C
Crackdown
Guest
Although I like to make up my own weird decks, I also like reading about tournament decks and sideboards. When reviewing the lists, I notice quite often that a sideboard contains just one or two cards to counter a potential threat. What is the probability of drawing those cards when needed?
Suppose for instance that Kor Haven could shut down an early beatdown, so you decide to include an appropriate card to take it out before your opponent gains control. How many response cards should you have? Should you assume that they will have 4 Kor Haven and intend to play it soon? If so, do you include 4 Port or sowing salt?
What I'm trying to figure out is how much probability theory goes into this analysis. Does the player calculate how many turns he can go without a response and then put in enough response cards so that the probability of drawing the appropriate response is x% within x turns?
Or is the whole process a lot less formal than that and just includes a lot of playtesting?
Suppose for instance that Kor Haven could shut down an early beatdown, so you decide to include an appropriate card to take it out before your opponent gains control. How many response cards should you have? Should you assume that they will have 4 Kor Haven and intend to play it soon? If so, do you include 4 Port or sowing salt?
What I'm trying to figure out is how much probability theory goes into this analysis. Does the player calculate how many turns he can go without a response and then put in enough response cards so that the probability of drawing the appropriate response is x% within x turns?
Or is the whole process a lot less formal than that and just includes a lot of playtesting?