lands
6 Forest
6 Montain
WHOA! WHOA! WHOA! Again, 24 lands per 60 cards is nessissary!Now to split the deck into casting cost(low to high)& By Color...
1cc
1 fog(This really doesn't do too much. I personally have a soft spot for them, but they don't belong in every deck. This is one it doesn't need.)
1 Llanowar elves(MORE LLAWNMOWERS! And, if possible, get a picture that isn't the seventh edition one. The bows just don't make sense.)
1 diligent farmhand(Very good-- expecially if you know the timing trick with it.
1 basking rootwalla(another really good card.)
2cc
1 rampant growth(This is o.k. for the deck, personally, I prefer Nature's Lore)
1 volcanic hammer(This is decent burn.)
1 wirewood elf(I'd say he was overcosted, but I havn't tested him. He's no llanowar.)
2 grizzly bears(Decent. Generic. Subpar. Try to find another 2/2 for 1G that has an ability. It isn't too hard. See Wild Mongrel.)
1 werebear(Very nice, though it isn't going to be as big as you want it to be usually.)
3cc
1 nantuko elder(Not too good!)
1 anurid barkripper(Not Too Good! Werebear is much better)
1 longhorn firebeast(It's o.k. Nothing to scream about)
1 barbarian bully(I've had a LOT of success with him)
2 deep recon.(An o.k. card, and it does thin your deck. I prefer Harrow, myself. Harrow essentially costs G to thin your deck, and possibly get the right color of mana you need.)
1 wood elves(I personally like the way they thin your deck, but they are not as good, really. I personally play them, though. 1G to search a forest out and get a 1/1 on the third turn isn't awful, though. Remember you can use the forest immediatly!)
1 far wanderings(compared to the Reconnaissence, this is amazing. I still think it is very good. It works well with Harrow, as well.)
4cc
1 brawn(Not awful, but I don't have too much experience other wise.)
1 petravark(I'd say he's weak without other mana-denial strategies in the deck.)
1 hill giant (You have green in the deck. You don't need this guy.)
5cc
1 lava axe(sub-par, but it can finish the job.)
1 spined wurm(Decent, but nothing flashy)
6cc
1 giant warthog(He's o.k... but he's a little expensive. 5/5 for 6 is bad.. but with Trample, he's o.k.)
7cc
1 thorn elemental(Excellent.)
1 butcher orgg(*gush*! I WANT ONE! Hell, I want a thousand! And at least one of them in foil... as you know, I ranch Orgg cards.)
2 trained orgg (Out. Seven for a 6/6 without any kind of ability is awful, expensive, and too easy to just block. I ~DO~ collect them, however, and will make you a good deal for them (quanity wise) in January or February when I get back in town. Alright?)
8cc
1 tunneler wurm(Plain and simple: NO. BAD CARD, Too Expensive for nothing that good. I'll try to find you an article on Card Advantage when I can... but this guy is not that great. If you want a good, big regenerator, pick up a Starter 2000 Foil ROHX. They should be cheap, as they came with the Starter 2000 set.)