Foreword I'd really appreciate any input anyone can give me on this set, because I intend to print it and run a small sealed league in my area with it. So if anyone has any suggestions, constructive criticism, or finds a card that isn't templated to WotC standards, please let me know. Set Mechanics Blink X: You may pay X to blink this card out (set it aside), or blink this card in (return it to play if it was set aside). Shift X: You may pay X instead of this card's mana cost to play it. Visage creature type: Creatures that have abilities dependant on your stats or permanents in play. Visages are projections of the player, like avatars. Rules of Blink • If a card is blinked out, it is set aside. All counters on it and enchantments on it go with it. Likewise, if it is a local enchantment, permanents it enchants blink out with it. Conversely, if these permanents blink in, the same rules apply. • A card that is blinked out can't be the target of spells or abilities, can't attack or block, and is unaffected by spells or abilities which occur in play. • Some cards which are blinked out may have abilities which can only be used while they are blinked out, but these abilities can be used. • Some cards affect cards which are blinked out. • Anything blinked out is essentially considered to be in a separate play area. Green 201C Algae Infestation 3G, Instant Destroy target artifact or land. 202U Barbed Visage 1GG, Creature - Visage, 2/3 Barbed Visage has trample if there are two or fewer other creatures with trample in play and gets +2/+1 and has trample if there are four or more other creatures with trample in play. 203C Blissful Silence 3G, Sorcery Shift 3W Destroy all enchantments. 204C Blossom Visage G, Creature - Visage, 1/1 Blossom Visage gets +1/+0 if there are three or more forests in play and gets +0/+1 if there are one or no forests in play. 205U Bramble Patch 1G, Enchantment Whenever a blue creature attacks, Bramble Patch deals 1 damage to that creature. 206C Canopy Archers 2G, Creature - Elf, 2/1 T: Canopy Archers deals 1 damage to target flying creature. 207C Chitin Shell 2G, Enchant Creature Enchanted creature can't be the target of spells or abilities. G: Regenerate enchanted creature. 208U Choking Spores 4G, Instant Destroy target enchantment or creature. 209U Cloud of Leaves 2GG, Enchantment Black and blue creatures gain "This creature can't attack unless you sacrifice an island or swamp." 210C Elven Dragoon 2G, Creature - Elf, 2/1 Flying T: Add G to your mana pool. 211C Elven Traveller 1G, Creature - Elf, 1/1 Shift WR T: Add G to your mana pool. 212C Emperor Wurm 4GGG, Creature - Wurm, 7/7 Trample, shift 5WRR 213R Fragrant Bloom 1GG, Enchantment During your combat phase, all creatures defending player controls must block if able. 214R Fungal Wurm 3G, Creature - Wurm, 2/2 Trample, blink 2G When Fungal Wurm blinks in, put a +1/+1 counter on it. 215R Giant Hippogryph 4GG, Creature - Beast, 4/4 Flying, first strike 216C Glittering Stream XG, Sorcery Shift XW Target player gains X life. 217U Inspace Gleam G, Enchant Permanent When enchanted permanent blinks in, put a +1/+1 counter on target creature for each G in the mana cost of enchanted permanent. 218C Jaded Elder 2G, Creature - Druid, 2/2 Protection from green 219R Laniya, the Caretaker 2GG, Creature - Legend, 2/2 Creatures you control can't be the target of spells or abilities. 220U Laniyan Banner G, Instant Green creatures get +1/+1 until end of turn for each black creature in play. 221U Laniyan Basilisk 2GG, Creature - Basilisk, 2/2 Whenever Laniyan Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. G: Regenerate Laniyan Basilisk. 222U Laniyan Cache 2G, Sorcery Put target card from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. 223C Laniyan Embrace G, Instant Shift R Target creature gets +2/+2 until end of turn. 224C Laniyan Festival 1G, Instant You gain 1 life for each creature you control. 225R Laniyan Gardener G, Creature - Druid, 1/1 Sacrifice Laniyan Gardener: Each player searches his or her library for up to three basic lands and puts them into play, then shuffles his or her library. 226C Laniyan Pride 1GG, Creature - Cat, 2/2 Blink 1G When Laniyan Pride blinks in, put a 2/2 green Cat creature token into play. 227C Laniyan Wilds 2G, Instant Shift WR Search your library for a basic land card and put that card into play, then shuffle your library. 228R Lurking Predator 2G, Creature - Beast, 1/1 At the beginning of your upkeep, put a +1/+1 counter on Lurking Predator. Lurking Predator has trample if there are two or more +1/+1 counters on it. 229R Matron Wurm 4GG, Creature - Wurm, 5/5 Blink 4G When Matron Wurm blinks in, put a 5/5 green Wurm creature token into play. 230U Moss Troll GG, Creature - Troll, 1/1 G: Regenerate Moss Troll and put a +1/+1 counter on it. 231R Nesting Thallid GG, Creature - Fungus, 1/1 Blink 4GG When Nesting Thallid blinks in, put four 1/1 green Saproling creature tokens into play. 232C Quicksilver Seasnake G, Creature - Snake, 1/1 Quicksilver Seasnake gets +1/+1 and has islandwalk if any opponent controls an island. 233C Rain of Silk G, Instant All creatures lose flying until end of turn. 234U Rallying Visage 1G, Creature - Visage, 2/1 Trample When Rallying Visage comes into play, put a +1/+1 counter on target green creature you control if there are two or fewer green creatures in play. When Rallying Visage is put into a graveyard from play, put a +1/+1 counter on target green creature you control if there are four or more green creatures in play. 235R Sealed Earth G, Sorcery If a card would ever leave a player's graveyard, instead shuffle it into its owner's library. 236R Sentient Landscape 2GG, Enchantment All forests are 1/1 green creatures with haste that are still lands. Forests can't be the target of spells or abilities. 237R Shimmering Foliage 2G, Enchantment 1W: Target green creature gains protection from the color of your choice until end of turn. 2U: Target green creature is unblockable this turn. B: Target nongreen creature gets -1/-0 until end of turn. R: Target green creature gets +1/+0 until end of turn. 238U Shroud of Life 1GG, Sorcery Destroy target black permanent. 239R Snapdragon 5GG, Creature - Dragon, 4/3 Trample When Snapdragon comes into play, destroy target permanent. When Snapdragon leaves play, remove it from the game. 240U Splinter Patch 1GG, Enchantment Sacrifice X forests: Put an X/X green Treefolk creature token into play. 241U Splintering Well G, Enchantment All Visages get +1/+0 and have trample. 242C Spreading Mist G, Instant Shift W Prevent all combat damage that would be dealt this turn. 243C Stalking Wolves G, Creature - Wolf, 1/1 Blink 1G When Stalking Wolves blinks in, put a 1/1 green Wolf creature token into play. 244R Studious Druid 1G, Creature - Druid, 1/1 XG,T: Untap X target lands. 245U Thousand Claws 2GG, Creature - Wolf, 2/2 Trample Thousand Claws gets +1/+1 and has haste if you control a mountain, gets +1/+1 and has first strike if you control a plains, and gets +1/-1 if you control a swamp or island. 246R Treetop Wolf 3GG, Creature - Wolf, 2/2 When Treetop Wolf comes into play, all other creatures you control get +2/+2 and gain trample until end of turn. When Treetop Wolf leaves play, remove it from the game. 247U Unsavory Development 2G, Sorcery Search your library for a nonbasic land and put that land into play tapped. Then shuffle your library. 248R Vraccolid 2GG, Creature - Beast, 5/5 Trample Vraccolid gets -1/-1 for each artifact in play. 249R Wall of Mushrooms 1G, Creature - Wall, 0/3 Blink 3GG Prevent all combat damage that would be dealt during any turn Wall of Mushrooms blinked in. 250U Winding Foliage 1GG, Enchantment Green creatures have "Blink 3G."