R/G land destroy

Discussion in 'Casual Decks/Variants/Etc' started by VoLRaTH, Oct 13, 2000.

  1. VoLRaTH Master of The Cursed

    //creatures
    4 birds of paradise
    2 utopia tree
    2 squee
    2 seismic mage
    2 two headed
    //spells
    4 stone rain
    4 pillage
    4 creeping mold
    4 hammer
    2 desert twister
    2 devastate
    2 mana cache
    2 urzas rage
    2 searing wind
    //lands
    9 forest
    9 mountain
    4 shivan oasis
  2. PTQ New Member

    With the exception of 3+ colour decks, who would ever want to use the "Comes-into-play-tapped" lands?

    Use Karpulsan Forests for smoother development. In a fast deck, the 1 point of damage is nothing to worry about. And drop one forest, add one mountain.

    Also, I hope no one is thinking of using City of Brass in a Port-filled enviorment, 3+ colours or not.
  3. galtwish Loudmouth

    I'd go for a more focused and faster Land destruction build:
    4 Birds of Paradise
    4 Blastoderm
    3 Flowstone Overseer
    4 Stone Rain
    4 Pillage
    4 Creeping Mold
    4 Tectonic Break
    4 Shock
    3 Hammer of Bogardan
    4 Karpulsian Forest
    4 City of Brass
    4 Rishadan Port
    5 Forest
    9 Mountian

    SB
    4 Reverent Silence (maybe even more enchantment control will be necessary)
    1 Uktabi Orangutan (Diamonds, Cameos, Idols)
    4 Flowstone Wall (Blastoderms, Kavu Titan, etc)
    2 Flowstone Slide (anti Rebels/combo's very well w/Derm)
    4 Boil

    However, I think Gizmo's suggestion of running Mono-Red with R/G lands for SB options is probably the best way to run any Red decks right now.

    4 Stone Rain
    4 Pillage
    4 Tectonic Break
    2 Kris Mage
    4 Rogue Kavu
    3 Flowstone Overseer
    4 Seal of Fire
    3 Hammer of Bogardan
    4 Mages Contest
    4 Fire Diamond
    4 Rishadan Port
    4 Dust Bowl
    4 Karpulsian Forest
    2 City of Brass
    10 Mountian

    SB
    4 Boil
    3 Flashfires
    4 Tranquility
    other stuff as the metagame dictates

    I would be tempted to add Seismic Mage and Squee, but the deck need survivable offence. Squee adds excellent Blastoderm defence, however. Lots of questions, too little information to be certian.

    Erik
  4. Duel Has Less Posts Than Spiderman

    Squee? Not survivable? Anyways....

    I don't know for sure, but Overseer seems a little slow for effective removal, especially aginast weenie-rush. Maybe a flowstone slide (ugh)?

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