Red Control

G

Gaea'sSaproling

Guest
this deck pretty much uses the same mana engine as my Tribal Dragon deck but its alot more powerful as far as 1v1 goes

Mana - 32
10 Mountains
4 City of Traitors
4 Sandstone Needle
4 Talisman of Indulgence
4 Thran Dynamo
1 Grim Monolith
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Sol Ring
1 Voltaic Key

Creatures - 12
4 Avalanche Riders
4 Covetous Dragon
4 Crater Hellion

Spells - 16
4 Pillage
4 Stone Rain
4 Wildfire
3 Slice and Dice
1 Wheel of Fortune

In reality I havnt made this deck but i think itd kick serious ass

Smile Like a Donut Oppenent! :eek:
 

Oversoul

The Tentacled One
I haven't seen a Wildfire deck in a long time and I forget how exactly they tend to operate.

It looks pretty stable, but very dependent on its creatures...
 
T

train

Guest
Fanning the flames looks like a good addition to me - that way you're not just depending on creatures for the kill...
 
G

Gaea'sSaproling

Guest
thats a awesome idea dood! i think ill include one fanning the flames, thats great dood, thats the best idea ive gotten off this thread
 
G

Gaea'sSaproling

Guest
true i read the card and it ends up being 6 mana for 1 dmg... id rather stick to dragons
 
T

Tabasco

Guest
This is more like a Land D/ Wildfire deck

The deck you posted by Kai Budde is more of a control than this is

Wildfre doenot make any red deck a control deck.....and as far as I am concerned this is basically a Land destruction deck.....I would lean more towards the Land D side and take out some things.


For Land D I would consider Seismic Mage and Maybe a Mishra's Helix/Artifact lock...Anhk's would also help greatly.
 
T

train

Guest
The flashback is minimal assurance when you look at the limited number of creatures, and tons of mana available... if the creatures can't kill - something has to - that's why I suggested flames - it can be used more than once...

With the available mana - you could easily burn for 3 or more, with flashback on turn 3...
 
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