of turn.
2: Chimeric Crystal becomes a 2/1 artifact creature with flying until end of turn.
3: Chimeric Crystal becomes a 3/3 artifact creature with trample until end of turn.

288U Crystal Vial
0, Artifact
T, Sacrifice a permanent: You gain 2 life.

289R Devouring Juggernaut
8, Artifact Creature, 8/5
Trample
Devouring Juggernaut can't attack unless you sacrifice an artifact.
Sacrifice an artifact: Regenerate Devouring Juggernaut.

290R Enderian Crystal
1, Artifact
Enderian Crystal comes into play tapped.
T: Add one colorless mana to your mana pool.
T: Add U to your mana pool. You lose 1 life.

291R Enderian Tome
5, Artifact
4,T: Look at the top five cards of your library. Put one in your hand, remove one from the game, put two on top of your library in any order, and put the last one on the bottom of your library.

292U Fallon's Brooch
0, Artifact
Fallon's Brooch comes into play tapped.
T: Shuffle Fallon's Brooch and two target cards from your graveyard into your library.

293R Golem Herald
5, Artifact Creature - Golem, 2/2
All other Golems get +1/+1.
3, Sacrifice a Golem: Return target artifact card from your graveyard to your hand.

294U Healer's Kit
3, Artifact
3,T: Put a tool counter on Healer's Kit.
3,T: You gain 1 life for each tool counter on Healer's Kit.

295U Iron Golem
1, Artifact Creature - Golem, 1/1
T: Target Golem gets +0/+2 until end of turn.

296R Kai Quartz
1, Artifact
Kai Quartz comes into play tapped.
T: Add one colorless mana to your mana pool.
T: Add W to your mana pool. You lose 1 life.

297R Laniyan Emerald
1, Artifact
Laniyan Emerald comes into play tapped.
T: Add one colorless mana to your mana pool.
T: Add G to your mana pool. You lose 1 life.

298R Lightning Rod
3, Artifact
2,T: Counter target spell if that spell would deal damage to a creature or player.

299R Magnetic Automaton
4, Artifact Creature, 2/2
Artifact creature spells you play cost 1 less to play.

300R Malleoform
4, Artifact Creature, 1/1
Malleoform gets +1/+1 for each Bulb in play.
3,T: Put a 1/1 Bulb artifact creature token into play.

301R Metal Matrix
5, Artifact
At the beginning of each player's draw step, that player draws a card for each gear counter on Metal Matrix.
Sacrifice an artifact: Put a gear counter on Metal Matrix. Any player may play this ability.

302U Necrokin
2, Artifact Creature, 1/1
Whenever an artifact creature is put into a graveyard from play, put a +1/+1 counter on Necrokin.

303R Noirish Onyx
1, Artifact
Noirish Onyx into play tapped.
T: Add one colorless mana to your mana pool.
T: Add B to your mana pool. You lose 1 life.

304R Noirish Oubliette
4, Artifact
You may choose not to untap Noirish Oubliette during your untap step.
3,T: Blink out target creature. That creature remains blinked out as long as Noirish Oubliette remains tapped. If Noirish Oubliette becomes untapped or leaves play, that creature blinks in. If that creature blinks in as a result of a card other than Noirish Oubliette, sacrifice Noirish Oubliette.

305R Noirish Tome
3, Artifact
2,T, Pay 1 life: Draw a card.

306U Prankster's Slingshot
1, Artifact
1,T, Tap an untapped creature you control: Prankster's Slingshot deals 1 damage to target creature or player.

307U Prismatic Golem
4, Artifact Creature - Golem, 2/4
Blink 2
When Prismatic Golem blinks in, if you paid its blink cost to blink it in, it becomes the color(s) of the mana spent to pay the blink cost.

308U Pyrite Scepter
0, Artifact
T: Put a card from your hand on top of your library.
T: Put a card from your hand on the bottom of your library.

309R Sepoltan Amber
1, Artifact
Sepoltan Amber comes into play tapped.
T: Add one colorless mana to your mana pool.
T: Add R to your mana pool. You lose 1 life.

310R Shinestone
3, Artifact
Blink 2
When Shinestone blinks in, put the top two cards of target player's library in that player's graveyard.

311U Silver Dragon
6, Artifact Creature - Dragon, 4/4
Flying

312U Silver Gnomes
3, Artifact Creature, 3/3
When Silver Gnomes comes into play, you lose 3 life.
When Silver Gnomes leaves play, you gain 3 life.

313U Sparkling Ore
2, Artifact
T: Add two colorless mana to your mana pool. Sparkling Ore deals 1 damage to you.

314U Tempest Manipulator
4, Artifact
4,T: Tap or untap target artifact, creature, or land.

315U Wire Weaver
4, Artifact Creature, 2/4
3, Sacrifice an artifact: Prevent all combat damage that would be dealt this turn.


Land

316R Briar Maze
Legendary Land
Attacking creatures get -1/-1.

317U Caldera Marsh
Land
Caldera Marsh comes into play tapped.
T: Add B to your mana pool.
1,T: Add U or R to your mana pool.

318C Enderian Hideaway
Land
Enderian Hideaway comes into play tapped.
T: Add U to your mana pool. If an opponent has three or fewer cards in his or her hand, add UU to your mana pool instead.

319U Groundwater Geyser
Land
Groundwater Geyser comes into play tapped.
T: Add U to your mana pool.
1,T: Add W or B to your mana pool.

320R Isolated Cemetery
Legendary Land
If a creature you control would be put into your graveyard, instead remove it from the game and put a corpse counter on Isolated Cemetery.
B,T, Remove a corpse counter from Isolated Cemetery: Put a black Zombie creature token into play. It has "This creature's power and toughness are each equal to 1 plus the number of corpse counters on Isolated Cemetery."

321R Ivory Sanctuary
Legendary Land
At the beginning of each player's upkeep, that player gains 1 life if he or she has four or more cards in his or her hand, gains 1 life if he or she controls two or fewer creatures, and gains 1 life if he or she controls three or fewer lands.

322C Kai Temple
Land
Kai Temple comes into play tapped.
T: Add W to your mana pool. If an opponent controls three or more enchantments and/or artifacts, add WW to your mana pool instead.

323C Laniyan Sanctuary
Land
Laniyan Sanctuary comes into play tapped.
T: Add G to your mana pool. If an opponent controls three or more creatures, add GG to your mana pool instead.

324C Noirish Vault
Land
Noirish Vault comes into play tapped.
T: Add B to your mana pool. If an opponent has three or more creature cards in his or her graveyard, add BB to your mana pool instead.

325R Prismatic Pool
Land
T: Add one colorless mana to your mana pool.
T: Add one mana of any color to your mana pool. This mana may only be spent to play shift costs.

326U Sacred Prairie
Land
Sacred Prairie comes into play tapped.
T: Add W to your mana pool.
1,T: Add U or G to your mana pool.

327C Sepoltan Stronghold
Land
Sepoltan Stronghold comes into play tapped.
T: Add R to your mana pool. If an opponent controls three or more untapped lands, add RR to your mana pool instead.

328U Tinder Forest
Land
Tinder Forest comes into play tapped.
T: Add G to your mana pool.
1,T: Add W or R to your mana pool.

329R Valley of Wonders
Land
Blink 1
T: Add one mana of any color to your mana pool. Valley of Wonders blinks out at end of turn.

330U Volcanic Cone
Land
Volcanic Cone comes into play tapped.
T: Add R to your mana pool.
1,T: Add B or G to your mana pool.
 
L

Landkiller

Guest
If a card is tapped when it blinks out, is it still tapped when it blinks in?
 
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