I have to agree with Gar on this one; Prophecy was not well written, nor was it a good inclusion of all the facets of Prophecy.
And, to be honest, Prophecy was an expansion set, so the author wasn't even bogged down with as much detail as would have been necessary with a core set, like Masques! Grr.
And, yes, someone I liked very much died. It was unexpected, unnecessary, and in poor taste. It did not forward the story in any great degree; the person who dies, and that persons mate were always a good counter-point to Urza's lonely world of revenge. And now that that's gone, Wizards' writers may find themselves writing themselves into one heck of boring die-die-die storyline.
I really don't think this novel was well-thought-out. There were more than enough chances to bring the Avatars and the Winds into focus, as well as the Rhystic magic. Additionally, I thought Latulla was way too one-dimensional. I knew she was cruel from the text on the cards, but she did not strike me as a petty bully, or an idiot. She was a Keldon, and she was meant to be powerful and strong, if a bit heavy-handed.
Basically, Wizards had a great storyline potential, and provided a poor execution. One of the reasons I usually don't want to provide $6.99 + tax just to find out they're *still* not hiring decent writers.
Although, before I sign off, I have to say that the writer did command an impressive skill at describing battle in all it's gruesome reality. That was well-rendered (except for the exception above), however, there was little esle that was really that great.
The vehicles (land barges? where did they come from?), and many of the artifacts (steel ants? did I miss something? are they supposed to be Saber Ants?) were just thrown in out of some blue sky none of us have privvy to.
All in all, I gave the cover art (and the Latulla card) an A+, and the novel itself a D-.