L
lordofatlantis418
Guest
I have this deck that I've used since I first started playing, around five or six years ago, built on a simple concept.
make my creatures big, make my creatures unblockable... well, it's worked pretty consistantly through out the years, but I was wondering if anyone had any suggestions on how to make it better.. here's the layout,
creatures
3 darting merfolk
3 manta riders
4 tidal warriors
4 merfolk looters
4 sandbar merfolk
4 lord atlantis
spells
1 feldon's cane
1 recall
1 Nevinyrral's Disk
2 withdrawl
2 capsize
2 equilibrium
4 sunken city
4 arcane denial
4 counterspell
land
17 island
it's not very complicated, and it doesn't need more than 3 mana to win the game, but it's got enough umph to make it through a longer match (counterspells, equilibrium + darting merfolk = nasty, disk, capsize, plenty to hold its own) but I often get a response such as pffft, merfolk. so comments, ideas? anything you guys have to offer, i'm game, just thought i'd share my favorite deck with ya'll
make my creatures big, make my creatures unblockable... well, it's worked pretty consistantly through out the years, but I was wondering if anyone had any suggestions on how to make it better.. here's the layout,
creatures
3 darting merfolk
3 manta riders
4 tidal warriors
4 merfolk looters
4 sandbar merfolk
4 lord atlantis
spells
1 feldon's cane
1 recall
1 Nevinyrral's Disk
2 withdrawl
2 capsize
2 equilibrium
4 sunken city
4 arcane denial
4 counterspell
land
17 island
it's not very complicated, and it doesn't need more than 3 mana to win the game, but it's got enough umph to make it through a longer match (counterspells, equilibrium + darting merfolk = nasty, disk, capsize, plenty to hold its own) but I often get a response such as pffft, merfolk. so comments, ideas? anything you guys have to offer, i'm game, just thought i'd share my favorite deck with ya'll