Shotgun Flames *SF* deals 5 damage to each opponent and each creature you don't control. That damage can't be prevented. Take The Offensive *TTO* can't be countered Creatures you control get +10/+0 and haste until end of turn. At end of turn, sacrifice all creatures that attacked this turn. Calamity Creatures can't block this turn. Until end of turn, whenever a creature you control deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls. Which is the better one for playability, originality, and/or the 6RR cost?