Questio on Equipment

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BigBlue

Guest
Not owning much Mirrodin, or much time to look through spoilers...

Is there much/any Negative equipment? I mean equipment you'd want to use on opponents creatures?

So far everything I've seen is a benefit to the creature's controler.

I'm waiting for the control circlet which acts as a Control Magic... :D
 
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Jigglypuff

Guest
Since you aren't able to equip your opponent's creatures, I doubt we'll see any.

502.33a Equip is an activated ability of artifact Equipment cards. The phrase “Equip [cost]” means “[cost]: Move this Equipment onto target creature you control. Play this ability only any time you could play a sorcery.”

(- Steve -)
 
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BigBlue

Guest
Well... I guess I should look at those more closely...

I didn't realize you could only equip your own creatures...

So much for my dreams of a control circlet... :(

Maybe we'll see a White "Radiation Therapy" card which destroys all equipped creatures and equipment, so they don't want you equipping opponents creatures...
 
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Thallid Ice Cream Man

Guest
Maybe something that prevents equipped creatures from untapping, and prevents activated abilities of Equipment.
 
T

train

Guest
Juxtapose...

find a way to gain control of their stuff... after juxtaposing and plaing the vulshok battlemaster... then play the damping matrix...;)
 

Spiderman

Administrator
Staff member
I could still see something like "Cursed Equipment" where you could play it on your opponent's creatures... something along the lines of playing "bad" creature enchantments on your opponent's creatures, like Weakness, in the next two steps.
 
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Thallid Ice Cream Man

Guest
Probably a different artifact type.

Artifact - Bondage. It could happen. ;)
 
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train

Guest
Now there's a version of twister we haven't played...:p

But I think spidey said it right in thinking it would come out in the next couple of sets...

but since equipment is a new card type, not just an ability... - it'll be in the core set II... and probably other sets...
 
R

Rooser

Guest
Well there are negative creature enchantments, but those make more sense, because flavor wise it is understandable for a mage to imbue an enemy creature with some sort of ill effect.

Negative equipment doesn't make much sense: flavor-wise you are just handing items to your creatures. Clearly an enemy creature wouldn't trust you, flavor-wise, so thus there is the game rule. On the other hand, Control Circlets and Cursed Equipment sound appropriate.

There are some cards in Mirrodin, like the Vulshok Battle Master, which create situations where a creature can be equipped with an opponent's equipment, but these make sense flavor-wise too because theft of property is conceivable.

Regardless, there are some equipment with drawbacks, and conceivably they could be abused if equipped on an opponent's creature.

In the end, however, don't count ideas like Control Circlets and Cursed Equipment out. They're likely to make more equipment beyond Mirrodin block, and the flavor of such items seems fitting. All they have to do is add text on these equipment that say they can equip other players' creatures. Don't think it'll happen? Well you're not allowed to cast creatures outside your mainphase either, but that still doesn't mean Benalish Knight can't be played at the end of my opponent's turn.
 
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train

Guest
I'd view cursed equipment maybe...

Like:

:When a creature comes into play it gets equipped with this...

and the effect just occurs - kind of like death match... but for it to move to another creature, one has to come into play...
 
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