*Kryptonite playing in the background* Here's a deck I made last night, Its a modified rebel beatdown deck made for 3 player. Recruiting Rebels 4xRamosian Sergant 4xRamosian Liutenant 2xRamosian Captain(replace one with lin sivvi?) Beatdown Rebels 4xFresh Volunteers 4xSteadfast Guard 2xNightwind Glider 2xThermal Glider Support 4xEmpyrial Armor 2xIsland Sanctuary 2xDisenchant 2xEnlightened Tutor 2xSerra's Blessing 2xHeartstone 2xCongregate First game played, black mage took out some early creatures with drain lifes, green mage eventually got out a 5/6 living terrain (This is when I tought of the disenchants) he hit me with that until I got an Empyrial Armored Nightwind Glider. The game ended with a 14/13, double Empyrial Armored, Nightwind Glider. Any ideas on how to make it better?