S
Shiro, Time Devourer
Guest
Shotgun Flames
*SF* deals 5 damage to each opponent and each creature you don't control. That damage can't be prevented.
Take The Offensive
*TTO* can't be countered
Creatures you control get +10/+0 and haste until end of turn. At end of turn, sacrifice all creatures that attacked this turn.
Calamity
Creatures can't block this turn.
Until end of turn, whenever a creature you control deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls.
Which is the better one for playability, originality, and/or the 6RR cost?
*SF* deals 5 damage to each opponent and each creature you don't control. That damage can't be prevented.
Take The Offensive
*TTO* can't be countered
Creatures you control get +10/+0 and haste until end of turn. At end of turn, sacrifice all creatures that attacked this turn.
Calamity
Creatures can't block this turn.
Until end of turn, whenever a creature you control deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls.
Which is the better one for playability, originality, and/or the 6RR cost?