I did get my draw for this turn....
I'll tap the Page to pump the Angel, so you take 4 and I gain 4.
I'm done (so now I need a new draw
)
Spidey: 30
Hand: 4
In Play:
(T,U,U,U,U) Plains x5
(T,U,U,U) Island x3
(U)
Nomads en-Kor (1/1, 0: the next 1 dmg that would be dealt to ~ this turn is dealt to target creature you control instead)
(U)
Shaper Guildmage (1/1, W, T: target creature gains first strike ueot. B, T: target creature gains +1/+0 ueot)
(U)
Thunder Wall (0/2, defender, flying, U: ~ gets +1/+1 ueot)
~Demised~ ~Minioned~
(U)
Angelic Page (1/1, flying, T: target attacking or blocking creature gets +1/+1 ueot)
(T)
Warrior Angel (3/4, flying, whenever ~ deals dmg, you gain that much life)
Graveyard: Spindrift Drake, Seasoned Tactician, Mtenda Herder, Change of Heart
RFG:
Mooseman: 2
Hand: 2
In Play:
(UTT) Island x3
(UU) Swamp x2
(T) Wizards School T: Add one colorless mana to your mana pool.
1, T: Add U to your mana pool.
2, T: Add W to your mana pool.
2, T: Add B to your mana pool.
False Demise (When enchanted creature is put into a graveyard, return that creature to play under your control.)
Errant Minion (During target creature's controller's upkeep, Errant Minion deals 2 damage to him or her. He or she may pay 1 for each 1 damage he or she wishes to prevent from Errant Minion.)
(U)
Metathran Zombie (1/1 (2/3 w/+1/+2 ctr) B : Regenerate Metathran Zombie.)
(U)
Mistfolk (1/2, U: Counter target spell that targets Mistfolk.)
(T)
Dauthi Jackal (2/1, Shadow BB, Sacrifice Dauthi Jackal: Destroy target blocking creature.)
Graveyard: Seal of Removal, Arcane Denial, Armor Thrull, Island, Krovikan Sorceror, Interdict, Hypnotic Specter, Cadaverous Knight, Soul Kiss
RFG: