Red Biggie

Discussion in 'Home Made Cards' started by Shiro, Time Devourer, Oct 17, 2002.

  1. Shiro Time Devourer I have returned!

    Shotgun Flames

    *SF* deals 5 damage to each opponent and each creature you don't control. That damage can't be prevented.

    Take The Offensive

    *TTO* can't be countered
    Creatures you control get +10/+0 and haste until end of turn. At end of turn, sacrifice all creatures that attacked this turn.


    Creatures can't block this turn.
    Until end of turn, whenever a creature you control deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls.

    Which is the better one for playability, originality, and/or the 6RR cost?

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