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Discussion in 'Home Made Cards' started by HumanError, May 28, 2001.

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Are these cards balanced and playable?

Excellent job! Go ahead and print it! 0 vote(s) 0.0%
Needs very minor tweaking. 0 vote(s) 0.0%
Needs a bit more work. 0 vote(s) 0.0%
Go back to the drawing board, it's a mess. 0 vote(s) 0.0%
  1. HumanError Supreme Black Magus

    Foreword

    I'd really appreciate any input anyone can give me on this set, because I intend to print it and run a small sealed league in my area with it. So if anyone has any suggestions, constructive criticism, or finds a card that isn't templated to WotC standards, please let me know. :)


    Set Mechanics

    Blink X: You may pay X to blink this card out (set it aside), or blink this card in (return it to play if it was set aside).

    Shift X: You may pay X instead of this card's mana cost to play it.

    Visage creature type: Creatures that have abilities dependant on your stats or permanents in play. Visages are projections of the player, like avatars.


    Rules of Blink

    • If a card is blinked out, it is set aside. All counters on it and enchantments on it go with it. Likewise, if it is a local enchantment, permanents it enchants blink out with it. Conversely, if these permanents blink in, the same rules apply.
    • A card that is blinked out can't be the target of spells or abilities, can't attack or block, and is unaffected by spells or abilities which occur in play.
    • Some cards which are blinked out may have abilities which can only be used while they are blinked out, but these abilities can be used.
    • Some cards affect cards which are blinked out.
    • Anything blinked out is essentially considered to be in a separate play area.


    Green

    201C Algae Infestation
    3G, Instant
    Destroy target artifact or land.

    202U Barbed Visage
    1GG, Creature - Visage, 2/3
    Barbed Visage has trample if there are two or fewer other creatures with trample in play and gets +2/+1 and has trample if there are four or more other creatures with trample in play.

    203C Blissful Silence
    3G, Sorcery
    Shift 3W
    Destroy all enchantments.

    204C Blossom Visage
    G, Creature - Visage, 1/1
    Blossom Visage gets +1/+0 if there are three or more forests in play and gets +0/+1 if there are one or no forests in play.

    205U Bramble Patch
    1G, Enchantment
    Whenever a blue creature attacks, Bramble Patch deals 1 damage to that creature.

    206C Canopy Archers
    2G, Creature - Elf, 2/1
    T: Canopy Archers deals 1 damage to target flying creature.

    207C Chitin Shell
    2G, Enchant Creature
    Enchanted creature can't be the target of spells or abilities.
    G: Regenerate enchanted creature.

    208U Choking Spores
    4G, Instant
    Destroy target enchantment or creature.

    209U Cloud of Leaves
    2GG, Enchantment
    Black and blue creatures gain "This creature can't attack unless you sacrifice an island or swamp."

    210C Elven Dragoon
    2G, Creature - Elf, 2/1
    Flying
    T: Add G to your mana pool.

    211C Elven Traveller
    1G, Creature - Elf, 1/1
    Shift WR
    T: Add G to your mana pool.

    212C Emperor Wurm
    4GGG, Creature - Wurm, 7/7
    Trample, shift 5WRR

    213R Fragrant Bloom
    1GG, Enchantment
    During your combat phase, all creatures defending player controls must block if able.

    214R Fungal Wurm
    3G, Creature - Wurm, 2/2
    Trample, blink 2G
    When Fungal Wurm blinks in, put a +1/+1 counter on it.

    215R Giant Hippogryph
    4GG, Creature - Beast, 4/4
    Flying, first strike

    216C Glittering Stream
    XG, Sorcery
    Shift XW
    Target player gains X life.

    217U Inspace Gleam
    G, Enchant Permanent
    When enchanted permanent blinks in, put a +1/+1 counter on target creature for each G in the mana cost of enchanted permanent.

    218C Jaded Elder
    2G, Creature - Druid, 2/2
    Protection from green

    219R Laniya, the Caretaker
    2GG, Creature - Legend, 2/2
    Creatures you control can't be the target of spells or abilities.

    220U Laniyan Banner
    G, Instant
    Green creatures get +1/+1 until end of turn for each black creature in play.

    221U Laniyan Basilisk
    2GG, Creature - Basilisk, 2/2
    Whenever Laniyan Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
    G: Regenerate Laniyan Basilisk.

    222U Laniyan Cache
    2G, Sorcery
    Put target card from your graveyard on top of your library.
    Draw a card at the beginning of the next turn's upkeep.

    223C Laniyan Embrace
    G, Instant
    Shift R
    Target creature gets +2/+2 until end of turn.

    224C Laniyan Festival
    1G, Instant
    You gain 1 life for each creature you control.

    225R Laniyan Gardener
    G, Creature - Druid, 1/1
    Sacrifice Laniyan Gardener: Each player searches his or her library for up to three basic lands and puts them into play, then shuffles his or her library.

    226C Laniyan Pride
    1GG, Creature - Cat, 2/2
    Blink 1G
    When Laniyan Pride blinks in, put a 2/2 green Cat creature token into play.

    227C Laniyan Wilds
    2G, Instant
    Shift WR
    Search your library for a basic land card and put that card into play, then shuffle your library.

    228R Lurking Predator
    2G, Creature - Beast, 1/1
    At the beginning of your upkeep, put a +1/+1 counter on Lurking Predator.
    Lurking Predator has trample if there are two or more +1/+1 counters on it.

    229R Matron Wurm
    4GG, Creature - Wurm, 5/5
    Blink 4G
    When Matron Wurm blinks in, put a 5/5 green Wurm creature token into play.

    230U Moss Troll
    GG, Creature - Troll, 1/1
    G: Regenerate Moss Troll and put a +1/+1 counter on it.

    231R Nesting Thallid
    GG, Creature - Fungus, 1/1
    Blink 4GG
    When Nesting Thallid blinks in, put four 1/1 green Saproling creature tokens into play.

    232C Quicksilver Seasnake
    G, Creature - Snake, 1/1
    Quicksilver Seasnake gets +1/+1 and has islandwalk if any opponent controls an island.

    233C Rain of Silk
    G, Instant
    All creatures lose flying until end of turn.

    234U Rallying Visage
    1G, Creature - Visage, 2/1
    Trample
    When Rallying Visage comes into play, put a +1/+1 counter on target green creature you control if there are two or fewer green creatures in play.
    When Rallying Visage is put into a graveyard from play, put a +1/+1 counter on target green creature you control if there are four or more green creatures in play.

    235R Sealed Earth
    G, Sorcery
    If a card would ever leave a player's graveyard, instead shuffle it into its owner's library.

    236R Sentient Landscape
    2GG, Enchantment
    All forests are 1/1 green creatures with haste that are still lands.
    Forests can't be the target of spells or abilities.

    237R Shimmering Foliage
    2G, Enchantment
    1W: Target green creature gains protection from the color of your choice until end of turn.
    2U: Target green creature is unblockable this turn.
    B: Target nongreen creature gets -1/-0 until end of turn.
    R: Target green creature gets +1/+0 until end of turn.

    238U Shroud of Life
    1GG, Sorcery
    Destroy target black permanent.

    239R Snapdragon
    5GG, Creature - Dragon, 4/3
    Trample
    When Snapdragon comes into play, destroy target permanent.
    When Snapdragon leaves play, remove it from the game.

    240U Splinter Patch
    1GG, Enchantment
    Sacrifice X forests: Put an X/X green Treefolk creature token into play.

    241U Splintering Well
    G, Enchantment
    All Visages get +1/+0 and have trample.

    242C Spreading Mist
    G, Instant
    Shift W
    Prevent all combat damage that would be dealt this turn.

    243C Stalking Wolves
    G, Creature - Wolf, 1/1
    Blink 1G
    When Stalking Wolves blinks in, put a 1/1 green Wolf creature token into play.

    244R Studious Druid
    1G, Creature - Druid, 1/1
    XG,T: Untap X target lands.

    245U Thousand Claws
    2GG, Creature - Wolf, 2/2
    Trample
    Thousand Claws gets +1/+1 and has haste if you control a mountain, gets +1/+1 and has first strike if you control a plains, and gets +1/-1 if you control a swamp or island.

    246R Treetop Wolf
    3GG, Creature - Wolf, 2/2
    When Treetop Wolf comes into play, all other creatures you control get +2/+2 and gain trample until end of turn.
    When Treetop Wolf leaves play, remove it from the game.

    247U Unsavory Development
    2G, Sorcery
    Search your library for a nonbasic land and put that land into play tapped. Then shuffle your library.

    248R Vraccolid
    2GG, Creature - Beast, 5/5
    Trample
    Vraccolid gets -1/-1 for each artifact in play.

    249R Wall of Mushrooms
    1G, Creature - Wall, 0/3
    Blink 3GG
    Prevent all combat damage that would be dealt during any turn Wall of Mushrooms blinked in.

    250U Winding Foliage
    1GG, Enchantment
    Green creatures have "Blink 3G."

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