Opal-Eye, Konda's Yojimbo

Discussion in 'Single Card Strategies' started by Mikeymike, Feb 16, 2005.

  1. Mikeymike Captain Hiatus

    Opal-Eye, Konda's Yojimbo
    1WW
    Legendary Creature — Fox Samurai
    1/4
    Bushido 1; defender (This creature can’t attack.)
    TAP,: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda’s Yojimbo instead.
    1W: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.

    OK, I know this guy being a wall sucks and all, but that seems to be a great defensive card for MP play. Besides, with that ability it should never be attacking anyway.

    First off, it seems to be a playable version of Kjeldoran Royal Guard, which was never terrible card, just never very good.

    Kjeldoran Pros:
    - 2/5
    - Prevents ALL creature damage (but likely just once)
    - Not legendary (damn you CoK block!)

    Yojimbo Pros:
    - Bushido 1 (counteracts the Kjeldorans extra strength)
    - costs 2 less
    - most important of all, a built in damage prevention sink to keep it in play.

    I really like this little guy, and will be playing him in MP shortly. It's no Maze of Ith, but then again what is?
  2. Limited Yes, but we won't care

    I got this card at the prerelease and one game had him in play with a Heart of Light (the white gasceous form).. that was very nasty, but I'm not really impressed by it. The prevention should have been redirection or it should have been cheaper..
    I wouldn't play it an samurai weenie deck, but it would fall nicely in a WG life gain deck with Test of Endurance or something..
  3. Gizmo Composite: 1860

    I got in a pre-release and he single-handedly battered my opponent. Definately a nifty guy to have around.

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