Port Killer

E

Elrond

Guest
Tsabo's Web 2
Artifact
When Tsabo's Web comes into play, draw a card.
Lands with an activated ability that doesn't produce mana don't untap during their controllers' untap steps.
 
F

FoundationOfRancor

Guest
This card is good. Very good. I mean, even when port falls out of style, this will still be played to cut down on raths edges, dustbowls, and kor havens. I want this card.



"Watch its price to go up higher than ports did..."
 
G

Gizmo

Guest
Is this an Invasion card?

It seems quite good, bit Back To Basics, but far more easily playable as it doesn`t affect duals and is an artifact. Could see use in a few SBs, but not too many as it`s not as devastating as BtBasics. Probably won`t see tournament play.

The new Interdict looks more playble, and even that`s really narrow.

????
U1
Instant
Counter target spell or ability that targets a land.
If that ability came from a permanent destroy that permanent.
Draw 2 cards.
 
R

rkoelsch

Guest
as I hate ports. It makes hoodwink a better card for blue.
 
F

FoundationOfRancor

Guest
Teferies Response
U1
Instant
Counter target spell or ability that targets a land.
If that ability came from a permanent destroy that permanent.
Draw 2 cards.

I like the artifact better.
 
P

Purple_jester

Guest
It will see a lot of tournament play.

One, it's an artifact and can be used by all colors, while Teferi's Response can only be used by those players with blue in their decks.

Two, it replaces itself, so there is no loss in playing it. Mike Flores himself has said that by playing a cantrip artifact, you reduce your deck size to 56.

Three, it shuts down more cards. Teferi's Response is excellent for cards like Rishadan Port, Wasteland and Dust Bowl. However, Tsabo's Web will shut down cards like Treetop Village, Ghitu Encampment, Rath's edge and Kor Haven. Beyond Standard, it will stop Thawing Glaciers, Maze of Ith, Mishra's Factory, and that irritating Kjeldoran Outpost. All those utility lands will see a falling out at tournaments as a result.

Four, it falls into the tournament-level "cheap" cost of 1-3 mana, and it generates a lot of card advantage for you.

See? This is a card I might play myself in casual.Its probably going to be the hottest thing since Null Rod shut down Tinker. ;)
 
T

Thrash Golem

Guest
if theres a good artifact source of damage in invasion ill take out my rath edges for couple of those.
 
D

dw51688

Guest
That's a good point, I never thought of that, what made you think of that Multani?
 
C

Cerberus

Guest
multicolor and port equals problem
multicolor and port deterrents less ports less of a problem
 
M

Multani

Guest
Whoever said Invasion isn't broken is a liar.
Whoever said Invasion is fun, is a honest person.:D
 
S

Slick

Guest
I can't wait for Tsabo's Web to come out. Rishadan Ports have locked me down so many times in duels, when I am mana screwed, that I would put four Tsabo's Webs in a deck, just in case my opponent is playing with Ports.
 
G

Gizmo

Guest
Hmm. Replies to Purple Jester:
(who Gizmo notices always makes a lot of sense)

1. I missed it was a cantrip. My bad. That makes it slightly more usable, but still only in a deck that doesn`t have any Ports of it`s own (which was my original point).

2. It`s not as good as Rishadan Port. If you had four Ports and two Webs, which would you play? Would you waste two card slots on an artifact, or play the best card in Magic which doesn`t take up any spell slots because it is a land. Yes, the Web is a cantrip, but that still means you have to spend 2 mana at some point to 'cycle' it which might be a pain in the ass. Also playing Webs crimps your own style with Edges, Ports, Villages etc too much. You couldn`t put Webs in most decks without adjusting the land count to avoid using good non-basic lands.

3. It`s not even as a good as Dust Bowl in most cases.

So I think I will stand by my original argument. The Web is going to stay out of tournament play because 80% of decks want 4 Ports, and they can`t use them if they are using a Web. You have to remember that a Port counters a Port just as easily as a Web, as does a Dust Bowl.
However, if you don`t have Ports then you might want them. But then again, another really good way to counter a Rishadan Port is to play another land.

4. In Extended you`re even less likely to use it. Because it stops you using YOUR Glaciers, Outpost etc. Possibly in extended it does become a fair analogy to Null Rod because of the way it shuts down Outposts etc. But in Extended it also competes with Wasteland, and I know which one I would play if I wanted to stop Counterpost (the one they can`t counter or Disenchant).
But I think your comparision to Null Rod in Type-II is flawed because Null Rod was an SB card that did not require you to make too much alteration to your maindeck land configuration, and when it came into play it typically wiped out 8-16 key cards from your opponent`s deck. But the Web not only requires you to not be running the Ports in the first place but when it comes into play it will only shut down 4-8 cards of your opponents deck, and they are unlikely to be key to his strategy.

It` s good card for people who aren`t competitive in tournaments because it can level the playing field a little against Mr '4Ports-4Bowls', but it won`t see use in competitive decks, I would suggest.

Thoughts?
 
G

galtwish

Guest
Gizmo, as usual, you cut right to the heart of the matter. Tsabo's Web will be good in bad decks. It may make it into a few odd decks, like Tinker, to hose Oath and Draw-Go, but Foil does a better job there. It may go into Pooh Burn, but Wasteland is better there. In short, it will be a less than optimal choice (as of right now) to do things that decks either do better already, or don't care about. A control Tinker (like Iron Giant) could use it, but that deck is hardly optimal as is. Teferi's Response, however, is a decent spell for Draw-Go or anything that needs to prevent land disruption. Unfortunately, Ponza is looking like it will be shying away from dedicated land destruction as it is, so the number one match-up for the Response is declining.

Erik
 
P

Purple_jester

Guest
Well, my argument in card advantage is that it would play out that my opponent would lose the effectiveness of at least 4 cards (Ports), possibly more (Dust Bowl, man-lands)from his deck, all of which take the place of a land drop (they're lands). I get to draw a card, and then I ignore the Web for the rest of the game. Card advantage based on the land cards requires the expenditure of mana, and requires a mana-land delay of 1 turn (unless you're a whacko that plays Ports because they can produce 1 colorless mana ;)).

These other cards become dead weight with the Web in play. While I agree that the Web prevents you from playing your Ports and Dust Bowls and Rath's Edges, what if your strategy WAS to use the Web to gain such an advantage against your opponent. While dead-weight colored cards can gain some use via discard mechanics (Foil, Unmask), there is no alternative but to use dead lands once and have them tapped the rest of the way.

I would think that a typical deck containing Ports, Treetop Villages and Dust Bowls would be extremely frustrated at seeing such a card. Even if the effect is temporary (you probably have some way of dealing with artifacts in your deck), the delay alone will generate card advantage for you.

Granted, as an artifact, the Web is vulnerable to many cards like Disenchant and Pillage. At least it pays for itself by "cycling" itself into play. Therefore your opponent in destroying it with such cards will essentially be paying for your cycling effect, which isn't so bad when you think about it.

In Extended, Wastelands are meant to be destroyed anyway, so playing them with Webs shouldn't hurt your strategy too much, if at all. Against Counterpost, I always SB in my remaining Wastelands (which I do prefer over Dust Bowl), which would probably mean taking out the Webs, if I played them in the first place. While a Web won't shut down entire decks (like the li'l Null Rod can), even the possibility of a single card shutting down only 4-8 of my opponent's cards, while simultaneously drawing another card for me, still generates some sort of advantage I would think.

All in all, I'm actually grinning at the thought of playing BOTH Teferi's Response and Tsabo's Web in a single deck, given the increasing amounts of utlity lands in the game environment. I can't really predict the TRUE effect of the Web in tournament circles until we see the first constructed tournaments going, but I'm sure you'll agree with me that it will be an interesting card to watch for. Initially I'm sure that a deck would play 4 of this instead of Ports. It would be a rogue for sure, going against the past environment's most sound utility strategy. Only future time will tell if such a rogue becomes mainstream.

Am I still making sense? ;)
 
Y

Y The Alien

Guest
WTF?!

Where did you get BROKEN? Tempest was fast, not full of 6 mana 3 color dragons.
 
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