Foreword I'd really appreciate any input anyone can give me on this set, because I intend to print it and run a small sealed league in my area with it. So if anyone has any suggestions, constructive criticism, or finds a card that isn't templated to WotC standards, please let me know. Set Mechanics Blink X: You may pay X to blink this card out (set it aside), or blink this card in (return it to play if it was set aside). Shift X: You may pay X instead of this card's mana cost to play it. Visage creature type: Creatures that have abilities dependant on your stats or permanents in play. Visages are projections of the player, like avatars. Rules of Blink • If a card is blinked out, it is set aside. All counters on it and enchantments on it go with it. Likewise, if it is a local enchantment, permanents it enchants blink out with it. Conversely, if these permanents blink in, the same rules apply. • A card that is blinked out can't be the target of spells or abilities, can't attack or block, and is unaffected by spells or abilities which occur in play. • Some cards which are blinked out may have abilities which can only be used while they are blinked out, but these abilities can be used. • Some cards affect cards which are blinked out. • Anything blinked out is essentially considered to be in a separate play area. Blue 051C Aimless Student U, Creature - Cleric, 1/1 Sacrifice Aimless Student: Draw a card. 052U Air Well U, Enchantment All Visages have flying. 053U Arcane Visage 1UU, Creature - Visage, 1/1 Play with your hand revealed. 2U,T: Draw a card if there are no instants in your hand. 2UU,T: Counter target noncreature spell if there are three or more instants in your hand. 054C Blizzard Spray 1U, Instant Return target red permanent to its owner's hand. Draw a card. 055U Blizzard Weaver U, Creature - Wizard, 1/1 Protection from red If a red spell would deal damage to a creature or player, it deals that much damage minus 1 instead. 056R Bubble Spray 1UU, Instant As an additional cost to play Bubble Spray, sacrifice X islands. Draw X cards. 057U Chilling Breeze 2U, Enchantment When Chilling Breeze comes into play, draw a card. At the beginning of your upkeep, tap target permanent. 058R Crystal Spirit 4UU, Creature - Spirit, 4/5 Flying, shift 4WB 1: Crystal Spirit becomes the color of the mana spent on this activation cost. (This effect doesn't end at end of turn.) 059C Crystal Visage 1U, Creature - Visage, 1/1 Flying Crystal Visage gets +1/+0 and loses flying if you control one or less artifacts. T: Add one colorless mana to your mana pool if you control four or more artifacts. 060R Denying Whisper 1U, Instant Counter target spell or activated ability of a permanent that's not a mana ability. That spell or ability can't be played again this turn. 061U Depth Charge U, Instant As an additional cost to play Depth Charge, sacrifice an island and discard a card from your hand. Counter target spell. 062U Enderian Drifter 1U, Creature - Illusion, 2/1 Blink 3 Enderian Drifter is unblockable. At end of turn, Enderian Drifter blinks out if it is tapped. 063R Enderian Leviathan 4UUU, Creature - Serpent, 9/9 Trample If Enderian Leviathan attacks, it blinks out unless you sacrifice an island. At end of turn, Enderian Leviathan blinks out unless you sacrifice an island. Sacrifice two islands: Blink in Enderian Leviathan untapped. You may play this ability only while it is blinked out. 064U Enderian Librarian U, Creature - Cleric, 1/1 Blink UU If Enderian Librarian blinks in, draw a card. If Enderian Librarian blinks out, discard a card. 065R Enderian Mirror 2U, Enchantment 1W: If target blue creature deals damage this turn, you gain that much life. 3B: Target player discards a card from his or her hand. R: Target blue creature gets +1/+0 until end of turn. G: Target blue creature gets +0/+1 until end of turn. 066U Enderian Scroll U, Instant Choose land or nonland and reveal the top five cards of your library. Put all cards of the chosen type on the bottom of your library in any order, choose one of the remaining cards and put it into your hand, and put the rest on top of your library in any order. 067C Enderian Study 4U, Instant Shift 4B You lose 3 life if you paid the shift cost to play Enderian Study. Draw three cards. 068R Enderian Weaver 1UU, Creature - Wizard, 1/3 UUU,T: Name a card other than a basic land. Return all cards with that name and Enderian Weaver to their owners' hands. 069R Epiphany 2U, Sorcery Reveal your library to target opponent. That opponent chooses three cards total in your library and graveyard. Remove those cards from the game, then shuffle your graveyard into your library. 070R Firmament Elemental 2UU, Creature - Elemental, 3/2 Flying At the beginning of your upkeep, reveal the top three cards of your library. An opponent chooses one. Remove the chosen card from the game, then put one of the revealed cards on the bottom of your library and the other on top of it. 071C Force Barrier 1UU, Instant Shift 1WB Counter target spell. 072C Gaseous Diffusion U, Instant Prevent all combat damage that would be dealt to and by target creature this turn. Draw a card. 073C Icicle Spray U, Instant Counter target green spell. Put it on the bottom of its owner's library instead of into that player's graveyard. 074U Ignore UU, Instant Blink out target green or red permanent. 075R Inspace Djinn 2UU, Creature - Djinn, 6/6 Flying, blink 1UU Inspace Djinn comes into play blinked out. When Inspace Djinn blinks in, sacrifice it unless you sacrifice two islands. 076U Inspace Efreet 2U, Creature - Efreet, 3/4 Flying, blink 2U Inspace Efreet comes into play blinked out. 077U Inspace Visions U, Enchant Permanent Whenever enchanted permanent blinks in, draw a card for each U in that permanent's mana cost, then discard a card from your hand. 078R Malicious Trickery 3U, Instant Target opponent puts his or her hand on top of his or her library. Search that library for as many cards as he or she put on top of it this way. That player puts those cards into his or her hand, then shuffles his or her library. 079C Mist Sprite 1U, Creature - Faerie, 1/1 Flying, blink 1 If Mist Sprite is blinked out at the beginning of your turn, it blinks in. 080C Mnemonic Visage U, Creature - Visage, 1/1 Mnemonic Visage gets +1/+1 if you have no cards in your hand and has flying if you have four or more cards in your hand. 081R Mutate 1UU, Sorcery Destroy target creature. If that creature is put into a graveyard from play this turn, its owner searches his or her library for a creature card with a converted mana cost less than that creature's and puts that card into play, then shuffles his or her library. 082U Oversaturate 1U, Enchantment At the beginning of each player's upkeep, that player sacrifices a forest. 083R Radiant Siren U, Creature - Merfolk Legend, 0/1 All creatures your opponents control must attack you when able. 084C Reel 2U, Instant Shift 3W Return target permanent to its owner's hand. 085C Refrain 3UU, Instant Choose a target permanent. That permanent's owner shuffles it into his or her library. 086R Rushwater Spirit 4UU, Creature - Spirit, 2/1 Flying When Rushwater Spirit comes into play, return all lands to their owners' hands. When Rushwater Spirit leaves play, remove it from the game. 087C Scrying Runes 2U, Instant Put your hand on the bottom of your library in any order, then draw four cards. Choose one of those cards and put it on the bottom of your library. 088U Seawater Shroud 2UU, Enchant Creature Enchanted creature gets +2/+2 and is unblockable. 089R Shrinking Shoreline XU, Enchantment Shrinking Shoreline comes into play with X flood counters on it. At the beginning of your upkeep, blink in a land blinked out by Shrinking Shoreline unless you remove a flood counter from Shrinking Shoreline. Remove a flood counter from Shrinking Shoreline: Blink out target land. 090U Skysweeper 3UU, Creature - Spirit, 3/2 Flying, blink 2U All other creatures lose flying. 091C Stormrider Falcon 1U, Creature - Bird, 1/1 Flying, shift 1B 092C Tamper U, Instant Look at the top three cards of target opponent's library. Choose one and remove it from the game, choose another and put it on top of that player's library, and put the last one on the bottom of that player's library. Then that player draws a card. 093U Thousand Eyes 2UU, Creature - Spirit, 2/2 Flying If Thousand Eyes attacks and isn't blocked, draw a card if you control a white creature, and defending player discards a card from his or her hand if you control a black creature. Thousand Eyes gets +0/+1 and loses flying if you control a red or green creature. 094U Tidal Keeper 1UU, Creature - Merfolk, 2/2 U: Target creature can't attack this turn unless its controller pays 2. 095C Tidal Stingray U, Creature - Fish, 2/2 Blink 1U Tidal Stingray can't attack unless defending player controls an island. 096C Undersea Prison 4U, Enchant Creature Undersea Prison comes into play with three air counters on it. When Undersea Prison comes into play, tap enchanted creature. At the beginning of your upkeep, remove an air counter from Undersea Prison. If you can't, sacrifice Undersea Prison and destroy enchanted creature if it is blue. 097R Wailing Siren 4UU, Creature - Spirit, 2/2 When Wailing Siren comes into play, return all other creatures to their owners' hands. When Wailing Siren leaves play, remove it from the game. 098R Wall of Silence 1UU, Creature - Wall, 0/4 Flying 1UU,T, Sacrifice Wall of Silence: Counter target spell. 099C Waterspout Faerie 2U, Creature - Faerie, 2/1 Flying When Waterspout Faerie comes into play, return target land to its owner's hand. 100C Whirlwind Spirit 1U, Creature - Spirit, 2/1 Flying Whirlwind Spirit can't block flying creatures.