Puffer Extract

G

Griffith_se

Guest
Hello,

This is a casual deck, as are all my decks. I'm trying to build a deck using Puffer Extract, and creatures that won't be affected by it's draw back. I choose Saprazzan outriger, and Darting merfolk. I would appreciate some input.

4 Darting Merfolk
4 Saprazzan Outriger
3 Diplomatic Escort
3 Thieving Magpie


4 Puffer Extract

3 Parallax Tide
4 Infiltrate
4 Accumulated Knowledge
4 Boomerang
4 Counterspell


15 Island
4 Saprazzan Skerry
4 Saprazzan Cove


Thanks
[me][/me]

[Edited by Griffith_se on April 25th, 2000 at 12:09 AM]
 
S

Spaceman Spiff

Guest
cool deck, i cant help you out now but i'll think of something, sometime, somwhere, somehow
 
G

Griffith_se

Guest
Yellowjacket,

I think you can use regen. because the text says Destroy. On the other hand, it say destroy at end of turn, so, I'm not sure how that would work. To tell You the truth, the only reason I went for Blue, was Because of the art on Puffer extract (dumb reason, huh?)

[me][/me]

[Edited by Griffith_se on April 24th, 2000 at 04:34 PM]
 
G

Gizmo

Guest
It strikes me that the most important part of Puffer Extract is the bit that says X. Mana production must be key to making it a success, and the way it intereacts favorably with Regen stuff seems to point to Green.
 
G

Griffith_se

Guest
So... Regen will work? I wasn't sure. Sounds like you could just trow it into a stampy deck with creatures like, River Boa, Albino Troll etc... Mana accel. like Elves and Priests.

I really wanted to go with Blue for the dumb reason I mentioned above (4th post), its kind of a theme deck I guess.
Gizmo's right Though, Green probably does makes more sense.

[me][/me]

[Edited by Griffith_se on April 24th, 2000 at 11:41 PM]
 
G

Gryphonclaw

Guest
Yes, regeneration will work, just at the end of the turn. Therefore I would think that green would work well. Here's a tentative decklist:

4 River Boa
3 Albino Troll
4 Llanowar Elves
4 Priest of Titania
3 Skyshroud Ridgeback
3 Elven Herders (those guys that grant trample)
3 Taunting Elf
2 Multani's Acolyte
2 Lone Wolf

2 Power Matrix
3 Seal of Strength
3 Rancor
4 Puffer Extract

18 forests
2 Gaea's cradle

This was just off the top of my head, the idea being 4 steps:

Get out an attacker: Boa, Troll, Wolf
Pump it: Puffer Exract
Eliminate blockability: Power matrix, Taunting Elf, Rancor, Herder
Beat your opponent over the head with it.

This does have the weakness of being almost totally reliant on the Extract, but hey, this is casual.
The rest of the cards are there to generate insane amounts of mana with your Rriests of Titania and Gaea's cradle to power the Extract.

What do you think?
 
G

Griffith_se

Guest
Hello,
Thanks for the input.

Gryphonclaw: Your deck looks good, and I'm sure you and Gizmo are right about Green, no doubt.
I want to make this the best it can be in Blue, its kind of a theme deck.

Spiff: Did you think of anything yet?

I want to break this down a little better.

Offense: Not bad. A 5/5 for 4 Mana that won't die from Puffer is decent. Merfolk are good for chump blocks, and hang on to Infiltrate when you can do max damage.
  • Saprazzan Outriger
  • Darting Merfolk
  • Puffer Extract
  • Infiltrate

Defense: Not bad. I think this can stall the game a little while.
  • Counterspell
  • Diplomatic Escort
  • Boomerang
  • Parallax Tide

Card Drawing: Not bad
  • Accumulated Knowledge
  • Thieving Magpie

Mana: this is not so good. The Cove is the only thing I could find to gather up Mana. Does anybody know of a way to accelerate Mana in blue, or artifact? Dosn't have to be T2.
  • Saprazzan Cove
  • Sapprazzan Skerry
  • Island

Thanks Again...
[me][/me]

[Edited by Griffith_se on April 25th, 2000 at 10:47 PM]
 
G

Gizmo

Guest
Unfortunately the blue version seems to be begging for stuff like Grim Monolith, Voltaic Key, and Tinker - a proper version would very rapidly become a Tinker.dec variant, methinks.
 
D

Dune Echo

Guest
Well, if you want to speed up the deck and it doesn't have to be Type 2, you could use the following:

Mox Diamond (not very thematic, but could provide for some funky Little Mermaid thing...)
Mana Crypt (it could be under the ocean!)
Helm of Awakening (eh, everyone would like you in multiplayer!)
Mind Stone (this is actually quite good)
Felwar Stone (eh, not as good unless you need a specific mana, and then you should go for Diamonds)
Sol Ring (Hey, merfolk need heat and light under the ocean some how! Also, this card is fairly available since it was in Revised and it is banned for a reason.)
 
I

Istanbul

Guest
How about Fog Elemental (2U for 4/4 flyer, dies at end of combat anyway)? It's massive, and since it's gonna die, you can pump it with a clear conscience.
 
G

Gryphonclaw

Guest
Wellll... Since you want to keept it blue..

I'd suggest high tide, turnabout, and maybe sea scryer.

The turnabout could be used to untap all your lands, but isn't really worth it until you have like 8+ lands in play. However, it is a good general use card, so may be worth it.
Sea scryer is a little fish from mirage for 1U that can be tapped for 1 or tap and pay 1 to get a U.
 
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