Opinions:Addle

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Griffith_se

Guest
Addle
1B, Sorcery, Uncommon
Choose a color. Look at target player's hand and choose a card of that color from it. That
player discards that card.
Illus. Ron Spears (91/350)
 

Killer Joe

New member
I think it would be better as an instant but hey, it's black and black ...........well, I won't say it because I know some folks LIKE that color.
 
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Apollo

Guest
It's not terrible. It isn't as good as Duress, though. Against a mono-colored deck, it would be nice, but it looks like those are going away, doesn't it?
 
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Hetemti

Guest
Don't forget, a gold card counts as all it's components, so if you pick green you can take any gold card with green in it's cost.
 
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Purple_jester

Guest
Let's compare it to Duress, which is going away from Standard soon (not that I care much about Standard play...).

Duress has 1cc, allowing it to played on the first swamp land-drop. A good first-turn Duress can often stop a valuable player strategy for at least a few turns. At the very least, those Parallax Waves and Tangle Wires won't be hitting the table for some time.

Addle is delayed a turn with its 2cc. Like Duress, it can't target lands (they're colorless), and unlike Duress, it can't target artifacts either (they're similarly colorless). So, those Tsabo's Webs and Tangle Wires are safe. However, it does have the ability to force the discard of creatures, an ability which Duress does not have. That means Blastoderm, Lin Sivvi and Thrashing Wumpus are all heading to the graveyard.

I believe that Addle's ability to take out creatures is what puts it into an entirely different class from Duress. Duress was the combo/game-breaker smasher. Addle is the setup-breaker, removing key creatures as well as annoying spells and enchantments. So it can't target artifacts. Other than that, imagine it as a combinatiion Duress and Ostracize (an ignored card because of the power of it's better cousin Duress).

I for one believe it is a much better card than Specter's Wail. So, you have to choose a color. In the early going (which is when this card's effect is important), you'll ge your colors right at least 75% of the time due to the number of gold card going around. And that's if your opponent is playing multi. With mono, you can't go wrong at all.

While I still think that the best first turn effect is an Unmask or Coercion, Addle would be for me an excellent follow-up. ;)
 
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dw51688

Guest
I don't play black, but if you had a few cards, then you could play it as an instant. So still it has potential.
 
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Cateran Emperor

Guest
Quick side note: does anyone else think that it would have been much cooler to combine Ostracize and Encroach into one card, making a it a cool cousin of Duress rather than 2 almost uselessly narrow cards? Just think of it:

Ostracize
B Sorcery Common
Look at target player's hand and choose a creature or nonbasic land card. That player then discards that card.

Would that have been so much to ask? I would've loved this thing!

Anyways, has anyone else thought of this: how psychotically broken would some of this been in the Urza's/Mercadian T2? Imagine Wash Out or this running rampant. Wash Out basically means the death of mono colored as it hits all PERMANENTS of that color, not just creatures.

Regardless, I still maintain that this is a cool card and I'll probably use it ;)
 
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Cateran Emperor

Guest
BTW, I forgot to mention that everyone should stop saiying this would be better as an Instant. Other than Greel, what other instant speed discard can you think of ever being printed? ... ... ... I thought so ;)
 
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Zadok001

Guest
I _like_ this card!

It's got a different factor to it than your average discard spell. Imagine this. First turn, you play a Swamp. Your opponent lays a Forest. Now, you can Addle them for green. Chances are, you won't have a pick of their hand, but you'll take _something_ worth having. (And don't gimme this 'they might not have a green card' nonsense. They would have played a different land if they didn't!) That's not too bad. Not as good as Duress, but then again, Duress was Urza's Block.

And I like the interactions with the new Type 2, multi-color cards and decks give this spell a TON of options.
 
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Ogg

Guest
Yea... Looks a lot like a combination of Ostracize and Duress, but without Artifact removal, and you won't necessarily choose the color they have the most annoying stuff in. However, the cc is down from BB to B1 (Ostracise and Duress combined, is BB). I think it's probably going to be a pretty good replacement, though it'll be slightly more annoying to get as a first turn play, unless you have a One-One-For-One-Mana type thing to go with the ritual as well.
 
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Duel

Guest
The problem is, duress was a turn 1 spell. That was a huge advantage. You could remove their grim monolith, no matter who went first!
 
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Duel

Guest
Yeah, but recoil is a better spell, all in all. They have no card in their hand, now they do. It acts, if their hand is empty, as a terror for ANYTHING (short of 'Derm) or, if they have cards, it's still a good deal. With 2 spells AT COST.
 
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Cerberus

Guest
I n my mind it is not great but good true it is 1B not just a B like duress but the intire block is slower to
 
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