Planswalkers, what the heezy?

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mythosx

Guest
If you looked on the official site recently they talked about something to do with planeswalkers. I tried to go to the minisite for more info but it wasn't there. Anyone have any hard information or even rampant speculation? Did they make cards with planeswalkers on them or are they in the game or are they like vangaurd cards? Or is this the end of magic?
 
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Ephraim

Guest
I was able to get some information at the mini-site. It appears that it may now be possible for them to print planeswalkers as cards. Per the mini-site, the rebalancing of the multiverse following the crap that went down in Dominaria has altered the meaning of being a planeswalker dramatically. They are no longer omnipotent, immortal powerhouses who can cross between planes as easily as blinking. They're extraordinarily powerful, mortal, aging, sometimes-vulnerable beings who can cross between planes with only the greatest difficulty.

In fact, here's a quote from mtg.com:
For the first time, planeswalkers are getting their very own cards in Magic. Over the next five weeks you’ll get exclusive peeks at these new characters, insight on how we got here, and much more. Keep reading and keep learning, because sometime soon we’re going to show you everything. Like the rest of the Lorwyn set, they’ll change your Magic experience forever!
 
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EricBess

Guest
Spoiler allert....if you want to work the puzzle found
here on your own, don't read this yet.


I'm not going to give the overall answer unless someone asks, but here are the answers to each of the clues:
A. Null
B. Eye of Nowhere
C. Xira Arien
D. Turtles
E. Waste Away
F. Elvis
G. Etats
H. Keeper of Kookus
I. Gaea's Touch
J. Assert Authority
K. Rust
L. Ratcatcher
M. Unswept
N. Kavu
O. Wyluli Wolf
P. Icatian Priest
Q. Little Girl
R. Dakkon Blackblade
S. Sarcomancy
T. Panacea
U. Emus
V. Accelerate
W. Kamahl's Sledge
X. Escape
Y. Rancor
 

Attachments

Mooseman

Isengar Tussle
Doesn't make sense ...... yet
One site had the +1, -2 and -8 listed as Loyalty?
Maybe a new game mechanic...... hmmmmmmm
 
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EricBess

Guest
Yep, real card. My guess: The number in the lower left is the loyalty. The abilities listed can be done once per turn, but require the loyalty to do (in the case of a cost). So, this planeswalker basically forces your opponent to discard a card once per turn and gains loyalty each turn by doing so. Your opponent can attack it to try to get it's loyalty down instead of attacking you. Once you've built up the loyalty enough you can use it as a tutor or as a mass reanimate. Because it doesn't specifically say so, my guess is that the abilities can only be done as sorceries. The tutor ability has been done in the past on an instant, but the other two are way too good at instant speed.
 
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train

Guest
Ummm...

My play would be about the same...

"Swords to Plowshares..."
 
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BigBlue

Guest
I found stuff on the minisite too - See EricB's post...

Planeswalkers are a new card type.... Which have abilities that you pay with Loyalty (thair attribute which isn't like P/T).
 
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EricBess

Guest
train said:
Ummm...

My play would be about the same...

"Swords to Plowshares..."
Well, they don't appear to be creatures. You can attack them, but I don't know that you can target them with direct damage or removal.
 

Oversoul

The Tentacled One
But the idea behind the game was that you are a planeswalker dueling against another planeswalker. If you're instead pitting planeswalkers against each other, what are you?
 
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Nightstalkers

Guest
You're using mana to summon up a channel to coax another Planeswalker to aid you in battle against another Planeswalker.

Details on them haven't entirely been released yet, so I can't comment all that much.
 

Oversoul

The Tentacled One
Nightstalkers said:
You're using mana to summon up a channel to coax another Planeswalker to aid you in battle against another Planeswalker.
Shouldn't the other planeswalker have a deck, then?
 
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Nightstalkers

Guest
You're askin' for some sort of help, not letting them pop in from outta their domain and fight for you.
 
N

Notepad

Guest
So, basically, they're wedging in Vanguard cards that have activated abilities rather than static ones? *blink* *yawn*

Was honestly hoping "Planeswalkers" would have been bettr cards than this. Then again, it was silly to have them as card types, anyway. "Summon Other Player" feh!
 
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Nightstalkers

Guest
Whats with all the hate?!

I've been playing the local scene with this same thing for a couple years now and it's been quite a hoot. The card represented by Garruk used to cost two more and look at what he does!

Sure it's something you protect... but... wouldn't you want to have something that can stall a counterspell while you build it up, put out 3/3's, and eventually pull an overrun from outta it's hat?
 
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EricBess

Guest
I personally like them. They aren't Vanguard. You have to play them just like any other spell. If anything, I think their restrictions are going to keep them from seeing serious play anyway. Consider: They are legendary by their very nature and they can be countered, just like any other spell. That's a couple of huge strikes against them.

They are also quite vulnerable because they can be attacked directly. Fortunately, you can block when that happens, but even a 1/1 hitting one can have a significant impact. Realistically, in many circumstances, Garrak is a 3/3 creature for 4 with a built in "kill 1 2/2 and force another 2/2 (or 3/3) to skip an attack and block.

The one advantage this has over other legendaries is that if you happen to draw a second, you can run the first one out of loyalty and then play the second one fresh. In fact, that seems kind of cludgy to me, to be honest - you can play another and get the affect a second time in the same turn, but only if the first use of the turn exhasts him completely... :(

I think these will only work with a defensive creature strategy. Consider Garruk - get a bunch of saporlings into play so that if someone wants to attack him when you first put him into play, you can deal with it. You get extra mana for a few turns, then you have an army of 4/4 trampling saporlings... In a pinch, you drop a 3/3 beast or two to help hold off the opponent.

Liliana is potentially more powerful, but probably way more fragile. Still, if all she does is force your opponent to discard 2-3 cards... Personally, they are both likely too slow to be real contenders, but we don't know how the rest of the set plays out. There are probably supporting cards to add loyalty...
 
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