Aether Charge - 4R Enchantment (uncommon) Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent. -What was WOTC smoking, Coat!!! Aggravated Assault - 2R Enchantment (rare) 3RR: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery. -We've already discussed how this can go infinite!!! R/G beats!!! Brightstone Ritual - R Instant (common) Add R to your mana pool for each Goblin in play. -Stronger than a dark ritual!!! (Repeat Aether Charge remark) As if red wasn't fast enough already!!! Chain of Plasma - 1R Instant (uncommon) Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card from his or her hand. If the player does, he or she may copy this spell and may choose a new target for that copy. -Could be strong vs. the dumb players!!! I'll just Aegis of Honor anyone dumb enough... Dragon Roost - 4RR Enchantment (rare) 5RR: Put a 5/5 red Dragon creature token with flying into play. -This could be infinite as well!!! Dwarven Blastminer - 1R Creature - Dwarf (uncommon) 2R,T: Destroy target nonbasic land. Morph R 1/1 -Glad Dwarven miner was voted out of 8th!!! Goblin Piledriver - 1R Creature - Goblin (rare) Protection from blue Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. 1/2 -What the Hell?!!!! Goblin Pyromancer - 3R Creature - Goblin Wizard (rare) When Goblin Pyromancer comes into play, all Goblins get +3/+0 until end of turn. At end of turn, destroy all Goblins. 2/2 -Play with above!!! Goblin Sharpshooter - 2R Creature - Goblin (rare) Goblin sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter. T: Goblin Sharpshooter deals 1 damage to target creature or player. 1/1 -The never ending ping-ings!!! Gratuitous Violence - 2RRR Enchantment (rare) If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Play with goblin pyromancer and goblin piledriver... WOTC is my biggest Coat buyer!!! Lightning Rift - 1R Enchantment (uncommon) Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player. -Cycle that baby!!! Mana Echoes - 2RR Enchantment (rare) Whenever a creature comes into play, you may add 1 to your mana pool for each creature you control that shares a creature type with it. -Goblins be too strong!!! Searing Flesh - 6R Sorcery (uncommon) Searing Flesh deals 7 damage to target opponent. -Easily castable with the above!!! Skirk Fire Marshal - 3RR Creature - Goblin Lord (rare) Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. 2/2 Play with Aggravated Assault!!! Sparksmith - 1R Creature - Goblin (common) T: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play. 1/1 -Wrongness!!!! Red by itself is extremely strong!!! Red with any acceleration is too much... WOTC must be out of Coat - Let me go sell them more!!!